Mingoose
Joined: Jul 28, 2016
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  Posted:
Aug 07, 2020 - 16:45 |
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I wonder if these costs are for purchasing skills on team creation. That would make more sense. If you had an option to simply purchase a +ST stat upgrade it would need to cost way more than a rolled stat upgrade. It would also make the random skills make a little more sense. Got a spare 10k? Get a random skill instead of a FF/Coach/Cheerleader. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Aug 07, 2020 - 17:11 |
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Garion
Joined: Aug 19, 2009
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  Posted:
Aug 07, 2020 - 17:29 |
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koadah wrote: | 80K for +ST? That is horrible! |
I'm not sure. I need to see all the rules, and work it out properly.
If we are buying skills maybe 40 for the +ag or 20 for +Ma are really the worrying ones? |
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Muff2n
Joined: May 20, 2017
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  Posted:
Aug 07, 2020 - 17:53 |
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I'll take some +Ma at 20k thanks.
If strength is going to 80k, it will make existing strong stuff more valuable. Maybe I'll get the ogre for my hummies then. |
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Mingoose
Joined: Jul 28, 2016
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  Posted:
Aug 07, 2020 - 18:04 |
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Muff2n wrote: | I'll take some +Ma at 20k thanks. |
If you are limited to 1 pre-purchased thing per player would you really take +MA for 20k? I mean it isn't a bad choice, but where would it really be OP at 20k? And remember no MA10...
Also for +AG at 40k, I think they may be thinking the same cost is actually higher seeing that the PA stat was pulled out. But to me these new rules overestimate the ability to pass. Seems like a no brainier to throw that on.
Another interesting thing is 10k for +AV. Does that cost make it worthwhile? If I am a human coach I may throw it on my three designated linos, maybe help them absorb some hits. |
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Joe1982
Joined: Dec 31, 2015
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  Posted:
Aug 07, 2020 - 18:21 |
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Mingoose wrote: | Muff2n wrote: | I'll take some +Ma at 20k thanks. |
If you are limited to 1 pre-purchased thing per player would you really take +MA for 20k? I mean it isn't a bad choice, but where would it really be OP at 20k? And remember no MA10...
Also for +AG at 40k, I think they may be thinking the same cost is actually higher seeing that the PA stat was pulled out. But to me these new rules overestimate the ability to pass. Seems like a no brainier to throw that on.
Another interesting thing is 10k for +AV. Does that cost make it worthwhile? If I am a human coach I may throw it on my three designated linos, maybe help them absorb some hits. |
This is all speculation, of course, but for 10k it would be a solid pick on 3 AV 7 linos. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Aug 07, 2020 - 18:44 |
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It would be a superb pick on almost any team for 3 linos. Block would still compete of course.
Maybe not worthwhile for runts (snotlings). |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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C0ddlefish
Joined: Sep 17, 2019
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  Posted:
Aug 07, 2020 - 18:52 |
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Nice for Skellies. they become faster Thick Skull Zombies for 10k |
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Thelovelyfool
Joined: Dec 19, 2019
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  Posted:
Aug 07, 2020 - 18:58 |
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Muff2n
Joined: May 20, 2017
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  Posted:
Aug 07, 2020 - 21:29 |
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Mingoose wrote: | If you are limited to 1 pre-purchased thing per player would you really take +MA for 20k? I mean it isn't a bad choice, but where would it really be OP at 20k? And remember no MA10...
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Definitely on my thrower. And AV on the linemen and potentially the blitzers too if it can be fit in at some point. |
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AzraelEVA
Joined: Nov 14, 2015
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  Posted:
Aug 08, 2020 - 07:59 |
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On the Prayers to Nuffle Table
14 Throw a Rock until the end of the drive should an opposing player stall roll a d6 on a +5 an angry fan launches a rock on that player. this player is immediately knocked down. |
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King_Ghidra
Joined: Sep 14, 2009
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  Posted:
Aug 08, 2020 - 09:01 |
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So as that table is triggered by the Cheering Fans result (5/36), and that result is is 1/16, then the chance of it being in play in any given drive is roughly 1/115.
Which means it's not going to be appearing enough to be game-changing in the way that many speculated. |
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dolphinandrew
Joined: May 09, 2017
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  Posted:
Aug 08, 2020 - 09:18 |
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Garion wrote: | spubbbba wrote: |
Do we know the cost for +AG? |
from the burry image looks like 40k still |
It's a very Grim-Dark image |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Aug 08, 2020 - 10:25 |
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koadah wrote: | 80K for +ST? That is horrible! |
That was my reaction at first, too. On teams without Guard access, it seems hella expensive. But like, a +ST Wardancer is still a boss. IDK...+ST isn't quite the no brainer it is in the overwhelming cases any longer but...yeah, that's a lot of TV. |
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SquirrelDude
Joined: Mar 22, 2015
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  Posted:
Aug 08, 2020 - 14:53 |
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New rules for Leap Skill
During their movement, instead of jumping over a single square that is occupied by a Prone or Stunned player, as described on page 45, a player with this Skill may choose to Leap over any single adjacent square, including unoccupied square and squares occupied by Standing players.
Additionally, this player may reduce any negative modifier applied to the Agility test when they attempt to Jump over a Prone or Stunned player, or to Leap over an empty square or a square occupied by a minimum Standing player by 1, to a minimum of -1.
A player with this Skill cannot have the Pogo Stick trait.
New Rules for Pogo Stick Trait
During their movement, instead off jumping over a single square that is occupied by a Prone or Stunned player, as described on page 45, a player with this Trait may choose to leap over any adjacent square, including unoccupied squares and square occupied by Standing players.
Additionally, when this player makes and Agility test to Jump over a Prone or Stunned player, or to Leap over an empty square or a square occupied by a Standing player, they may ignore any negative modifiers that would normally be applied for being Marked in the square they jumped or leaped from and/or for being Marked in the square they have jumped or leaped into.
A player with this Trait cannot also have the Leap skill.
Jumping over Prone or Stunned Players
Once during their activation, a moving player can attempt to Jump over a single adjacent square that is occupied by a Prone or Stunned player, into an unoccupied square beyond. The squares the active player can attempt to Jump into willl depend upon the direction in which they are moving. [diagrams]
Jumping/Leaping uses movement like beffore.
* The agility test is made after jumping player has been moved, Rushing first if necessary
* Apply a negative modifier equal to the number off players that were Marking the jumping player in the square they jumped from or equal to the number of players that are Marking the jumping player in the square they have jumped into, whichever is the greatest. For example, if a player jumps from a square in which they are Marked by one player into a square in which they are being Marked by two players, a -2 modifier is applied.
* You don't have to dodge
If you are jumping from and to open squares, there isn't a modifier for being Marked, but there's probably some other stuff.
If the Agility test is failed, the jumping player will Fall Over int he square they have jumped into. If, however, the Agility test is failed on a natural 1, the jumping player is placed back in the square they were trying to Jump from and they will Fall Over in that square |
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