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MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 27, 2020 - 22:03 Reply with quote Back to top

A FAQ should clarify that you can't use more than 1 team rr per turn.
WhatBall



Joined: Aug 21, 2008

Post   Posted: Nov 27, 2020 - 23:20 Reply with quote Back to top

MattDakka wrote:
A FAQ shouldn't have to clarify that you can't use more than 1 team rr per turn.


Razz

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 27, 2020 - 23:22 Reply with quote Back to top

Indeed, but designers are unable to write clear rules. Razz
Felix17



Joined: May 23, 2019

Post   Posted: Nov 28, 2020 - 00:35 Reply with quote Back to top

MattDakka wrote:
Indeed, but designers are unable to write clear rules. Razz


GW just being GW. All that time and effort, and always stupid mistakes, in all their rulesets.

Do you think they spend 3 years sitting round drinking, playing pool and painting models, then cram the rules development into a 7 day hell-week to meet their deadline?
ClayInfinity



Joined: Aug 15, 2003

Post   Posted: Nov 28, 2020 - 01:04 Reply with quote Back to top

With Wild Inaccurate being more prevalent that Fumble, does that mean those players with Pass Block (now called On The Ball) will move towards the thrower rather than the receiver? haha
Grasshugger17



Joined: Jun 29, 2020

Post   Posted: Nov 28, 2020 - 09:10 Reply with quote Back to top

Felix17 wrote:
MattDakka wrote:
Indeed, but designers are unable to write clear rules. Razz


GW just being GW. All that time and effort, and always stupid mistakes, in all their rulesets.

Do you think they spend 3 years sitting round drinking, playing pool and painting models, then cram the rules development into a 7 day hell-week to meet their deadline?


Maybe, who knows. But getting the rules right isn't the top priority. The priority is to make everything shiny, shiny and sell a shit-ton of models.
Niessuh



Joined: Dec 11, 2009

Post   Posted: Nov 28, 2020 - 11:24 Reply with quote Back to top

Wait, it is true that new rules rules do not say about using multiple RRs on the same turn. The old "The coach may not use more than one Re-roll counter per turn" is gone...
King_Ghidra



Joined: Sep 14, 2009

Post   Posted: Nov 28, 2020 - 12:20 Reply with quote Back to top

that is an omission. it will be errata'd
Garion



Joined: Aug 19, 2009

Post   Posted: Nov 28, 2020 - 12:36 Reply with quote Back to top

King_Ghidra wrote:
that is an omission. it will be errata'd


I would imagine so too

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jurisch



Joined: Jul 14, 2016

Post   Posted: Nov 28, 2020 - 16:03 Reply with quote Back to top

The deviation with the scatter for wildly inaccurate is stupid. I could live using the throw in marker. Of iI throw to the front, why should ist scatter to the back...
Garion



Joined: Aug 19, 2009

Post   Posted: Nov 28, 2020 - 16:30 Reply with quote Back to top

jurisch wrote:
The deviation with the scatter for wildly inaccurate is stupid. I could live using the throw in marker. Of iI throw to the front, why should ist scatter to the back...

Everyone agrees. Its baffling really. Hopefully throwing will be fixed when the new deathzone comes out

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 28, 2020 - 16:34 Reply with quote Back to top

Yes, it's a stupid rule indeed.
Also, another inconsistency is that PA 2+ and 1+ brackets lack the Inaccurate result (but they have WI, it should be the other way around, instead).
That is a clear sign of bad design, in theory every pass should have 4 possible outcomes (F, WI, I, A).
Maybe not the Quick range, but from Short range on there should be 4 outcomes for every PA.
jurisch



Joined: Jul 14, 2016

Post   Posted: Nov 28, 2020 - 17:06 Reply with quote Back to top

The deviation with the scatter for wildly inaccurate is stupid. I could live using the throw in marker. Of iI throw to the front, why should ist scatter to the back...
CAB



Joined: Aug 02, 2003

Post   Posted: Nov 28, 2020 - 18:28 Reply with quote Back to top

In my opinion an unmarked player who throw the ball should perhaps never throw a "Wildly Inaccurate" result. All result at "0" or less or a natural "1" should then be a Fumble.

Only of the player is either Marked or suffer some other penalty should there be a risk for the Wildly Inaccurate result at a "1" or less result.

Although that might become too complex...
Traul



Joined: Jun 09, 2013

Post   Posted: Nov 28, 2020 - 18:37 Reply with quote Back to top

jurisch wrote:
The deviation with the scatter for wildly inaccurate is stupid. I could live using the throw in marker. Of iI throw to the front, why should ist scatter to the back...

Unfortunately that is not feasible. All deviations are aligned to the game grid so that the landing spot is always well-defined after deviating by any number of squares. That would not be the case for a throw-in template aligned to the direction of the pass which can be any kind of oblique. If you want to use the throw-in template, then the middle direction must be horizontal, vertical or diagonal.
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