Halfabrain
Joined: Jan 20, 2018
|
  Posted:
Jul 22, 2018 - 23:10 |
|
I don't really know what to go for so thought I'd ask the hive mind. He has MB, st4 and ag4, I tend to use him as a general hatchet man and he often ends up on his own behind the lines trying to cause trouble. Thought maybe claw...
here is the team link: https://fumbbl.com/p/team?team_id=900453 |
|
|
Zlefin
Joined: Apr 14, 2005
|
  Posted:
Jul 22, 2018 - 23:20 |
|
my inclination would be dodge.
going claw seems like it'd tend to waste his ag4 potential. |
|
|
Kaze
Joined: Mar 22, 2018
|
  Posted:
Jul 22, 2018 - 23:26 |
|
Dodge is doubles. Go claw. |
|
|
kummo
Joined: Mar 29, 2016
|
  Posted:
Jul 22, 2018 - 23:34 |
|
If your team needs more killing power, pick claw
If you want to more utilize his agility and hope for doubles for next or last skill then 2 heads might be tempting for normal skills, then pick dodge if the doubles happen.
What i'd actually might consider myself would be actually frenzy. Then hope for doubles for either dodge or leap.. and pick vll or 2heads after the doubles.. and final skill could be stand firm. Near perferct surfer there. But UW can do fine without and i think killing-build is best suited for them and this guy especially. |
|
|
Rawlf
Joined: Jul 15, 2007
|
  Posted:
Jul 23, 2018 - 00:05 |
|
Looking at the league I'd say claw. |
|
|
The_Murker
Joined: Jan 30, 2011
|
  Posted:
Jul 23, 2018 - 01:43 |
|
Claw let's him remove anyone.. Tackle helps him hit and remove better against squishy DODGE targets. Both help him get spp faster. So Tackle if you have a problem 'threatening' to stop enemy blodge carriers. Claw if you just want to hit the easiest target every turn. |
_________________
Join the wait-list. Watch the action. Leave the Empire. Come to Bretonnia! |
|
Grogrock
Joined: Mar 29, 2017
|
  Posted:
Jul 23, 2018 - 08:36 |
|
I don't think claw would be good in this situation. You can make killer from another sv, this one can be a good ball retriever, I would take horns and hope for a doubles next to take leap. And without leap it's still a 50% dodge into standard cage + even if two corners have guard it will be 1d blitz. If you will get lucky to get double on goblin - take guard and get 2d on ball every time. |
|
|
Halfabrain
Joined: Jan 20, 2018
|
  Posted:
Jul 23, 2018 - 11:12 |
|
Ag4 into a cage would be 5+ with a rr gives a 55% chance of success. I'm tempted by 2 heads which would make him a decent cage breaker and give him extra mobility but would still eat RRs. Horns I think would be a waste on a ST4 player as with a spare gobbo to cancel assists I'm not sure how much it'll be used. Prob get the most use out of claw but not sure how much of a game changer that is... |
|
|
MattDakka
Joined: Oct 09, 2007
|
  Posted:
Jul 23, 2018 - 13:45 |
|
|
spotify
Joined: Jul 25, 2018
|
  Posted:
Jul 25, 2018 - 11:08 |
|
Interesting post! This is really helpful for me. I like it! Thanks for sharing. |
|
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Jul 25, 2018 - 14:30 |
|
frenzy would have been potentially awesome. |
_________________
|
|
Halfabrain
Joined: Jan 20, 2018
|
  Posted:
Jul 26, 2018 - 09:35 |
|
Frenzy or 2 heads would have been braver choices but in a bash heavy div I chickened out and got claw. I regularly get murdered by heavy teams and guess claw will go some way to equaling things out a bit |
|
|
awambawamb
Joined: Feb 17, 2008
|
  Posted:
Jul 26, 2018 - 14:19 |
|
next roll is tackle, and the last one should be horns |
_________________ "la virtù sta nel cielo e nella terra, ma anche nelle nuvole e nelle stelle"
|
|
delusional
Joined: Jan 18, 2013
|
  Posted:
Jul 26, 2018 - 15:38 |
|
Foul Appearance anyone?
A str4 ag4 on a team that is not very bashy and pretty weak.
He is AV8 with block so should survive a bit, but I would go Foul appearance.
You went claw, which I get why. But I don't think you will be outblocking anyone any time soon. Meh, at least you will have killed a few things if the player gets taken out. |
|
|
MattDakka
Joined: Oct 09, 2007
|
  Posted:
Jul 26, 2018 - 15:46 |
|
Claw is not for outblocking, but to have a good chance of removing opponent players, no matter their AV.
That, coupled with the UW bench, should keep the players' numbers even for the next drive. |
|
|
|