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Joined: Apr 14, 2005

Post   Posted: Jun 11, 2021 - 19:02 Reply with quote Back to top

What would be a good alternate system to use? I find the standard BB2020 rules for statups unsatisfying.

Having stat freaks in the past was fun, and helped make for interesting unusual characters. The current system seems like statfreaks are simply going to be super rare.

Particular issues: it takes a LOT of SPP. And even then there's a lot of uncertainty about which statups you might get. With redrafts it seems doubtful statups will be taken much rather than skills, as the high SPP requirements means very few characters will be able to accumulate enough points.

+ST and +AG, the most interesting statups, still require a high roll that's hard to get, especially with the large SPP cost. In addition, +ST and +AG are so super costly tv-wise that they don't even seem to be worth it from a min/max perspective. With AG not affecting passing with, it just doesn't seem worth 50k. And 80k for strength is just an enormous price.

So, any recommendations on how best to change the statup system for a houseruled league?

Joined: May 13, 2007

Post   Posted: Jun 12, 2021 - 00:30 Reply with quote Back to top

I've always argued that TV is in no way the best handicapping system for a perpetual league. As a perpetual league you can tailor handicapping to fit your needs.

I would personally scrap TV for most things and replace it with:

1. An end of season cull (ok, you probably want to use TV or TR for this).
2. A handicap system based on league position. 50-100k gold handicap for each position one team is above another.
3. The winning team retires to the 'Legends League' (effectively removing them). Each season there's a special cup for all winning teams.

Joined: Mar 30, 2005

Post   Posted: Jun 12, 2021 - 05:03 Reply with quote Back to top

If you like the old system, keep it.

[SL] Rookie Rumble - New teams ONLY - ALWAYS recruiting

Joined: Feb 26, 2011

Post   Posted: Jun 13, 2021 - 00:15 Reply with quote Back to top

+PA on 10? 11?

Focus not on things you can't control, like bad dice. Focus instead on things under your power, like how far you flip the table.

Joined: Apr 12, 2020

Post   Posted: Jun 13, 2021 - 01:52 Reply with quote Back to top

Is there an option in the new update to increase your pass stat? Or is that simply increased under accurate and other throwing skills?

Joined: Jan 21, 2021

Post   Posted: Jun 13, 2021 - 03:29 Reply with quote Back to top

Just a note, Ag is 40k not 50k in BB2020.

So I wrote a house rule for this a while ago, not replacing the BB2020 system but instead trying to make it potentially worth it.

Instead of the d16 you roll a d8

Roll chart: d8
1-2 Ma or Av
3-5 Ma, Pa or Av
6 Ag or Pa
7 St or Ag
8 Any

More chance of any stat bar Ma and Av which is still very high at 3/4, worse case scenario it’s a 1/4 to get strength. Keeps you from having to use those bad GW d16s with sequential numbers.

I’d keep the TV high for them, as St and Ag up were OP in past editions. If you must drop Str to 60k but any lower would risk elf’s out bashing orcs due to farming SP for stats though TDs, they don’t need to roll dubs for guard now so it’s a real worry.

I’d also change it so you can take a primary or a secondly skill if you don’t want the stat up you rolled.

With lower SPP from the MVP and no choice on who gets it, I’d give every player you takes part in the match (other then the MVP) one SPP if you want teams to progress faster. Lot of house work, but due to you not having to use your SPP it would not be an issue to end up with linemen with SPP, and it makes sure people don’t get too screwed by bad MVPs.

Thresh yes there is.

Joined: Apr 27, 2006

Post   Posted: Jun 13, 2021 - 23:34 Reply with quote Back to top

Interesting topic.
Talking about strength, i think that a +st should not be equal for all players.
+1 st on a snot is not the same as +st on a chaos warrior or a wardancer.
I would say that +1st should be:
"current strength*10k + 20k"

A similar rationale could be applied to +1ag.
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