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Albion | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Pixie | 7 | 1 | 3+ | 6+ | 7+ | Stunty, Right Stuff, Dodge, Titchy | A | G | 30k | ||
0 - 4 | Woad Berserker | 5 | 4 | 5+ | 6+ | 8+ | Frenzy, Thick Skull | GS | A | 80k | ||
0 - 2 | Fen Guard | 5 | 4 | 5+ | 5+ | 9+ | Stand Firm, Thick Skull | GS | A | 90k | ||
0 - 1 | Fen Beast | 4 | 5 | 6+ | 6+ | 10+ | Loner (3+), Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mate, Regeneration | S | GA | 120k | ||
0 - 1 | Treeman | 2 | 6 | 5+ | 5+ | 11+ | Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate | S | GAP | 120k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Albion are a team of extremes, Their big guy and barbaric Fen Guard and Beserkers are powerful but lack finesse. While the Pixies are small and fragile, but very fast and nimble. |
Amazon | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Eagle Warrior Linewoman | 6 | 3 | 3+ | 4+ | 8+ | Dodge | G | AS | 50k | ||
0 - 2 | Python Warrior Thrower | 6 | 3 | 3+ | 3+ | 8+ | Dodge, Pass, On the Ball, Safe Pass | GP | AS | 80k | ||
0 - 2 | Piranha Warrior Blitzer | 7 | 3 | 3+ | 5+ | 8+ | Dodge, Jump Up, Hit and Run | GA | S | 90k | ||
0 - 2 | Jaguar Warrior Blocker | 6 | 4 | 3+ | 5+ | 9+ | Defensive, Dodge | GS | A | 110k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Lustrian Superleague | Apothecary | Yes | |||||||||
Notes: Amazons don't have speed or strength or agility or armour. They make up for a lack of athleticism and star power with an excellent base of starting skills, making them a good control team, very hard to knock down. |
Araby | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Bedouin | 6 | 3 | 3+ | 4+ | 8+ | G | AS | 40k | |||
0 - 2 | Bedouin Thrower | 6 | 3 | 3+ | 2+ | 8+ | Sure Hands, Pass | GP | AS | 70k | ||
0 - 2 | Eunuch | 5 | 4 | 4+ | 5+ | 9+ | GS | A | 80k | |||
0 - 4 | Dervish | 7 | 3 | 3+ | 5+ | 9+ | Side Step, Frenzy | GS | AP | 95k | ||
0 - 1 | Sheikh | 7 | 3 | 2+ | 4+ | 8+ | Leader | GA | SP | 100k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: Medium Araby are one of the more versatile teams. They have players with great, speed, agility and strength in the team. Though their linemen are weak and the team is lacking in armour. |
Avelorn | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Linewoman | 6 | 3 | 2+ | 4+ | 9+ | GA | SP | 70k | |||
0 - 4 | Sister | 7 | 3 | 2+ | 2+ | 8+ | Pass, Catch | GAP | S | 100k | ||
0 - 2 | Handmaiden | 8 | 3 | 2+ | 5+ | 9+ | Block, Stand Firm | GA | S | 120k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: VERY EASY Avelorn Elves are the most dextrous of any elf team, the Sisters of Avelorn especially excel in this department. The Handmaidens offer some steel to the team and they are aided by a solid core of resilient Linewomen. |
Beastmen | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Gor | 6 | 3 | 3+ | 4+ | 9+ | Horns | GS | APM | 60k | ||
0 - 4 | Ungor | 7 | 2 | 3+ | 3+ | 8+ | Dodge | GA | SPM | 50k | ||
0 - 4 | Bestigor | 6 | 4 | 3+ | 5+ | 9+ | Horns | GS | AM | 110k | ||
0 - 2 | Bullgor | 5 | 5 | 4+ | 0+ | 9+ | Loner (4+), Horns, Frenzy, Mighty Blow (+1), Thick Skull, Unchannelled Fury | S | GAM | 150k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Beastmen are a brutal team, with very high strength when blitzing. Though they are somewhat lacking in core skills. |
Black Ark | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Black Ark Corsair | 7 | 3 | 2+ | 4+ | 8+ | GA | SP | 70k | |||
0 - 2 | Doom Reaver | 7 | 3 | 2+ | 2+ | 8+ | Pass | GAP | S | 80k | ||
0 - 2 | Dreadblade | 7 | 3 | 2+ | 3+ | 8+ | Juggernaut, Nerves of Steel | GA | SP | 90k | ||
0 - 4 | Kraken Helm | 6 | 3 | 2+ | 5+ | 9+ | Disturbing Presence, Foul Appearance, Tentacles | GA | S | 100k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: MEDIUM - Black Ark teams like all Elf teams are very agile and dexterous. Unlike normal Dark Elf teams Black Ark lack some core skills and have lower armour, but they slightly faster and have some tricks up their sleeves. |
Black Dwarf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Chaos Dwarf Lineman | 4 | 3 | 4+ | 5+ | 10+ | Block, Thick Skull | GS | A | 60k | ||
0 - 2 | Chaos Dwarf Mutant | 4 | 3 | 4+ | 5+ | 10+ | Thick Skull, Block | GMS | AP | 60k | ||
0 - 2 | Chaos Dwarf Thrower | 5 | 3 | 3+ | 3+ | 9+ | Thick Skull, Sure Hands, Pass | GP | AS | 70k | ||
0 - 2 | Chaos Dwarf Kicker | 4 | 3 | 4+ | 4+ | 10+ | Thick Skull, Block, Kick, Dirty Player (+1) | GS | AP | 80k | ||
0 - 2 | Chaos Dwarf Blitzer | 6 | 3 | 3+ | 5+ | 10+ | Thick Skull, Block, Catch | GS | A | 100k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: EASY Black Dwarves are one of the slowest teams, and lack strength, but their starting skill set more than makes up for it, making them one of the toughest and most deadly starting teams. |
Black Orc | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Goblin Bruiser Lineman | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty, Thick Skull | A | GSP | 45k | ||
0 - 6 | Black Orc | 4 | 4 | 4+ | 5+ | 10+ | Brawler, Grab | GS | AP | 90k | ||
0 - 1 | Trained Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | GAP | 115k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Badlands Brawl, Bribery and Corruption | Apothecary | Yes | |||||||||
Notes: Black Orcs are brutal brawlers but they are sluggish. They screen with high strength and toughness to pummel their opposition into submission while their battle hardened Goblins use every dirty trick in their repertoire as they trudge down the pitch. |
Blood Dragon | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Thrall | 6 | 3 | 3+ | 5+ | 8+ | G | AS | 40k | |||
0 - 4 | Zombie | 4 | 3 | 4+ | 6+ | 9+ | Regeneration | G | AS | 40k | ||
0 - 2 | Grave Guard | 5 | 3 | 4+ | 5+ | 10+ | Block, Regeneration | GS | A | 80k | ||
0 - 6 | Blood Dragon Vampire | 6 | 4 | 3+ | 3+ | 10+ | Mighty Blow (+1), Regeneration, Hypnotic Gaze, Animal Savagery | GS | AP | 100k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Difficulty: HARD Blood Dragons are the best equiped Vampire team, and pack a real punch, though they lack the finesse of other Vampire teams. |
Border Princes | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Linemen | 6 | 3 | 3+ | 4+ | 8+ | Thick Skull | G | ASP | 50k | ||
0 - 2 | Runner | 7 | 3 | 3+ | 3+ | 8+ | Sure Hands, Thick Skull, Break Tackle | GA | SP | 85k | ||
0 - 2 | Rogue | 7 | 3 | 3+ | 5+ | 8+ | Stab, Shadowing, Dodge | GA | S | 90k | ||
0 - 4 | Brawler | 7 | 3 | 3+ | 5+ | 9+ | Thick Skull, Brawler | GS | A | 85k | ||
0 - 1 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Loner (4+), Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mate | S | GA | 140k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: MEDIUM Border Princes have a nice mix of skills, and speed. In many ways they are a jack of all trades and master of none. What they lack in armour and organization, they make up for with a hardy tenacity. |
Bretonnian | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Peasant | 6 | 3 | 4+ | 5+ | 8+ | G | AS | 30k | |||
0 - 2 | Squire | 6 | 3 | 3+ | 3+ | 9+ | On the Ball, Sure Hands | G | ASP | 70k | ||
0 - 4 | Questing Knight | 7 | 3 | 3+ | 4+ | 9+ | Block, Catch, Dauntless | GS | AP | 110k | ||
0 - 2 | Realm Knight | 6 | 3 | 3+ | 5+ | 10+ | Dauntless, Stand Firm | GS | A | 90k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY EASY The Questing Knights are the stars of the team. Their quest - to win the holy grail; The Blood Bowl trophy. Squires do the dogs work. Peasants are simply fodder and the Knights of the Realm drive and guide the team. |
Cathay | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Jade Lineman | 6 | 3 | 3+ | 4+ | 9+ | G | AS | 50k | |||
0 - 4 | Crane Runner | 7 | 3 | 3+ | 3+ | 8+ | Sure Hands, Fumblerooskie | GAP | S | 80k | ||
0 - 4 | Celestial Dragon Monk | 6 | 3 | 3+ | 4+ | 9+ | Thick Skull, Fend, Side Step | GAS | P | 90k | ||
0 - 1 | Foo Statue | 3 | 5 | 5+ | 0+ | 11+ | Loner (4+), Take Root, Mighty Blow (+1), Stand Firm, Thick Skull, Sure Feet, Iron Hard Skin | S | GA | 130k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: EASY A very versatile team, with a powerful big guy, fast runners and well drilled and skilled blockers - Cathay are a very competent team, though they are lacking in some core skills. |
Centigor | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Ungor | 7 | 2 | 3+ | 3+ | 8+ | Dodge | GA | SPM | 50k | ||
0 - 6 | Centigor | 6 | 4 | 4+ | 5+ | 10+ | Horns, Sprint, Bone Head, Sure Feet, Drunkard | GS | A | 90k | ||
0 - 1 | Bullgor | 5 | 5 | 4+ | 0+ | 9+ | Horns, Frenzy, Mighty Blow (+1), Unchannelled Fury, Loner (3+), Thick Skull | S | GAM | 150k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY HARD Centigor teams are potentially very good, however their best players on paper all suffer with a serious drinking problem, so their performances invariably don't live up to their potential. |
Chaos Chosen | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Beastman Runner Lineman | 6 | 3 | 3+ | 4+ | 9+ | Horns | GSM | AP | 60k | ||
0 - 4 | Chosen Blocker | 5 | 4 | 3+ | 5+ | 10+ | GSM | A | 100k | |||
0 - 1 | Chaos Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | SM | GA | 115k | ||
0 - 1 | Chaos Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | SM | GA | 140k | ||
0 - 1 | Minotaur | 5 | 5 | 4+ | 0+ | 9+ | Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled Fury | SM | GA | 150k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Chaos Chosen are brutal thugs. Their high Strength scores and access to Mutation skills makes them better at dealing damage than almost any other team. However, starting Chaos Chosen are sorely lacking in skills, and they take time to develop. |
Chaos Dwarf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Hobgoblin Lineman | 6 | 3 | 3+ | 4+ | 8+ | G | AS | 40k | |||
0 - 6 | Chaos Dwarf Blocker | 4 | 3 | 4+ | 6+ | 10+ | Block, Tackle, Thick Skull | GS | AM | 70k | ||
0 - 2 | Bull Centaur Blitzer | 6 | 4 | 4+ | 6+ | 10+ | Sprint, Sure Feet, Thick Skull | GS | A | 130k | ||
0 - 1 | Enslaved Minotaur | 5 | 5 | 4+ | 0+ | 9+ | Animal Savagery, Frenzy, Horns, Loner (4+), Mighty Blow (+1), Thick Skull | S | GAM | 150k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Badlands Brawl, Worlds Edge Superleague, Favoured of... | Apothecary | Yes | |||||||||
Notes: Chaos Dwarfs are a classic grind team. Tough, speedy, strong Bull Centaurs are the best players on the team, while the Chaos Dwarfs themselves are hard-hitting blockers and the expendable Hobgoblin slaves provide versatility. |
Chaos Renegade | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Renegade Human Lineman | 6 | 3 | 3+ | 4+ | 9+ | GM | AS | 50k | |||
0 - 1 | Renegade Human Thrower | 6 | 3 | 3+ | 3+ | 9+ | Animosity (All), Safe Pair of Hands, Pass | GPM | AS | 75k | ||
0 - 1 | Renegade Goblin | 6 | 2 | 3+ | 4+ | 8+ | Animosity (All), Dodge, Stunty, Right Stuff | AM | GP | 40k | ||
0 - 1 | Renegade Orc | 5 | 3 | 3+ | 5+ | 10+ | Animosity (All) | GM | AS | 50k | ||
0 - 1 | Renegade Skaven | 7 | 3 | 3+ | 4+ | 8+ | Animosity (All) | GM | AS | 50k | ||
0 - 1 | Renegade Dark Elf | 6 | 3 | 2+ | 3+ | 9+ | Animosity (All) | GAM | SP | 75k | ||
0 - 1 | Renegade Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | GAM | 115k | ||
0 - 1 | Renegade Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | S | GAM | 140k | ||
0 - 1 | Renegade Minotaur | 5 | 5 | 4+ | 0+ | 9+ | Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled Fury | S | GAM | 150k | ||
0 - 1 | Renegade Rat Ogre | 6 | 5 | 4+ | 0+ | 9+ | Animal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile Tail | S | GAM | 150k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Chaos Renegades are one of the most versatile teams: they can have an Ogre, a Troll, a Minotaur, a Dark Elf, a Skaven, and a Goblin, all of whom add "spice" to their strong core of Marauders, which can be developed in myriad ways. |
Clan Eshin | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Clan Rat | 7 | 3 | 3+ | 4+ | 8+ | G | ASM | 50k | |||
0 - 16 | Night Runner | 8 | 2 | 3+ | 4+ | 8+ | Dodge | GA | SM | 60k | ||
0 - 4 | Gutter Runner | 9 | 2 | 2+ | 4+ | 8+ | Dodge | GA | SPM | 80k | ||
0 - 2 | Assassin | 8 | 3 | 2+ | 3+ | 8+ | Shadowing, Stab | GA | SPM | 110k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Underworld Challenge | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Clan Eshin are the fastest team in the game. Though they are weak they are well skilled. They specialise in swarming round the ball like a pack of rats. |
Clan Mors | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Clan Rat | 7 | 3 | 3+ | 4+ | 8+ | G | ASM | 50k | |||
0 - 4 | Stormvermin | 7 | 3 | 3+ | 5+ | 9+ | Block | GS | AM | 90k | ||
0 - 2 | Red Guard | 7 | 3 | 3+ | 5+ | 10+ | Block, Pro | GS | AM | 110k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Underworld Challenge | Apothecary | Yes | |||||||||
Notes: Difficulty: EASY Clan Mors lack the versatility of Skaven teams, though they make up for it with Blitzers and more Blitzer. |
Clan Moulder | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skave Slave | 7 | 2 | 3+ | 4+ | 7+ | Dodge, Stunty | AM | GS | 40k | ||
0 - 4 | Rat Ogre | 6 | 5 | 4+ | 0+ | 9+ | Animal Savagery, Mighty Blow (+1), Frenzy, Prehensile Tail | SM | GA | 150k | ||
0 - 2 | Armoured Rat Ogre | 6 | 5 | 4+ | - | 10+ | Unchannelled Fury, Mighty Blow, Frenzy, Prehensile Tail | SM | AG | 155k | ||
0 - 6 | Throtling | 6 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Stunty, Titchy, Swarming, Side Step | AM | G | 20k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Underworld Challenge | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY HARD Moulder teams made up of weak and expendable slaves and powerful Rat Ogres keeping it together is where this team struggles, killing is where it excels. |
Clan Pestilens | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Plague Monk | 7 | 3 | 3+ | 5+ | 8+ | Disturbing Presence | G | ASM | 55k | ||
0 - 2 | Plague Carrier | 7 | 3 | 3+ | 4+ | 8+ | Foul Appearance, Disturbing Presence, Sure Hands | G | ASMP | 70k | ||
0 - 2 | Plague Priest | 7 | 3 | 3+ | 5+ | 9+ | Foul Appearance, Disturbing Presence, Frenzy, Stand Firm | GS | AM | 110k | ||
0 - 2 | Plague Censer Bearer | 3 | 7 | 5+ | 0+ | 8+ | Ball & Chain, No Hands, Disturbing Presence | SM | GA | 120k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Underworld Challenge | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Clan Pestilens games are a strange spectacle - the stadiums they play in are always enveloped in noxious mist, so visibility is non existent, you never know what the mist might be hiding when playing these repulsive vermin. |
Clan Skryre | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Clan Rat | 7 | 3 | 3+ | 4+ | 8+ | G | ASPM | 50k | |||
0 - 2 | Jezzail | 7 | 3 | 3+ | 3+ | 8+ | Sure Hands, Cannoneer, Hail Mary Pass | GP | ASM | 80k | ||
0 - 2 | Poison Wind Globadier | 6 | 3 | 3+ | 4+ | 9+ | Secret Weapon, Bombardier | G | ASPM | 50k | ||
0 - 1 | Doom Flayer | 5 | 7 | 5+ | 0+ | 10+ | Loner (5+), Break Tackle, Frenzy, Juggernaut, No Hands, Mighty Blow (+1), Secret Weapon, Dirty Player (+2) | S | GAM | 170k | ||
0 - 2 | Mecha Vermin | 5 | 4 | 5+ | 6+ | 10+ | Iron Hard Skin | GS | AM | 80k | ||
0 - 1 | Warp Grinder | 7 | 3 | 3+ | 6+ | 8+ | Chainsaw, Secret Weapon | G | ASM | 50k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Underworld Challenge, Bribery and Corruption | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM The mechanics of the Skaven world. They must make the most of their toys while they have them. |
Cult of Ulric | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Warrior of Ulric | 6 | 3 | 3+ | 4+ | 9+ | GS | AP | 50k | |||
0 - 2 | Wolf Kin | 6 | 3 | 3+ | 5+ | 9+ | Juggernaut, Dauntless, Frenzy | GS | A | 100k | ||
0 - 2 | Warrior Priest of Ulric | 6 | 3 | 3+ | 5+ | 9+ | Juggernaut, Block | GS | A | 80k | ||
0 - 2 | Teutogen Guard | 5 | 4 | 4+ | 5+ | 10+ | Juggernaut, Pro | GS | A | 110k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM The Cult of Ulric are a great bashing team with the potential to dominate the opposing team, but they lack speed and finesse. |
Daemons of Khorne | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Khorne Cultist | 6 | 3 | 3+ | 4+ | 9+ | GM | ASP | 50k | |||
0 - 6 | Bloodletter | 6 | 4 | 3+ | 0+ | 9+ | Animal Savagery, Frenzy, Regeneration, Claws, No Hands | GS | A | 100k | ||
0 - 1 | Bloodthirster | 5 | 7 | 3+ | 0+ | 10+ | Loner (5+), Animal Savagery, Regeneration, Thick Skull, Mighty Blow (+2), Frenzy, No Hands | S | GA | 200k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | No | |||||||||
Notes: Difficulty: HARD The most deadly of all teams. Daemons of Khorne are all about inflicting pain, both to the opposition and their own team. It does not matter where the blood comes from, as long is it is spilt. Most of their players are unaware of the balls existence. |
Daemons of Malal | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Drone | 6 | 3 | 3+ | 5+ | 8+ | Thick Skull, Two Heads, Big Hand, Regeneration | G | ASP | 70k | ||
0 - 4 | Soul Reaver | 6 | 3 | 3+ | 0+ | 9+ | Regeneration, Claws, No Hands, Thick Skull, Foul Appearance | GS | A | 95k | ||
0 - 1 | Harvester of Souls | 6 | 5 | 5+ | 6+ | 10+ | Loner (5+), Thick Skull, Horns, Prehensile Tail, Mighty Blow (+1), Foul Appearance, Bone Head, Regeneration | S | GA | 180k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | No | |||||||||
Notes: Difficulty: HARD Daemons of Malal exist with the sole purpose of destroying the other chaos teams. They are built to withstand their hits and give it back. |
Daemons of Nurgle | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Nurglings | 5 | 1 | 4+ | - | 7+ | Right Stuff, Titchy, Stunty, Plague Ridden, Foul Appearance, Dodge, Swarming | A | G | 20k | ||
0 - 6 | Plaguebearers | 5 | 4 | 4+ | 5+ | 10+ | Thick Skull, Regeneration, Foul Appearance, Disturbing Presence, Monstrous Mouth, Plague Ridden | GS | AP | 120k | ||
0 - 1 | Great Unclean One | 3 | 6 | 6+ | 6+ | 11+ | Loner (5+), Bone Head, Regeneration, Thick Skull, Disturbing Presence, Foul Appearance, Mighty Blow (+2), Plague Ridden, Stand Firm, Monstrous Mouth, Throw Team-mate | S | GAP | 200k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | No | |||||||||
Notes: Difficulty: HARD Daemons of Nurgle are very slow and very tough. They lack core skills to start off with and have no plan B. Though the more games they play the better they become. |
Daemons of Slaanesh | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Cultist | 6 | 3 | 3+ | 4+ | 9+ | GM | ASP | 50k | |||
0 - 6 | Daemonette | 7 | 3 | 2+ | 6+ | 8+ | Hypnotic Gaze (3+), Claws, Regeneration | GA | S | 120k | ||
0 - 1 | Keeper of Secrets | 7 | 5 | 2+ | 0+ | 9+ | Loner (5+), Unchannelled Fury, Regeneration, Extra Arms, Claws, Very Long Legs | S | GA | 200k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | No | |||||||||
Notes: Difficulty: MEDIUM Daemons of Slaanesh are deadly, agile, fast, and hard hitters. Though they lack core skills and lack toughness. They are the epitome of the glass cannon team. With longevity they could become one of the strongest teams in the game. |
Daemons of Tzeentch | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Blue Horror | 6 | 2 | 3+ | 4+ | 8+ | Stunty, Right Stuff, Dodge, Big Hand | AM | GSP | 40k | ||
0 - 4 | Pink Horror | 6 | 4 | 3+ | 3+ | 9+ | Extra Arms, Regeneration, Kick Team-mate | GSM | AP | 115k | ||
0 - 2 | Flamer | 7 | 3 | 2+ | 3+ | 9+ | Bombardier, Secret Weapon, No Hands, Regeneration | A | GSP | 70k | ||
0 - 1 | Lord of Change | 7 | 5 | 3+ | 5+ | 10+ | Loner (5+), Pro, Unchannelled Fury, Regeneration, Mighty Blow (+1), Leap, Very Long Legs, Foul Appearance | SM | GA | 200k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | No | |||||||||
Notes: Difficulty: MEDIUM Daemons of Tzeentch are powerful and good ball handlers, with unique tactical options at their disposal, though they are vulnerable to a good beating. |
Dark Elf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Dark Elf Lineman | 6 | 3 | 2+ | 4+ | 9+ | GA | S | 70k | |||
0 - 2 | Runner | 7 | 3 | 2+ | 3+ | 8+ | Dump-off | GAP | S | 80k | ||
0 - 4 | Blitzer | 7 | 3 | 2+ | 4+ | 9+ | Block | GA | SP | 100k | ||
0 - 2 | Assassin | 7 | 3 | 2+ | 5+ | 8+ | Stab, Shadowing | GA | SP | 85k | ||
0 - 2 | Witch Elf | 7 | 3 | 2+ | 5+ | 8+ | Frenzy, Dodge, Jump Up | GA | SP | 110k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: Dark Elves are the slowest, brawniest, and most aggressive of all the elf teams. Like all elves, they lack access to Strength skills, but they are one of the best teams for positioning and control. |
Dryad | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Dryad | 5 | 3 | 3+ | 4+ | 10+ | G | ASP | 50k | |||
0 - 4 | Birch Aspect | 7 | 3 | 3+ | 4+ | 8+ | Frenzy | GA | SP | 70k | ||
0 - 2 | Oak Aspect | 4 | 4 | 6+ | 6+ | 11+ | Stand Firm | GS | A | 90k | ||
0 - 2 | Willow Aspect | 5 | 4 | 4+ | 5+ | 9+ | Prehensile Tail, Tentacles | GS | A | 110k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: EASY Dryads are a solid well rounded team, with good stats, good skills, good skills access, and good versatility, but they do lack core skills. |
Dust Goblin | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Dust Goblin | 5 | 2 | 4+ | 6+ | 7+ | Regeneration, Right Stuff, Stunty, Dodge | A | GS | 30k | ||
0 - 2 | Morbid | 6 | 2 | 3+ | 5+ | 7+ | Regeneration, Stunty, Dodge, Sure Hands | A | GS | 70k | ||
0 - 2 | Baghar Bone Giant | 3 | 6 | 5+ | 6+ | 9+ | Really Stupid, Regeneration, Throw Team-mate, Thick Skull, Mighty Blow (+1), Break Tackle | S | GAP | 140k | ||
0 - 2 | Tomb Scorpion | 4 | 5 | 5+ | 0+ | 10+ | Regeneration, Stab, Bone Head, Claws | S | GA | 120k | ||
0 - 2 | Ushabti | 5 | 5 | 5+ | 6+ | 11+ | Take Root, Mighty Blow (+1), Thick Skull, Regeneration | S | GA | 120k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Difficulty: Hard Dust Goblins are pretty terrible at everything, fortunately they have solid big guys behind them and the ability to regenerate. |
Dwarf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Dwarf Blocker Lineman | 4 | 3 | 4+ | 5+ | 10+ | Block, Tackle, Thick Skull | GS | A | 70k | ||
0 - 2 | Runner | 6 | 3 | 3+ | 4+ | 9+ | Sure Hands, Thick Skull | GP | AS | 85k | ||
0 - 2 | Blitzer | 5 | 3 | 3+ | 4+ | 10+ | Block, Thick Skull | GS | AP | 80k | ||
0 - 2 | Troll Slayer | 5 | 3 | 4+ | 0+ | 9+ | Block, Dauntless, Frenzy, Thick Skull | GS | A | 95k | ||
0 - 1 | Deathroller | 4 | 7 | 5+ | 0+ | 11+ | Break Tackle, Dirty Player (+2), Juggernaut, Loner (5+), Mighty Blow (+1), No Hands, Secret Weapon, Stand Firm | S | GA | 170k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic, Worlds Edge Superleague | Apothecary | Yes | |||||||||
Notes: Dwarfs are the slowest team of all, but nobody can match the Dwarfs for pure tenacity, toughness, and skill. Aggressive Slayers and doughty Blockers provide support for their talented Runners and versatile Blitzers. |
Elemental - Air | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Air Elemental | 7 | 3 | 3+ | 3+ | 8+ | Very Long Legs, Pogo Stick, Diving Catch | GAP | S | 60k | ||
0 - 2 | Earth Elemental | 4 | 3 | 3+ | 4+ | 10+ | Stand Firm | GS | A | 60k | ||
0 - 2 | Water Elemental | 6 | 3 | 3+ | 4+ | 9+ | Side Step | GA | S | 60k | ||
0 - 2 | Fire Elemental | 6 | 3 | 3+ | 4+ | 9+ | Frenzy | GAS | P | 60k | ||
0 - 1 | Incarnate Elemental of Air | 6 | 5 | 3+ | 2+ | 9+ | Loner (4+), Pogo Stick, Very Long Legs, Pass, Hail Mary Pass | AS | GP | 150k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD Elementals are what you make of them. Ensure you know their rules before starting a team!!! |
Elemental - Earth | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Earth Elemental | 4 | 3 | 3+ | 4+ | 10+ | Stand Firm | GS | A | 60k | ||
0 - 2 | Water Elemental | 6 | 3 | 3+ | 4+ | 9+ | Side Step | GA | S | 60k | ||
0 - 2 | Fire Elemental | 6 | 3 | 3+ | 4+ | 9+ | Frenzy | GAS | 60k | |||
0 - 2 | Air Elemental | 7 | 3 | 3+ | 3+ | 8+ | Very Long Legs, Pogo Stick, Diving Catch | GAP | S | 60k | ||
0 - 1 | Incarnate Elemental of Earth | 3 | 5 | 5+ | 5+ | 11+ | Stand Firm, Thick Skull, Loner (4+) | S | GA | 150k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Elementals are what you make of them. Ensure you know their rules before starting a team!!! |
Elemental - Fire | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Fire Elemental | 6 | 3 | 3+ | 4+ | 9+ | Frenzy | GAS | 60k | |||
0 - 2 | Earth Elemental | 4 | 3 | 3+ | 4+ | 10+ | Stand Firm | GS | A | 60k | ||
0 - 2 | Water Elemental | 6 | 3 | 3+ | 4+ | 9+ | Side Step | GA | S | 60k | ||
0 - 1 | Incarnate Elemental of Fire | 6 | 5 | 4+ | 5+ | 9+ | Frenzy, Loner (4+), Jump Up | AS | G | 150k | ||
0 - 2 | Air Elemental | 7 | 3 | 3+ | 3+ | 8+ | Very Long Legs, Pogo Stick, Diving Catch | GAP | S | 60k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD Elementals are what you make of them. Ensure you know their rules before starting a team!!! |
Elemental - Water | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Water Elemental | 6 | 3 | 3+ | 4+ | 9+ | Side Step | GA | S | 60k | ||
0 - 2 | Earth Elemental | 4 | 3 | 3+ | 4+ | 10+ | Stand Firm | GS | A | 60k | ||
0 - 2 | Fire Elemental | 6 | 3 | 3+ | 4+ | 9+ | Frenzy | GAS | 60k | |||
0 - 2 | Air Elemental | 7 | 3 | 3+ | 3+ | 8+ | Pogo Stick, Very Long Legs, Diving Catch | GAP | S | 60k | ||
0 - 1 | Incarnate Elemental of Water | 5 | 5 | 4+ | 5+ | 10+ | Loner (4+), Side Step, Fend | S | GA | 150k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Elementals are what you make of them. Ensure you know their rules before starting a team!!! |
Elven Union | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Lineman | 6 | 3 | 2+ | 4+ | 8+ | GA | S | 60k | |||
0 - 2 | Thrower | 6 | 3 | 2+ | 2+ | 8+ | Pass | GAP | S | 75k | ||
0 - 4 | Catcher | 8 | 3 | 2+ | 4+ | 8+ | Catch, Nerves of Steel | GA | S | 100k | ||
0 - 2 | Blitzer | 7 | 3 | 2+ | 3+ | 9+ | Block, Side Step | AG | SP | 115k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: Elven Union are poorly-armoured and only moderately fast, but have excellent skill players. Their Catchers are especially good at dealing with coverage, and their Blitzers control the sideline quite well, while their linemen are cheaper than other elves. |
Engineers | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Engineer | 4 | 3 | 4+ | 5+ | 10+ | Thick Skull, Block | GS | A | 60k | ||
0 - 2 | Kicker | 4 | 3 | 4+ | 5+ | 10+ | Thick Skull, Block, Kick, Dirty Player | GS | AP | 80k | ||
0 - 2 | Runner | 6 | 3 | 3+ | 4+ | 9+ | Thick Skull, Sure Hands | GP | AS | 85k | ||
0 - 1 | Ballzooka | 5 | 3 | 3+ | 3+ | 9+ | Cannoneer, Thick Skull, Hail Mary Pass | GP | AS | 80k | ||
0 - 1 | Bombardier | 4 | 3 | 4+ | 4+ | 10+ | Bombardier, Secret Weapon, Thick Skull | GS | AP | 60k | ||
0 - 1 | Master Engineer | 5 | 3 | 4+ | 0+ | 10+ | Secret Weapon, Thick Skull, Chainsaw | GS | A | 80k | ||
0 - 1 | Deathroller | 4 | 7 | 5+ | 0+ | 11+ | Loner (5+), Break Tackle, Dirty Player (+2), Juggernaut, No Hands, Mighty Blow (+1), Secret Weapon, Stand Firm | S | GA | 170k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic, Worlds Edge Superleague, Bribery and Corruption | Apothecary | Yes | |||||||||
Notes: Difficulty: EASY Subtlety isn't the Engineers strong suit. They are Dwarves, like all dwarves they are a slow plodding team with an appetite for a brawl. The difference with Engineers is they come armed with weapons. |
Estalia | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Guardavía | 6 | 3 | 3+ | 4+ | 9+ | Animosity (All) | G | ASP | 50k | ||
0 - 2 | Lanzador | 6 | 3 | 3+ | 2+ | 9+ | Sure Hands, Pass, Animosity (All) | GP | AS | 75k | ||
0 - 2 | Receptor | 7 | 2 | 2+ | 5+ | 8+ | Catch, Animosity (All) | GA | S | 80k | ||
0 - 2 | Bloqueador | 4 | 4 | 4+ | 5+ | 10+ | Animosity (All) | GS | A | 80k | ||
0 - 2 | Diestros | 7 | 3 | 3+ | 4+ | 9+ | Block, Animosity (All) | GS | AP | 85k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY EASY Estalia have potentially the best Human players in the world. Their only problem is they can't work as a team. |
Ethereal | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Ghosts | 6 | 3 | 2+ | 0+ | 8+ | No Hands, Regeneration, Titchy | GA | S | 40k | ||
0 - 2 | Wraith | 6 | 3 | 3+ | 0+ | 9+ | Block, Foul Appearance, No Hands, Regeneration, Side Step | GS | A | 95k | ||
0 - 2 | Cairn Wraith | 6 | 3 | 3+ | 5+ | 9+ | Foul Appearance, Stab, Side Step, Regeneration | GS | A | 100k | ||
0 - 2 | Banshee | 7 | 2 | 2+ | 3+ | 8+ | Foul Appearance, Regeneration, Disturbing Presence, Dodge, Shadowing | GA | SP | 110k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight, Masters of Undeath | Apothecary | No | |||||||||
Notes: Difficulty: HARD The ball is never safe when playing against Ethereal teams. They are expensive and lack core skills, but they are a nightmare for any opposition. |
Fimir | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Shearl | 5 | 3 | 4+ | 6+ | 9+ | G | AS | 30k | |||
0 - 2 | Fianna Fimm | 5 | 4 | 5+ | 6+ | 10+ | Multiple Block, Disturbing Presence, Prehensile Tail, Arm Bar | GS | A | 120k | ||
0 - 2 | Lesser Daemon | 7 | 3 | 3+ | 4+ | 8+ | Dodge | GA | SP | 75k | ||
0 - 4 | Fimm Warrior | 6 | 3 | 4+ | 6+ | 10+ | Prehensile Tail, Arm Bar | GS | A | 60k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM The vile Fimir are tough, slow, but great at trapping their opposition, their only problem is they are over reliant on the Lesser Daemons they summon to pick the ball up, and the Fimm's depth perception is very poor. |
Flesh Golem | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Zombie | 4 | 3 | 4+ | 0+ | 9+ | Regeneration | G | AS | 40k | ||
0 - 4 | Giant Hand | 6 | 2 | 3+ | 4+ | 7+ | Regeneration, Dodge, Big Hand, Sure Hands, Stunty | A | GSP | 70k | ||
0 - 4 | Patchwork-Men | 5 | 3 | 4+ | 4+ | 9+ | Regeneration, Thick Skull, Block | GS | AP | 80k | ||
0 - 4 | Flesh Golem | 4 | 4 | 4+ | 0+ | 10+ | Regeneration, Thick Skull, Stand Firm | GS | A | 110k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Difficulty: MEDIUM - A tricky team to get a handle on, but equally tricky for your opponent to break down. Patience and planning is your key to success. |
Forest Goblin | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Forest Goblin | 7 | 2 | 3+ | 4+ | 7+ | Dodge, Stunty, Right Stuff | A | GSP | 40k | ||
0 - 4 | Savage Orc | 6 | 3 | 3+ | 4+ | 8+ | Frenzy, Thick Skull | GS | AP | 50k | ||
0 - 2 | Spider Rider | 7 | 4 | 3+ | 0+ | 9+ | Shadowing, Tentacles | AS | G | 120k | ||
0 - 1 | River Troll | 4 | 5 | 5+ | 5+ | 10+ | Loner (3+), Really Stupid, Always Hungry, Mighty Blow (+1), Regeneration, Throw Team-mate, Disturbing Presence, Foul Appearance, Projectile Vomit | S | GAP | 125k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Badlands Brawl | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Forest Goblins have a few tricks up their sleeves, and can really pack a punch. They are quick and strong, though they are somewhat lacking in skill access. |
Forest Halfling | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Forest Halfling | 5 | 2 | 3+ | 4+ | 7+ | Stunty, Dodge, Break Tackle | A | GS | 50k | ||
0 - 2 | Thrower | 5 | 2 | 3+ | 3+ | 7+ | Pass, Sure Hands, Stunty, Dodge, Break Tackle | AP | GS | 80k | ||
0 - 2 | Catcher | 6 | 2 | 2+ | 5+ | 7+ | Dodge, Stunty, Shadowing, Catch | A | GS | 80k | ||
0 - 4 | Blitzer | 5 | 2 | 3+ | 5+ | 8+ | Dodge, Stunty, Claws, Dauntless, Break Tackle | AS | G | 90k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Halfling Thimble Cup | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Forest Halflings are the most agile Stunty players in the world, not only that but they can pack a real punch. Their only downsides are they're weak, and lack a big guy. Safety in numbers is key. |
Four Nations | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 6 | 3 | 3+ | 3+ | 9+ | Dump-off, Nerves of Steel | G | ASP | 60k | ||
0 - 1 | Full Back | 6 | 3 | 3+ | 2+ | 9+ | Dump-off, Nerves of Steel, Catch, On the Ball | GP | AS | 80k | ||
0 - 2 | Half Back | 6 | 3 | 3+ | 2+ | 9+ | Dump-off, Nerves of Steel, Kick, Hail Mary Pass | GP | AS | 80k | ||
0 - 4 | Forward | 6 | 3 | 3+ | 3+ | 9+ | Diving Tackle, Fend, Dump-off, Nerves of Steel | GS | AP | 80k | ||
0 - 2 | Wing | 7 | 3 | 3+ | 2+ | 9+ | Catch, Nerves of Steel, Dump-off | GA | SP | 80k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD Four Nations are a group of island of Albion that played a game closer to Rugby than Blood Bowl, they now find them self in the Old World, how will they fare? |
Giant | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Pixie | 7 | 1 | 3+ | 6+ | 7+ | Dodge, Stunty, Titchy, Right Stuff | A | G | 30k | ||
0 - 4 | Giant | 4 | 6 | 5+ | 5+ | 10+ | Bone Head, Thick Skull, Mighty Blow, Break Tackle, Kick Team-mate | S | GAP | 140k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Old World Classic, Worlds Edge Superleague | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: MEDIUM - Giants are slow and clumsy but they hit hard. Keep the pixies safe and you stand a chance. |
Gnoblar | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Gnoblar | 6 | 2 | 3+ | 5+ | 7+ | Dodge, Right Stuff, Stunty | A | GSP | 30k | ||
0 - 2 | Trapper | 6 | 2 | 3+ | 0+ | 8+ | Dodge, Right Stuff, Prehensile Tail, Stunty, Defensive | A | GS | 50k | ||
0 - 2 | Manbiter | 6 | 2 | 3+ | 6+ | 8+ | Dodge, Right Stuff, Stunty, Dirty Player (+1) | A | GS | 50k | ||
0 - 2 | Piggyback Rider | 6 | 3 | 4+ | 6+ | 8+ | Dodge, Stunty, Extra Arms, Two Heads, Sure Hands | A | GS | 70k | ||
0 - 2 | Maneater | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Thick Skull, Mighty Blow (+1), Throw Team-mate, Brawler | S | GAP | 150k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Badlands Brawl, Bribery and Corruption | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: VERY HARD Gnoblar teams are famed for cheating. They are known for kicking opposing players when they are down at every opportunity. They have also found all new ways of cheating, using trip ropes to take down players, and the most bizarre of all, having one Gnoblar sitting on anthers sh |
Gnome | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 6 | 3 | 3+ | 5+ | 8+ | Stunty | G | AS | 40k | ||
0 - 2 | Runner | 7 | 2 | 3+ | 4+ | 7+ | Sure Hands, Dodge, Stunty | GA | SP | 60k | ||
0 - 2 | Blitzer | 6 | 3 | 3+ | 5+ | 9+ | Block, Stunty | GS | A | 70k | ||
0 - 1 | Bombardier | 6 | 3 | 3+ | 4+ | 8+ | Stunty, Bombardier, Secret Weapon | G | ASP | 40k | ||
0 - 2 | Gnomish Contraption | 3 | 6 | 5+ | 6+ | 11+ | Mighty Blow (+1), Stand Firm, Bone Head, Loner (3+), Iron Hard Skin | S | GA | 150k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Worlds Edge Superleague | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD Gnome teams are the only St3 Stunty team in the game, and the only with access to general skills, they are considered to be the Dwarves of the stunty world, plus they have a few toys to help them out as well. |
Goblin | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Goblin Lineman | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | A | GSP | 40k | ||
0 - 1 | Bomma | 6 | 2 | 3+ | 4+ | 8+ | Bombardier, Dodge, Secret Weapon, Stunty | A | GSP | 45k | ||
0 - 1 | Looney | 6 | 2 | 3+ | - | 8+ | Chainsaw, Secret Weapon, Stunty | A | GS | 40k | ||
0 - 1 | Pogoer | 7 | 2 | 3+ | 5+ | 8+ | Dodge, Pogo Stick, Stunty | A | GSP | 75k | ||
0 - 1 | 'Ooligan | 6 | 2 | 3+ | 6+ | 8+ | Dirty Player (+1), Disturbing Presence, Dodge, Right Stuff, Stunty | A | GSP | 65k | ||
0 - 1 | Doom Diver | 6 | 2 | 3+ | 6+ | 8+ | Right Stuff, Stunty, Swoop | A | GS | 60k | ||
0 - 2 | Trained Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | GAP | 115k | ||
0 - 1 | Fanatic | 3 | 7 | 3+ | - | 8+ | Ball & Chain, No Hands, Secret Weapon, Stunty | S | GA | 70k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Badlands Brawl, Underworld Challenge, Bribery and Corruption | Apothecary | Yes | |||||||||
Notes: Goblins are not a good team for a beginning coach. In fact, they are not a "good" team at all. They make up for their deficiencies by sneaking Secret Weapons onto the field to wreak havoc on the enemy's game plan! |
Half-Elf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 6 | 3 | 3+ | 4+ | 9+ | GA | SP | 50k | |||
0 - 2 | Thrower | 6 | 3 | 3+ | 2+ | 9+ | Sure Hands, Pass, Running Pass | GAP | S | 90k | ||
0 - 4 | Catcher | 8 | 2 | 3+ | 5+ | 8+ | Catch, Diving Catch, Dodge | GA | S | 75k | ||
0 - 2 | Blitzer | 7 | 3 | 3+ | 4+ | 9+ | Block, Side Step | GAS | P | 95k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Elven Kingdoms League, Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY EASY The versatility of humans with the dexterity of elves. Half Elf teams are rare, but boy can they play. |
Half-Orc | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 6 | 3 | 4+ | 4+ | 8+ | G | ASP | 30k | |||
0 - 2 | Kicker | 6 | 3 | 4+ | 3+ | 8+ | Kick, Hail Mary Pass, Dirty Player (+1) | G | ASP | 65k | ||
0 - 2 | Blocker | 5 | 4 | 4+ | 5+ | 9+ | Mighty Blow (+1) | GS | AP | 80k | ||
0 - 4 | Blitzer | 7 | 3 | 4+ | 5+ | 9+ | Sure Hands, Brawler | GS | AP | 85k | ||
0 - 1 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Loner (4+), Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mate | S | GAP | 140k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Badlands Brawl | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Half Orcs have great starter skills, and are slightly faster than Orcs but they lack the armour and equipment of their Orcish brethren. |
Halfling | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Halfling Hopeful Lineman | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | A | GS | 30k | ||
0 - 2 | Halfling Hefty | 5 | 2 | 3+ | 3+ | 8+ | Dodge, Fend, Stunty | AP | GS | 50k | ||
0 - 2 | Halfling Catcher | 5 | 2 | 3+ | 5+ | 7+ | Catch, Dodge, Right Stuff, Sprint, Stunty | A | GS | 55k | ||
0 - 2 | Altern Forest Treeman | 2 | 6 | 5+ | 5+ | 11+ | Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Timmm-ber!, Thick Skull, Throw Team-mate | S | GAP | 120k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Halfling Thimble Cup, Old World Classic | Apothecary | Yes | |||||||||
Notes: Halflings are small and squishy, but good at moving around between the legs of their opponents. Their friends, the Treemen, are strong and woody. Between the two, they make a fun team for advanced coaches to play. |
High Elf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 6 | 3 | 2+ | 4+ | 9+ | GA | SP | 70k | |||
0 - 2 | Thrower | 6 | 3 | 2+ | 2+ | 9+ | Cloud Burster, Pass, Safe Pass | GAP | S | 100k | ||
0 - 4 | Catcher | 8 | 3 | 2+ | 5+ | 8+ | Catch | GA | S | 90k | ||
0 - 2 | Blitzer | 7 | 3 | 2+ | 4+ | 9+ | Block | GA | SP | 100k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: High Elves are one of the most mobile of all teams, with reasonably good armour as well. High Elf Throwers are experts at throwing accurate passes into traffic, and their Catchers and Blitzers are fast-moving and nimble. |
Hobgoblin | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Hobgoblin | 6 | 3 | 3+ | 4+ | 8+ | G | AS | 40k | |||
0 - 2 | Sneaky Git | 6 | 3 | 3+ | 5+ | 8+ | Dodge, Sneaky Git, Stab | GA | S | 80k | ||
0 - 4 | Dirty Git | 6 | 3 | 3+ | 5+ | 8+ | Dirty Player (+1) | G | AS | 50k | ||
0 - 2 | Runner | 7 | 3 | 3+ | 3+ | 8+ | Sure Hands | GA | SP | 70k | ||
0 - 2 | Blitzer | 6 | 3 | 3+ | 4+ | 9+ | Block | GS | AP | 70k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Badlands Brawl, Worlds Edge Superleague, Bribery and Corruption, Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Dishonest, Sneaky and Dirty underhand tactics is the order of the day with Hobgoblin teams. Their games are invariably blood baths. |
Hobgoblin Slavers | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Hobgoblin | 6 | 3 | 3+ | 4+ | 8+ | G | AS | 40k | |||
0 - 4 | Sneaky Git | 6 | 3 | 3+ | 5+ | 8+ | Dodge, Sneaky Git, Stab | GA | S | 80k | ||
0 - 4 | Black Orc Blocker | 4 | 4 | 4+ | 5+ | 10+ | Animosity (All), Brawler, Grab | GS | A | 90k | ||
0 - 1 | Troll | 4 | 5 | 5+ | 5+ | 10+ | Loner (4+), Mighty Blow (+1), Really Stupid, Regeneration, Throw Team-mate, Always Hungry, Projectile Vomit | S | GAP | 115k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Badlands Brawl, Worlds Edge Superleague, Bribery and Corruption, Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: EASY Hobgoblin Slavers are a tough nut to crack, their Troll and Black orcs make up a solid defensive line. While the Hobgoblins deal with the ball and any players on the floor. |
Human | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Human Lineman | 6 | 3 | 3+ | 4+ | 9+ | G | AS | 50k | |||
0 - 2 | Thrower | 6 | 3 | 3+ | 2+ | 9+ | Pass, Sure Hands | GP | AS | 80k | ||
0 - 4 | Catcher | 8 | 2 | 3+ | 5+ | 8+ | Catch, Dodge | GA | SP | 65k | ||
0 - 4 | Blitzer | 7 | 3 | 3+ | 4+ | 9+ | Block | GS | AP | 85k | ||
0 - 3 | Halfling Hopeful | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | A | GS | 30k | ||
0 - 1 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | S | GA | 140k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Humans are one of the most versatile teams. They lack great agility or strength, but make up for it with skillful, hard-hitting Blitzers, good speed, and cheap players. |
Hung | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Linemen | 5 | 3 | 3+ | 4+ | 9+ | GM | ASP | 40k | |||
0 - 4 | Hung Marauder | 5 | 3 | 3+ | 4+ | 9+ | Foul Appearance, Brawler | GSM | A | 70k | ||
0 - 2 | Darksoul | 6 | 3 | 3+ | 5+ | 9+ | Grab, Wrestle | GM | AS | 90k | ||
0 - 2 | Tong | 5 | 4 | 4+ | 0+ | 9+ | Frenzy, Foul Appearance, Animosity | GSM | A | 100k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: MEDIUM The Hung are a powerful marauding team, with good defensive attributes and are aided by the brutal Tong. But the team is slow and lacks core ball skills. |
Imperial Nobility | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Imperial Retainer Lineman | 6 | 3 | 4+ | 4+ | 8+ | Fend | G | AS | 45k | ||
0 - 2 | Imperial Thrower | 6 | 3 | 3+ | 3+ | 9+ | Pass, Running Pass | GP | AS | 75k | ||
0 - 2 | Noble Blitzer | 7 | 3 | 3+ | 4+ | 9+ | Block, Catch | GA | SP | 105k | ||
0 - 4 | Bodyguard | 6 | 3 | 3+ | 5+ | 9+ | Wrestle, Stand Firm | GS | A | 90k | ||
0 - 1 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | S | GA | 140k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes |
Ironbreaker | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Linemen | 3 | 3 | 4+ | 5+ | 11+ | Block, Thick Skull | GS | A | 60k | ||
0 - 2 | Blocker | 4 | 3 | 4+ | 5+ | 11+ | Block, Tackle, Thick Skull | GS | A | 80k | ||
0 - 4 | Blitzer | 5 | 3 | 3+ | 5+ | 11+ | Block, Thick Skull | GS | A | 90k | ||
0 - 1 | Rune Golem | 3 | 5 | 5+ | 0+ | 11+ | Loner (4+), Bone Head, Mighty Blow (+1), Thick Skull, Iron Hard Skin | S | GA | 130k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Old World Classic, Worlds Edge Superleague | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: EASY - Ironbreaker Dwarves start with very good core skill coverage, impenetrable armour and can bash reliably. However they are slow, and I mean very very slow. |
Isha | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Sister of the Thorn | 6 | 3 | 2+ | 2+ | 8+ | Regeneration | GAP | S | 75k | ||
0 - 4 | Naiad | 7 | 3 | 2+ | 3+ | 8+ | Regeneration, Side Step | GA | S | 105k | ||
0 - 1 | Great Sylph | 6 | 5 | 4+ | 3+ | 9+ | Loner (3+), Unchannelled Fury, Regeneration, Disturbing Presence, Mighty Blow (+1), Side Step | S | GAP | 160k | ||
0 - 4 | Spite | 6 | 1 | 3+ | 5+ | 7+ | Dodge, Stunty, Right Stuff, Titchy, Side Step | A | GS | 20k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | No | |||||||||
Notes: Difficulty: MEDIUM - Isha teams like all elves are dexterous and evasive. Though unlike any other elf team Isha teams have some staying power despite their low armour. Isha are likely slow starters but once developed they will be very capable, & nothing will annoy your opponent more than a regen elf |
Ka-Sabar | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skeleton | 5 | 3 | 4+ | 6+ | 9+ | Regeneration, Thick Skull | G | AS | 50k | ||
0 - 2 | Throw-Ra | 6 | 3 | 4+ | 3+ | 9+ | Regeneration, Pass, Sure Hands, Thick Skull | GP | AS | 80k | ||
0 - 4 | Block-Ra | 5 | 3 | 4+ | 6+ | 10+ | Regeneration, Block, Thick Skull | GS | AP | 90k | ||
0 - 2 | Ushabti | 5 | 5 | 5+ | 0+ | 11+ | Take Root, Mighty Blow (+1), Thick Skull, Regeneration | S | GAP | 120k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: DIFFICULTY: MEDIUM Ka-Sabar is home to the most heavily armoured teams of the Khemri region. They are spearheaded by two colossal Ushabti. But like true to type their agility and ball skills are lacklustre. |
Khainite Assassins | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Neophyte | 6 | 3 | 2+ | 5+ | 8+ | GA | S | 60k | |||
0 - 4 | Assassin | 7 | 3 | 2+ | 5+ | 8+ | Stab, Shadowing | GA | S | 85k | ||
0 - 2 | Shadow Blade | 7 | 3 | 2+ | 4+ | 9+ | Dodge, Stab, Shadowing | GA | SP | 110k | ||
0 - 1 | Executioner | 6 | 3 | 2+ | 0+ | 9+ | Chainsaw, Secret Weapon | GAS | 70k | |||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: MEDIUM - Khainite Assassins lack core skills, so life in their early games will be tough, but once they get going they can become very difficult to stop. |
Khorne | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Bloodborn Marauder Lineman | 6 | 3 | 3+ | 4+ | 8+ | Frenzy | GM | AS | 50k | ||
0 - 4 | Khorngor | 6 | 3 | 3+ | 4+ | 9+ | Horns, Juggernaut | GSM | PA | 70k | ||
0 - 4 | Bloodseeker | 5 | 4 | 4+ | 6+ | 10+ | Frenzy | GSM | A | 110k | ||
0 - 1 | Bloodspawn | 5 | 5 | 4+ | - | 9+ | Claws, Frenzy, Loner (4+), Mighty Blow (+1), Unchannelled Fury | SM | GA | 160k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes |
Kingdom of Ind | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 6 | 3 | 3+ | 4+ | 8+ | G | ASP | 40k | |||
0 - 4 | Kalite | 7 | 3 | 3+ | 3+ | 8+ | Extra Arms, Fumblerooskie | GA | SP | 80k | ||
0 - 2 | Rakshaka | 6 | 4 | 3+ | 5+ | 9+ | Claws, Brawler | GS | A | 115k | ||
0 - 1 | Basilisk | 5 | 5 | 4+ | 0+ | 10+ | Loner (3+), Hypnotic Gaze, Really Stupid, Claws, Prehensile Tail | S | GA | 150k | ||
0 - 1 | Ganasa | 5 | 5 | 5+ | 0+ | 10+ | Loner (4+), Bone Head, Horns, Prehensile Tail, Mighty Blow (+1), Thick Skull | S | GA | 140k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | (One of), Old World Classic, Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Lacking in core skills, but still a very strong skill set. They can hit and ball well, and their Big Guy can punch holes in more ways than one. |
Kislev | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 6 | 3 | 3+ | 4+ | 8+ | Fend | G | ASP | 50k | ||
0 - 2 | Kicker | 6 | 3 | 3+ | 3+ | 8+ | Kick, Fend, Hail Mary Pass | GP | AS | 70k | ||
0 - 2 | Wing | 7 | 3 | 3+ | 4+ | 9+ | Catch, On the Ball | GA | SP | 90k | ||
0 - 4 | Kossar | 6 | 3 | 3+ | 5+ | 9+ | Wrestle, Stand Firm | GS | AP | 80k | ||
0 - 2 | Werebear | 4 | 5 | 5+ | 0+ | 9+ | Loner (3+), Really Stupid, Grab, Mighty Blow (+1), Thick Skull | S | GA | 110k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Kislev are a resolute team. Steadfast, unyielding, but a little lacking in offence. Positional play and solid defending is key to a Kislev teams success. |
Kurgan | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Slave | 6 | 3 | 3+ | 5+ | 9+ | GM | AS | 50k | |||
0 - 4 | Kurgan Marauder | 6 | 3 | 3+ | 4+ | 9+ | Block | GSM | A | 70k | ||
0 - 2 | Ravager | 6 | 3 | 3+ | 4+ | 9+ | Block, Jump Up, Thick Skull | GAM | SP | 100k | ||
0 - 2 | Brute | 5 | 4 | 3+ | 5+ | 9+ | Thick Skull | GSM | A | 100k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: EASY Kurgan teams are strong, brutal, skilled blockers but lack core ball skills and pace. |
Kurnous | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Wild Hunter | 6 | 3 | 2+ | 3+ | 8+ | Frenzy | GA | SP | 65k | ||
0 - 2 | Shape Changer - Boar | 7 | 3 | 2+ | 4+ | 8+ | Horns | GA | S | 80k | ||
0 - 2 | Shape Changer - Bear | 6 | 3 | 2+ | 4+ | 9+ | Claws, Dauntless | GA | S | 100k | ||
0 - 2 | Shape Changer - Wolf | 7 | 3 | 2+ | 4+ | 8+ | Frenzy, Claws | GA | S | 90k | ||
0 - 1 | Kurnocervus | 5 | 5 | 4+ | 0+ | 9+ | Loner (3+), Mighty Blow (+1), Horns, Thick Skull, Frenzy, Unchannelled Fury | S | GA | 150k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: MEDIUM - Kurnous have an usual mix of high agility and strength, though they are very fragile. They could best be described as a glass cannon team. |
Lahmian | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 6 | 3 | 3+ | 4+ | 9+ | G | AS | 50k | |||
0 - 2 | Blitzer | 7 | 3 | 3+ | 4+ | 9+ | Block | GS | AP | 90k | ||
0 - 6 | Lahmian Vampire | 7 | 3 | 2+ | 3+ | 9+ | Dodge, Regeneration, Animal Savagery, Hypnotic Gaze | GAS | P | 100k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD Lahmian are the fastest and most agile of the Vampire teams, and with Human Blitzers in their team have some additional reliability. |
Lizardmen | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Skink Runner Lineman | 8 | 2 | 3+ | 4+ | 8+ | Dodge, Stunty | A | GSP | 60k | ||
0 - 2 | Chameleon Skink | 7 | 2 | 3+ | 3+ | 8+ | Dodge, On the Ball, Shadowing, Stunty | A | GSP | 70k | ||
0 - 6 | Saurus Blocker | 6 | 4 | 5+ | 6+ | 10+ | GS | A | 85k | |||
0 - 1 | Kroxigor | 6 | 5 | 5+ | - | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick Skull | S | GA | 140k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Lustrian Superleague | Apothecary | Yes | |||||||||
Notes: Lizardmen are a team of extremes. Their Saurus and Kroxigor players are exceptionally strong and tough, and not too slow, but are not good at handling the ball. Their Skinks are small and fragile, but very fast and reasonably nimble. |
Lumbria | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Drop Bear | 5 | 2 | 3+ | 5+ | 8+ | Stunty, Right Stuff, Claws, Dauntless, Dodge | A | GS | 60k | ||
0 - 6 | Kangor | 6 | 3 | 3+ | 4+ | 9+ | Very Long Legs, Prehensile Tail, Pogo Stick | GS | AP | 80k | ||
0 - 1 | Yowie | 4 | 6 | 4+ | 5+ | 10+ | Bone Head, Thick Skull, Mighty Blow (+1), Break Tackle, Throw Team-mate | S | GAP | 140k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Halfling Thimble Cup, Old World Classic | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: HARD Lumbria is a stunty team on paper but they are more competent than most. Every player on the team has very good cage breaking abilities and their vicious linemen though weak can certainly pack a punch. |
Lybaras | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skeleton | 5 | 3 | 4+ | 6+ | 8+ | Thick Skull, Regeneration | G | AS | 40k | ||
0 - 4 | Sepulchral Stalker | 6 | 3 | 3+ | 6+ | 9+ | Thick Skull, Regeneration, Prehensile Tail, Hypnotic Gaze | GS | A | 110k | ||
0 - 2 | Necrotect | 5 | 3 | 4+ | 0+ | 8+ | Regeneration, Thick Skull, Chainsaw, Secret Weapon | G | AS | 50k | ||
0 - 1 | Bomber | 5 | 3 | 4+ | 4+ | 8+ | Thick Skull, Regeneration, Bombardier, Secret Weapon, Nerves of Steel | G | ASP | 50k | ||
0 - 1 | Bone Giant | 3 | 6 | 5+ | 6+ | 9+ | Loner (3+), Regeneration, Really Stupid, Thick Skull, Break Tackle, Mighty Blow (+1) | S | GAP | 140k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Difficulty: MEDIUM Lybaras are the mechanics of the undead world. Wielding bombs, chainsaws and fronting the team is a giant bone construct. The team are heavily reliant on their Stalkers to play the game while the rest of the team cause mayhem. |
Mahrak | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skeleton | 5 | 3 | 4+ | 6+ | 8+ | Thick Skull, Regeneration | G | AS | 40k | ||
0 - 2 | Blitz-Ra | 6 | 3 | 4+ | 6+ | 9+ | Block, Regeneration, Thick Skull | GS | AP | 90k | ||
0 - 2 | Jackal Runner | 7 | 3 | 4+ | 4+ | 8+ | Regeneration, Dodge, Tackle, Thick Skull | GA | SP | 90k | ||
0 - 4 | Golden Host | 5 | 4 | 4+ | 6+ | 10+ | Thick Skull, Regeneration | GS | A | 110k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: DIFFICULTY: MEDIUM - Mahrak are faster than most Khemri teams but they aren't quite as strong. Fortunately they come with a solid selection of core skills which make them reasonably good early on in a teams life. |
Minotaur | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Bray | 6 | 2 | 3+ | 5+ | 7+ | Stunty, Dodge | A | GSM | 30k | ||
0 - 5 | Bullgor | 5 | 5 | 4+ | 0+ | 9+ | Unchannelled Fury, Mighty Blow (+1), Thick Skull, Horns, Frenzy | S | GAM | 150k | ||
0 - 1 | Doombull | 5 | 5 | 4+ | 6+ | 10+ | Frenzy, Mighty Blow (+1), Horns, Thick Skull, Animal Savagery | SM | GAP | 160k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: Very Hard With so much Wild Animal and expensive players Minotaur teams are unlikely to ever win you trophies, but if brute force and rolling a lot of dice is your cup of tea then this could be the team for you. |
Myrmidia | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Linemen | 6 | 3 | 3+ | 4+ | 8+ | Fend | G | ASP | 50k | ||
0 - 2 | Eagle Runner | 7 | 3 | 3+ | 3+ | 8+ | Side Step, Sure Hands | GA | SP | 90k | ||
0 - 4 | Vanguard Blitzer | 6 | 3 | 3+ | 3+ | 9+ | Wrestle, Jump Up | GAS | P | 90k | ||
0 - 2 | Templar Blocker | 6 | 3 | 3+ | 5+ | 10+ | Grab, Stand Firm | GS | A | 100k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: EASY Myrmidia teams are well organised with clearly defined roles. Like Human teams from the Empire they are the jack of all trades, but masters of none. |
Nautican | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Crester | 7 | 2 | 3+ | 4+ | 8+ | Stunty, Right Stuff, Dodge, Big Hand | A | GS | 60k | ||
0 - 4 | Ignimbrite | 4 | 2 | 4+ | 4+ | 10+ | Dauntless, Regeneration, Jump Up, Stand Firm | GS | AP | 50k | ||
0 - 2 | Giant Crab | 4 | 5 | 5+ | 6+ | 10+ | Bone Head, Claws, Side Step, Throw Team-mate, Always Hungry | S | GAP | 140k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Lustrian Superleague | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY HARD Nautican teams are fast but weak their game plan is simple, break down the opposing team with Ignimbrites, scoop the ball up and run away, while the Giant Crabs add a much needed punch to the team. |
Necrarch | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skeleton | 5 | 3 | 4+ | 6+ | 8+ | Thick Skull, Regeneration | G | AS | 40k | ||
0 - 2 | Wight | 6 | 3 | 3+ | 5+ | 9+ | Block, Regeneration | GS | AP | 90k | ||
0 - 4 | Necrarch Vampire | 6 | 3 | 2+ | 4+ | 9+ | Hypnotic Gaze, Regeneration, Foul Appearance | GAS | P | 110k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight, Masters of Undeath | Apothecary | No | |||||||||
Notes: Difficulty: EASY Necrarch Vampires have mastered their blood lust, though with it they are weaker and more grotesque than other vampires because of this they are always supported by Wights. |
Necromantic Horror | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Zombie Lineman | 4 | 3 | 4+ | 0+ | 9+ | Regeneration | G | AS | 40k | ||
0 - 2 | Ghoul Runner | 7 | 3 | 3+ | 4+ | 8+ | Dodge | GA | SP | 75k | ||
0 - 2 | Wraith | 6 | 3 | 3+ | - | 9+ | Block, Foul Appearance, No Hands, Regeneration, Side Step | GS | A | 95k | ||
0 - 2 | Werewolf | 8 | 3 | 3+ | 4+ | 9+ | Claws, Frenzy, Regeneration | GA | SP | 125k | ||
0 - 2 | Flesh Golem | 4 | 4 | 4+ | 0+ | 10+ | Regeneration, Thick Skull, Stand Firm | GS | A | 115k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight, Masters of Undeath | Apothecary | No | |||||||||
Notes: Necromantic teams are one of the three "undead" teams. Werewolves are fast and deadly, among the best players of all. Flesh Golems are strong at the point of attack. Wights add a mean streak, Ghouls handle the ball, and Zombies fill in the gaps. |
Night Goblin | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Night Goblin | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Stunty, Right Stuff | A | GSP | 40k | ||
0 - 2 | Netter | 6 | 2 | 3+ | 0+ | 8+ | Dodge, Stunty, Right Stuff, Prehensile Tail, Defensive | A | GS | 50k | ||
0 - 2 | Madcap Mushroom Addict | 6 | 2 | 3+ | 5+ | 8+ | Dodge, Stunty, Right Stuff, Mighty Blow (+1), Dauntless | AS | G | 60k | ||
0 - 2 | Squig Hopper | 6 | 4 | 3+ | 0+ | 9+ | Very Long Legs, Claws, Animal Savagery, Pogo Stick | AS | G | 100k | ||
0 - 2 | Fanatic | 3 | 7 | 3+ | 0+ | 8+ | Ball & Chain, Secret Weapon, No Hands | S | GA | 70k | ||
0 - 1 | Stone Troll | 4 | 5 | 5+ | 5+ | 11+ | Loner (3+), Really Stupid, Mighty Blow (+1), Always Hungry, Throw Team-mate, Regeneration, Projectile Vomit, Iron Hard Skin | S | GAP | 135k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Badlands Brawl, Bribery and Corruption | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY HARD Night Goblin teams sport a chaotic mix of leaping squigs, whirling ball and chains, cheating Goblin netters, and madcap mushroom addicts. Competitive they are not, but if its mayhem you are after then look no further. |
Ninja Flings | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Halfling | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Stunty, Right Stuff | A | GS | 30k | ||
0 - 2 | Komusubi Halfling | 5 | 2 | 3+ | 5+ | 8+ | Dodge, Stunty, Fend, Kick Team-mate | GA | SP | 50k | ||
0 - 2 | Ninja Halfling | 6 | 2 | 2+ | 4+ | 7+ | Dodge, Stunty, Right Stuff | A | GS | 60k | ||
0 - 1 | Kamikaze Halfling | 5 | 2 | 3+ | 6+ | 7+ | Right Stuff, Stunty, Swoop, Dodge | A | GS | 50k | ||
0 - 2 | Foo Statue | 3 | 5 | 5+ | 0+ | 11+ | Take Root, Mighty Blow (+1), Stand Firm, Thick Skull, Sure Feet, Iron Hard Skin | S | GA | 130k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Halfling Thimble Cup, Old World Classic | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: HARD They have a few tricks up their sleeves, but generally, the lack of Strength, Movement and Armour makes coaching them a difficult task for even the most seasoned coaches. |
Nippon | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Ashigaru | 6 | 3 | 3+ | 4+ | 9+ | G | ASP | 50k | |||
0 - 4 | Samurai | 7 | 3 | 3+ | 4+ | 9+ | Block | GS | AP | 85k | ||
0 - 2 | Warrior Monk | 7 | 3 | 3+ | 0+ | 8+ | Claws | GA | SP | 70k | ||
0 - 2 | Ninja | 8 | 2 | 2+ | 4+ | 8+ | Dodge, Leap | GA | SP | 90k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY EASY Nippon teams are a well drilled, perfect mix of speed, agility and power. Their core skills stand them in good stead in the short term while their more luxurious players make them a force in the long run. |
Norse | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Norse Raider Lineman | 6 | 3 | 3+ | 4+ | 8+ | Block, Thick Skull, Drunkard | G | ASP | 50k | ||
0 - 2 | Norse Berserker | 6 | 3 | 3+ | 5+ | 8+ | Block, Frenzy, Jump Up | GS | AP | 90k | ||
0 - 2 | Ulfwerener | 6 | 4 | 4+ | 0+ | 9+ | Frenzy | GS | A | 105k | ||
0 - 1 | Yhetee | 5 | 5 | 4+ | 0+ | 9+ | Claws, Disturbing Presence, Frenzy, Loner (4+), Unchannelled Fury | S | GA | 140k | ||
0 - 2 | Beer Boar | 5 | 1 | 3+ | - | 6+ | Dodge, No Hands, Pick-me-up, Stunty, Titchy | A | 20k | |||
0 - 2 | Valkyrie | 7 | 3 | 3+ | 3+ | 8+ | Catch, Dauntless, Pass, Strip Ball | GAP | S | 95k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | (One of), Old World Classic, Favoured of... | Apothecary | Yes | |||||||||
Notes: Norse teams are aggressive, strong, and spirited. Eschewing armour for pure ferocity, a Norse squad is something of a glass hammer. Ferocious Snow Trolls, Ulfwerener, and Berserkers provide oomph alongside their skillful but fragile core players. |
Norse Dwarf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Norse Dwarf | 5 | 3 | 4+ | 5+ | 9+ | Block, Thick Skull, Drunkard | GS | A | 60k | ||
0 - 2 | Norse Dwarf Runner | 6 | 3 | 3+ | 3+ | 9+ | Thick Skull, Sure Hands, Catch, Pass | GP | AS | 95k | ||
0 - 2 | Norse Dwarf Berserker | 5 | 3 | 3+ | 5+ | 8+ | Jump Up, Frenzy, Block, Thick Skull | GS | A | 90k | ||
0 - 2 | Norse Dwarf Slayer | 5 | 3 | 4+ | 0+ | 9+ | Thick Skull, Block, Frenzy, Dauntless | GS | A | 95k | ||
0 - 2 | Ulfwerner | 6 | 4 | 4+ | 0+ | 9+ | Frenzy | GS | A | 105k | ||
0 - 2 | Beer Boar | 5 | 1 | 3+ | - | 6+ | Dodge, No Hands, Stunty, Titchy, Pick-me-up | A | 20k | |||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Old World Classic, Worlds Edge Superleague | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: EASY - Norse Dwarves start with very good core skill coverage and can bash reliably. However their armour is more akin to the Norse than typical Dwarf teams. |
Northern Nippon | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Turtlemen | 4 | 3 | 4+ | 5+ | 10+ | Iron Hard Skin | GM | ASP | 50k | ||
0 - 4 | Chaos Samurai | 7 | 3 | 3+ | 4+ | 9+ | Block | GSM | AP | 85k | ||
0 - 2 | Sumo | 4 | 4 | 4+ | 5+ | 9+ | Grab, Stand Firm | GSM | A | 100k | ||
0 - 1 | Oni | 5 | 5 | 5+ | 0+ | 10+ | Loner (5+), Claws, Horns, Frenzy, Juggernaut, Regeneration, Animal Savagery, Mighty Blow | S | GA | 180k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: EASY Northern Nippon teans are the antithesis of Nippon teams, sacrificing speed and finesse for toughness, and brute force. That said they are no slouches. |
Numas | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Bedouin | 6 | 3 | 3+ | 4+ | 8+ | G | ASP | 40k | |||
0 - 16 | Skeleton | 5 | 3 | 4+ | 6+ | 8+ | Thick Skull, Regeneration | G | AS | 40k | ||
0 - 2 | Dervish | 7 | 3 | 3+ | 5+ | 9+ | Side Step, Frenzy | GS | AP | 95k | ||
0 - 2 | Tomb Guardian | 4 | 5 | 5+ | 0+ | 10+ | Regeneration | S | GA | 100k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Difficulty: HARD Numas teams are a strange mix of Khemri and Araby, combining the strength of Tomb Guardians with the speed of the Araby Dervish makes for a fairly versatile team, though they do lack core skills. |
Nurgle | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Rotter Lineman | 5 | 3 | 4+ | 6+ | 9+ | Decay, Plague Ridden | GM | AS | 35k | ||
0 - 4 | Pestigor | 6 | 3 | 3+ | 4+ | 9+ | Horns, Plague Ridden, Regeneration | GSM | AP | 75k | ||
0 - 4 | Bloater | 4 | 4 | 4+ | 6+ | 10+ | Disturbing Presence, Foul Appearance, Plague Ridden, Regeneration | GSM | A | 115k | ||
0 - 1 | Rotspawn | 4 | 5 | 5+ | 0+ | 10+ | Disturbing Presence, Foul Appearance, Loner (4+), Mighty Blow (+1), Plague Ridden, Really Stupid, Regeneration, Tentacles | S | GAM | 140k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | No | |||||||||
Notes: Nurgle is a Power of Chaos, the Father of Decay. Nurgle Warriors and Beasts of Nurgle are strong, tough, slow, and hideous. The mobile, aggressive Pestigors handle the ball and do the blitzing, while decaying Rotters fill out the roster on the cheap. |
Ogre | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Gnoblar Lineman | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Side Step, Stunty, Titchy | A | G | 15k | ||
0 - 1 | Ogre Runt Punter | 5 | 5 | 4+ | 4+ | 10+ | Bone Head, Kick Team-mate, Mighty Blow (+1), Thick Skull | SP | GA | 145k | ||
0 - 5 | Ogre Blocker | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Mighty Blow (+1), Throw Team-mate, Thick Skull | S | GAP | 140k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Badlands Brawl, Old World Classic, Low Cost Linemen | Apothecary | Yes | |||||||||
Notes: Ogres are mighty creatures, but none too bright. Wherever they go, a mob of tiny, vicious Snotlings follows, running about underfoot and getting in the enemy team's way. Ogres are a difficult team to master, but they're lots of fun! |
Ogre Kingdom | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Gnoblar Lineman | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Stunty, Side Step, Titchy | A | G | 15k | ||
0 - 1 | Yheti | 5 | 5 | 5+ | 0+ | 9+ | Unchannelled Fury, Claws, Frenzy, Disturbing Presence | S | GA | 140k | ||
0 - 1 | Gorger | 6 | 5 | 5+ | 0+ | 10+ | Mighty Blow (+1), Thick Skull, Frenzy, Animal Savagery | S | GA | 150k | ||
0 - 2 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mate | S | GA | 140k | ||
0 - 1 | Ballbelcher | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Throw Team-mate, Strong Arm, Mighty Blow (+1), Hail Mary Pass, Thick Skull, Cannoneer | S | GAP | 150k | ||
0 - 1 | Fire Belly | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Secret Weapon, Mighty Blow (+1), Throw Team-mate, Thick Skull, Bombardier | S | GAP | 120k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Badlands Brawl, Old World Classic, Low Cost Linemen | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY HARD Ogre Kingdom teams are brutal, but unreliable. Similar to Ogres, but aided by Gnoblars instead of Snotlings. |
Old World Alliance | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Old World Human Lineman | 6 | 3 | 3+ | 4+ | 9+ | G | AS | 50k | |||
0 - 1 | Old World Human Thrower | 6 | 3 | 3+ | 3+ | 9+ | Animosity (Dwarf;Halfling), Pass, Sure Hands | GP | AS | 80k | ||
0 - 1 | Old World Human Catcher | 8 | 2 | 3+ | 5+ | 8+ | Animosity (Dwarf;Halfling), Catch, Dodge | GA | S | 65k | ||
0 - 1 | Old World Human Blitzer | 7 | 3 | 3+ | 4+ | 9+ | Animosity (Dwarf;Halfling), Block | GS | A | 90k | ||
0 - 2 | Old World Dwarf Blocker | 4 | 3 | 4+ | 5+ | 10+ | Arm Bar, Brawler, Loner (3+), Thick Skull | GS | A | 75k | ||
0 - 1 | Old World Dwarf Runner | 6 | 3 | 3+ | 4+ | 9+ | Loner (3+), Sure Hands, Thick Skull | GP | AS | 85k | ||
0 - 1 | Old World Dwarf Blitzer | 5 | 3 | 3+ | 4+ | 10+ | Block, Loner (3+), Thick Skull | GS | A | 80k | ||
0 - 1 | Old World Dwarf Troll Slayer | 5 | 3 | 4+ | 0+ | 9+ | Block, Dauntless, Frenzy, Loner (3+), Thick Skull | GS | A | 95k | ||
0 - 2 | Old World Halfling Hopeful | 5 | 2 | 3+ | 4+ | 7+ | Animosity (Dwarf;Human), Dodge, Right Stuff, Stunty | A | GS | 30k | ||
0 - 1 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | S | GA | 140k | ||
0 - 1 | Altern Forest Treeman | 2 | 6 | 5+ | 5+ | 11+ | Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber! | S | GAP | 120k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Old World Alliance are rag-tag teams of humans, dwarves and halflings. A great combination as long as they manage to cooperate. |
Orc | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Orc Lineman | 5 | 3 | 3+ | 4+ | 10+ | Animosity (37815) | G | AS | 50k | ||
0 - 2 | Thrower | 5 | 3 | 3+ | 3+ | 9+ | Animosity (All), Pass, Sure Hands | GP | AS | 65k | ||
0 - 4 | Blitzer | 6 | 3 | 3+ | 4+ | 10+ | Animosity (All), Block | GS | AP | 80k | ||
0 - 4 | Big Un Blocker | 5 | 4 | 4+ | 0+ | 10+ | Animosity (37818) | GS | A | 90k | ||
0 - 4 | Goblin | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | A | GS | 40k | ||
0 - 1 | Untrained Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | GAP | 115k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Badlands Brawl | Apothecary | Yes | |||||||||
Notes: Orcs are the classic heavy-duty bash team. Excellent strength and toughness help to make up for a general lack of speed. Orc Blitzers and Blockers are very physical players, and sure-handed Throwers are good for picking up the ball. |
Pirates of Sartosa | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Pirate | 6 | 3 | 3+ | 4+ | 8+ | G | ASP | 40k | |||
0 - 2 | Long Drongs Slayer | 5 | 3 | 3+ | 5+ | 9+ | Strip Ball, Animosity (43585), Thick Skull, Dauntless | GS | A | 80k | ||
0 - 2 | Black Ark Corsair | 7 | 3 | 2+ | 4+ | 8+ | Animosity (All) | GA | SP | 70k | ||
0 - 2 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Loner (4+), Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mate | S | GA | 140k | ||
0 - 1 | Captain | 6 | 4 | 3+ | 3+ | 9+ | Leader | GS | AP | 100k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Old World Classic, Worlds Edge Superleague | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Pirates of Sartosa are a Pact team made up of pirates that frequent Sartosa. They are a good mix of strength and agility mixing big guys with elves and dwarves. They lack a team mentality and infighting is very common in pirate teams. |
Rasetra | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skeleton | 5 | 3 | 4+ | 6+ | 8+ | Thick Skull, Regeneration | G | AS | 40k | ||
0 - 2 | Saurus Throw-Ra | 6 | 4 | 5+ | 3+ | 9+ | Regeneration, Sure Hands, Pass, Thick Skull | GSP | A | 120k | ||
0 - 2 | Saurus Skeleton | 5 | 4 | 5+ | 6+ | 9+ | Regeneration, Thick Skull | GS | A | 100k | ||
0 - 2 | Kroq-Ra | 5 | 5 | 5+ | 0+ | 9+ | Loner (4+), Bone Head, Regeneration, Thick Skull, Mighty Blow (+1), Prehensile Tail | S | GA | 140k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Difficulty: VERY HARD Tough, powerful but terrible ball handling - Rasetra gets the best and worst of the Lizardmen and Khemri traits for a uniquely challenging team. |
Savage Orc | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Savage Lineman | 6 | 3 | 3+ | 4+ | 8+ | Frenzy, Thick Skull | GS | AP | 50k | ||
0 - 4 | Savage Blocker | 5 | 4 | 4+ | 5+ | 8+ | Frenzy, Thick Skull | GS | A | 80k | ||
0 - 4 | Savage Blitzer | 7 | 3 | 3+ | 5+ | 8+ | Block, Frenzy, Thick Skull | GS | A | 90k | ||
0 - 1 | Troglodyte | 5 | 5 | 5+ | 0+ | 10+ | Loner (4+), Bone Head, Disturbing Presence, Prehensile Tail, Thick Skull, Mighty Blow (+1) | S | GA | 140k | ||
0 - 1 | River Troll | 4 | 5 | 5+ | 5+ | 10+ | Loner (4+), Really Stupid, Always Hungry, Throw Team-mate, Regeneration, Mighty Blow (+1), Disturbing Presence, Foul Appearance, Projectile Vomit | S | GAP | 125k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Badlands Brawl | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Savage Orcs lack armour and control, but they are deadly on offence. Managing this much Frenzy is tough, so good planning and an experienced mind are key. |
Sea Elf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 5 | 3 | 2+ | 4+ | 10+ | GA | SP | 70k | |||
0 - 2 | Thrower | 5 | 3 | 2+ | 2+ | 10+ | Pass | GAP | S | 80k | ||
0 - 2 | Catcher | 6 | 3 | 2+ | 5+ | 9+ | Catch, Sprint | GA | S | 90k | ||
0 - 4 | Blocker | 5 | 3 | 2+ | 4+ | 10+ | Block, Grab | GA | SP | 90k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Sea Elves are hardened by years of war and equiped with the heaviest plate armour they can find. They are the slowest but toughest Elves. You can not out run your opponent like most Elf teams do, so careful planning is needed to master this team. |
Shambling Undead | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Skeleton Lineman | 5 | 3 | 4+ | 6+ | 8+ | Regeneration, Thick Skull | G | AS | 40k | ||
0 - 12 | Zombie Lineman | 4 | 3 | 4+ | 0+ | 9+ | Regeneration | G | AS | 40k | ||
0 - 4 | Ghoul Runner | 7 | 3 | 3+ | 4+ | 8+ | Dodge | GA | SP | 75k | ||
0 - 2 | Wight Blitzer | 6 | 3 | 3+ | 5+ | 9+ | Block, Regeneration | GS | AP | 90k | ||
0 - 2 | Mummy | 3 | 5 | 5+ | 0+ | 10+ | Mighty Blow (+1), Regeneration | S | GA | 125k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight, Masters of Undeath | Apothecary | No | |||||||||
Notes: Undead are noted for their variety of positions. Their basic player, the Zombie, is a cheap, tough speed bump. Ghouls provide coverage and ball handling, while Wights and Mummies give the team solid firepower. |
Simyin | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Bonobo | 6 | 3 | 3+ | 4+ | 8+ | Extra Arms | G | AS | 45k | ||
0 - 2 | Orangutan | 5 | 3 | 3+ | 2+ | 9+ | Extra Arms | GP | AS | 70k | ||
0 - 2 | Chimpanzee | 7 | 3 | 3+ | 4+ | 8+ | Extra Arms, Wrestle | GA | SP | 80k | ||
0 - 4 | Gorilla | 5 | 4 | 4+ | 5+ | 9+ | Extra Arms, Grab | AS | G | 100k | ||
0 - 1 | Silverback | 5 | 5 | 4+ | - | 10+ | Loner (4+), Unchannelled Fury, Extra Arms, Grab, Mighty Blow (+1) | S | GA | 140k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Apothecary | Yes | ||||||||||
Notes: The Simyin handle the ball well with all the Extra Arms. The Silverback and Gorillas break up opposing formations with mass-Grab, while the Chimpanzees make excellent ball-hunters. Bonobos are versatile and the Orangutan can develop into a powerful thrower. |
Sisters of Sigmar | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Sister | 5 | 3 | 3+ | 4+ | 10+ | G | ASP | 50k | |||
0 - 2 | Purifier | 6 | 3 | 3+ | 5+ | 9+ | Stab | GA | S | 70k | ||
0 - 2 | Augur | 7 | 3 | 3+ | 3+ | 8+ | Pro, Sure Hands, Nerves of Steel | GA | SP | 90k | ||
0 - 4 | Sister Superior | 5 | 3 | 3+ | 4+ | 10+ | Block, Defensive | GS | A | 80k | ||
0 - 1 | Matriarch | 5 | 4 | 4+ | 5+ | 10+ | Dauntless, Mighty Blow (+1) | GS | A | 120k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Lustrian Superleague | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: VERY EASY - The Sister are extremely tough and resolute Paladins from the Empire determined to purge the game of all xenos. |
Skaven | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skaven Clanrat Lineman | 7 | 3 | 3+ | 4+ | 8+ | G | ASM | 50k | |||
0 - 2 | Thrower | 7 | 3 | 3+ | 2+ | 8+ | Sure Hands, Pass | GP | ASM | 85k | ||
0 - 4 | Gutter Runner | 9 | 2 | 2+ | 4+ | 8+ | Dodge | GA | SPM | 85k | ||
0 - 2 | Blitzer | 7 | 3 | 3+ | 5+ | 9+ | Block | GS | APM | 90k | ||
0 - 1 | Rat Ogre | 6 | 5 | 4+ | 0+ | 9+ | Animal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile Tail | S | GAM | 150k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Underworld Challenge | Apothecary | Yes | |||||||||
Notes: Skaven are the fastest team race of all. Their players are all quick, and most are fairly cheap. Gutter Runners are the fastest players of all! Though Skaven have poor armour, they also have limited access to Mutation skills. |
Skink | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skink | 8 | 2 | 3+ | 4+ | 8+ | Stunty, Dodge | A | GSP | 60k | ||
0 - 2 | Red Crested Skink | 8 | 2 | 3+ | 5+ | 8+ | Stunty, Dodge, Dauntless | GA | S | 80k | ||
0 - 4 | Kroxigor | 6 | 5 | 5+ | 0+ | 10+ | Bone Head, Thick Skull, Prehensile Tail, Mighty Blow (+1) | S | GA | 140k | ||
0 - 2 | Chameleon Skink | 7 | 2 | 3+ | 3+ | 8+ | Stunty, Dodge, On the Ball, Shadowing | A | GSP | 70k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Lustrian Superleague | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD Incredible fast, very agile and with 4 Kroxigors fighting by their side the Skinks are a very capable team. Though they lack skill access. |
Slaanesh | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Slave to Darkness | 6 | 3 | 2+ | 4+ | 8+ | GAM | SP | 60k | |||
0 - 4 | Slaangor | 7 | 3 | 2+ | 3+ | 8+ | Horns, Very Long Legs | GAM | SP | 100k | ||
0 - 4 | Slaanesh Warrior | 6 | 4 | 3+ | 0+ | 9+ | Claws, Very Long Legs | GAM | S | 110k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Slaanesh teams are the most agile of all chaos teams, they strive for perfection, hoping to achieve the perfect balance of destruction and finesse. Though they lack core skills to start off with. |
Slann (BB20) | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Lineman | 6 | 3 | 3+ | 4+ | 9+ | Pogo Stick, Very Long Legs | G | AS | 60k | ||
0 - 4 | Catcher | 7 | 2 | 2+ | 4+ | 8+ | Diving Catch, Pogo Stick, Very Long Legs | GA | PS | 80k | ||
0 - 4 | Blitzer | 7 | 3 | 3+ | 4+ | 9+ | Diving Tackle, Jump Up, Pogo Stick, Very Long Legs | GAS | P | 110k | ||
0 - 1 | Kroxigor | 6 | 5 | 5+ | - | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick Skull | S | AG | 140k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Lustrian Superleague | Apothecary | Yes | |||||||||
Notes: Slann are a rather advanced team, loaded with unusual skills and lacking in the basics. However, their players are reasonably quick and none too fragile, and they all feature a special leaping ability… except, of course, the mighty Kroxigor. |
Slayer | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Linemen | 4 | 3 | 4+ | 5+ | 9+ | Block, Thick Skull, Dauntless | GS | A | 60k | ||
0 - 2 | Slayer Runner | 6 | 3 | 3+ | 4+ | 9+ | Dauntless, Thick Skull, Sure Hands | GS | AP | 90k | ||
0 - 2 | Slayer | 5 | 3 | 4+ | 0+ | 9+ | Thick Skull, Dauntless, Frenzy, Block | GS | A | 95k | ||
0 - 2 | Giant Slayer | 5 | 4 | 4+ | 0+ | 9+ | Thick Skull, Frenzy, Dauntless, Juggernaut | GS | A | 110k | ||
0 - 1 | Doom Seeker | 4 | 7 | 3+ | 0+ | 9+ | No Hands, Ball & Chain, Secret Weapon | S | GA | 80k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Worlds Edge Superleague | Apothecary | Yes | |||||||||
Notes: Difficulty: EASY Like all Dwarves slayers are relatively slow but have an appetite for a brawl. Slayers even more so than most. They have greater starter skills but lack finesse. |
Snakemen | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Snakeman | 6 | 3 | 3+ | 4+ | 9+ | Prehensile Tail | G | ASP | 60k | ||
0 - 4 | Runner | 7 | 3 | 3+ | 3+ | 8+ | Side Step, Prehensile Tail, Dodge, Safe Pair of Hands | GA | SP | 100k | ||
0 - 2 | Mesmer | 6 | 3 | 4+ | 4+ | 9+ | Prehensile Tail, Hypnotic Gaze | GM | AS | 70k | ||
0 - 2 | Constrictor | 5 | 4 | 4+ | 5+ | 9+ | Tentacles | GS | A | 100k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | (One of), Lustrian Superleague, Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Snakemen are solid all rounders, with a unique play style. Though great at trapping players they are a little slow. |
Snotling | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Snotling Lineman | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Side Step, Stunty, Swarming, Titchy | A | G | 15k | ||
0 - 2 | Fungus Flinga | 5 | 1 | 3+ | 4+ | 6+ | Bombardier, Dodge, Right Stuff, Secret Weapon, Side Step, Stunty | AP | G | 30k | ||
0 - 2 | Fun-hoppa | 6 | 1 | 3+ | 5+ | 6+ | Dodge, Pogo Stick, Right Stuff, Side Step, Stunty | A | G | 20k | ||
0 - 2 | Stilty Runna | 6 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Side Step, Sprint, Stunty | A | G | 20k | ||
0 - 2 | Pump Wagon | 4 | 5 | 5+ | 0+ | 9+ | Dirty Player (+1), Juggernaut, Mighty Blow (+1), Really Stupid, Secret Weapon, Stand Firm | S | GA | 105k | ||
0 - 2 | Trained Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | GAP | 115k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Underworld Challenge, Bribery and Corruption, Low Cost Linemen | Apothecary | Yes | |||||||||
Notes: Snotlings are a hopeless team requiring luck, mayhem and chaos to get anything done, let alone winning. Good luck! |
Sons of Stromfels | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Pirate Cultist | 6 | 3 | 3+ | 4+ | 8+ | G | ASP | 40k | |||
0 - 4 | Sons of Stromfels | 4 | 5 | 4+ | 5+ | 10+ | Claws, Animal Savagery, Frenzy | S | GA | 110k | ||
0 - 2 | Wrecker | 6 | 3 | 3+ | 3+ | 8+ | Sure Hands, Hit and Run | GP | AS | 70k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Old World Classic, Worlds Edge Superleague | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: HARD The Sharkmen of Stromfels are fearsome killers, capable of biting the head clean off a Sea Elf. Sadly for their team mates if their blood lust takes hold they are equally capable of ripping their team mates to shreds. |
Squig | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Squig Herders | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | A | GSP | 40k | ||
0 - 4 | Squig Hoppers | 6 | 4 | 3+ | 0+ | 9+ | Very Long Legs, Animal Savagery, Claws, Pogo Stick | AS | G | 100k | ||
0 - 1 | Giant Cave Squig | 4 | 5 | 5+ | 0+ | 10+ | Loner (3+), Really Stupid, No Hands, Thick Skull, Claws | S | GA | 110k | ||
0 - 1 | Mangler Squig | 3 | 7 | 5+ | 0+ | 9+ | Ball & Chain, No Hands, Claws | S | GA | 120k | ||
0 - 2 | Cave Squigs | 6 | 4 | 3+ | 0+ | 9+ | Very Long Legs, Claws, Really Stupid, No Hands, Pogo Stick | AS | G | 80k | ||
0 - 1 | Squig Gobba | 1 | 5 | 5+ | 2+ | 10+ | Bombardier, Secret Weapon, Claws, Hail Mary Pass, Really Stupid, No Hands | S | GAP | 80k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Badlands Brawl, Bribery and Corruption | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD Squig teams are the most feared of all Goblin teams, not least because of their Giant Cave Squig, Squig Hoppers and Fanatic. Their only problem is keeping it all together, more often than not the Squigs turn on their own team or just hop off. |
Strigoi | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Zombie | 4 | 3 | 4+ | 6+ | 9+ | Regeneration | G | AS | 40k | ||
0 - 6 | Ghoul | 7 | 3 | 3+ | 4+ | 8+ | Dodge | GA | SP | 70k | ||
0 - 4 | Strigoi | 6 | 4 | 3+ | 4+ | 9+ | Animal Savagery, Claws, Regeneration, Hypnotic Gaze | GAS | P | 100k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Difficulty: HARD Strigoi are the most feral and vicious of all Vampires. They feast on the Ghouls in their team instead of normal humans. |
Sylvania Pact | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Dreg | 5 | 3 | 3+ | 5+ | 8+ | Thick Skull | G | AS | 40k | ||
0 - 1 | Blood Dragon Vampire | 6 | 4 | 3+ | 3+ | 10+ | Animosity (All), Animal Savagery, Regeneration, Hypnotic Gaze, Mighty Blow (+1) | GS | AP | 100k | ||
0 - 1 | Lahmian Vampire | 7 | 3 | 2+ | 3+ | 9+ | Regeneration, Animal Savagery, Animosity (All), Hypnotic Gaze, Dodge | GAS | P | 100k | ||
0 - 1 | Necrarch Vampire | 6 | 3 | 2+ | 4+ | 9+ | Animosity (All), Hypnotic Gaze, Regeneration, Foul Appearance | GAS | P | 110k | ||
0 - 1 | Strigoi Vampire | 6 | 4 | 3+ | 4+ | 9+ | Animosity (All), Animal Savagery, Regeneration, Hypnotic Gaze, Claws | GAS | P | 100k | ||
0 - 1 | Von Carstein Vampire | 6 | 4 | 2+ | 3+ | 9+ | Animosity (All), Animal Savagery, Hypnotic Gaze, Pro, Regeneration | GAS | P | 120k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Difficulty: HARD You have a nice mix of players at your disposal with different strengths, but your linemen are slow, and the vampires do not trust each other, so very careful planning and a load of re-rolls are recommended. |
Tilea | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Tilean Lineman | 6 | 3 | 3+ | 4+ | 8+ | G | ASP | 40k | |||
0 - 1 | Human Lineman | 6 | 3 | 3+ | 4+ | 9+ | Animosity | G | AS | 50k | ||
0 - 1 | Human Thrower | 6 | 3 | 3+ | 2+ | 9+ | Animosity, Sure Hands, Pass | GP | AS | 80k | ||
0 - 1 | Human Catcher | 8 | 2 | 3+ | 5+ | 8+ | Animosity, Catch, Dodge | GA | SP | 65k | ||
0 - 1 | Human Blitzer | 7 | 3 | 3+ | 4+ | 9+ | Animosity, Block | GS | AP | 85k | ||
0 - 1 | Human Ogre | 5 | 5 | 4+ | 5+ | 10+ | Animosity, Loner (4+), Thick Skull, Mighty Blow (+1), Throw Team-mate, Bone Head | S | GAP | 140k | ||
0 - 1 | Dwarf Blocker | 4 | 3 | 4+ | 5+ | 10+ | Block, Tackle, Thick Skull, Animosity | GS | A | 70k | ||
0 - 1 | Dwarf Runner | 6 | 3 | 3+ | 4+ | 9+ | Animosity, Sure Hands, Thick Skull | GP | AS | 85k | ||
0 - 1 | Dwarf Blitzer | 5 | 3 | 3+ | 4+ | 10+ | Animosity, Thick Skull, Block | GS | AP | 80k | ||
0 - 1 | Dwarf Troll Slayer | 5 | 3 | 4+ | 0+ | 9+ | Animosity, Block, Dauntless, Thick Skull, Frenzy | GS | A | 95k | ||
0 - 1 | Dwarf Deathroller | 4 | 7 | 5+ | 0+ | 11+ | Animosity, Loner (5+), Mighty Blow (+1), Break Tackle, Dirty Player (+2), Secret Weapon, Juggernaut, No Hands, Stand Firm | S | GA | 160k | ||
0 - 1 | High Elf Lineman | 6 | 3 | 2+ | 4+ | 9+ | Animosity | GA | SP | 70k | ||
0 - 1 | High Elf Thrower | 6 | 3 | 2+ | 2+ | 9+ | Animosity, Pass, Cloud Burster, Safe Pass | GAP | S | 100k | ||
0 - 1 | High Elf Catcher | 8 | 3 | 2+ | 5+ | 8+ | Animosity, Catch | GA | S | 90k | ||
0 - 1 | High Elf Blitzer | 7 | 3 | 2+ | 4+ | 9+ | Animosity, Block | GA | SP | 100k | ||
0 - 1 | Amazon Linewoman | 6 | 3 | 3+ | 4+ | 8+ | Animosity, Dodge | G | AS | 50k | ||
0 - 1 | Amazon Thrower | 6 | 3 | 3+ | 3+ | 8+ | Animosity, Dodge, Pass, On the Ball, Safe Pass | GP | AS | 80k | ||
0 - 1 | Norse Lineman | 6 | 3 | 3+ | 4+ | 8+ | Animosity, Block, Drunkard, Thick Skull | G | AS | 50k | ||
0 - 1 | Norse Berserker | 6 | 3 | 3+ | 5+ | 8+ | Animosity, Block, Frenzy, Jump Up | GS | A | 90k | ||
0 - 1 | Norse Ulfwerener | 6 | 4 | 4+ | 0+ | 9+ | Animosity, Frenzy | GS | A | 105k | ||
0 - 1 | Halfling | 5 | 2 | 3+ | 4+ | 7+ | Stunty, Right Stuff, Animosity, Dodge | A | GS | 30k | ||
0 - 1 | Norse Yhetee | 5 | 5 | 5+ | 0+ | 9+ | Animosity, Loner (4+), Claws, Unchannelled Fury, Frenzy, Disturbing Presence | S | GA | 140k | ||
0 - 1 | Altern Forest Treeman | 2 | 6 | 5+ | 5+ | 11+ | Animosity, Loner (4+), Mighty Blow (+1), Throw Team-mate, Strong Arm, Stand Firm, Thick Skull, Take Root, Timmm-ber! | S | GAP | 120k | ||
0 - 1 | Halfling Hefty | 5 | 2 | 3+ | 3+ | 8+ | Animosity, Dodge, Fend, Stunty | AP | GS | 50k | ||
0 - 1 | Halfling Catcher | 5 | 2 | 3+ | 5+ | 7+ | Animosity, Catch, Dodge, Right Stuff, Sprint, Stunty | A | GS | 55k | ||
0 - 1 | Norse Valkyrie | 7 | 3 | 3+ | 3+ | 8+ | Catch, Dauntless, Strip Ball, Pass, Animosity | GAP | S | 95k | ||
0 - 1 | Norse Beer Boar | 5 | 1 | 3+ | - | 6+ | Dodge, No Hands, Stunty, Titchy, Pick-me-up, Animosity | A | 20k | |||
0 - 1 | Imperial Retainer Lineman | 6 | 3 | 4+ | 4+ | 8+ | Fend, Animosity | G | AS | 50k | ||
0 - 1 | Imperial Thrower | 6 | 3 | 3+ | 3+ | 9+ | Pass, Running Pass, Animosity | GP | AS | 75k | ||
0 - 1 | Imperial Bodyguard | 6 | 3 | 3+ | 5+ | 9+ | Stand Firm, Wrestle, Animosity | GS | A | 90k | ||
0 - 1 | Imperial Noble Blitzer | 7 | 3 | 3+ | 4+ | 9+ | Block, Catch, Animosity | GA | SP | 105k | ||
0 - 1 | Amazon Piranha Blitzer | 7 | 3 | 3+ | 5+ | 8+ | Dodge, Jump Up, Hit and Run, Animosity | GA | S | 90k | ||
0 - 1 | Amazon Blocker | 6 | 4 | 3+ | 5+ | 9+ | Dodge, Defensive, Animosity | GS | A | 110k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: YOU MUST FOLLOW THIS RULE WHEN PLAYING WITH TILEA - During roster creation you may spend up to 500K on players from the Allied Teams. No duplicate players types may be bought (e,g, you cannot have more than 1 Dwarf Blocker, or 1 High Elf blitzer etc..). |
Tomb Kings | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skeleton Lineman | 5 | 3 | 4+ | 6+ | 8+ | Regeneration, Thick Skull | G | AS | 40k | ||
0 - 2 | Anointed Thrower | 6 | 3 | 4+ | 3+ | 8+ | Pass, Regeneration, Sure Hands, Thick Skull | GP | A | 70k | ||
0 - 2 | Anointed Blitzer | 6 | 3 | 4+ | 6+ | 9+ | Block, Regeneration, Thick Skull | GS | AP | 90k | ||
0 - 4 | Tomb Guardian | 4 | 5 | 5+ | 0+ | 10+ | Decay, Regeneration | S | GA | 100k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Khemri, one of the three "undead" teams, are the single strongest team of all, with up to four mighty Tomb Guardians. However, they are also the clumsiest team, and rely on cheap players to make up for generally poor mobility and armour. |
Treemen | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Spite | 6 | 1 | 3+ | 5+ | 7+ | Dodge, Titchy, Stunty, Side Step, Right Stuff | A | GS | 20k | ||
0 - 6 | Treeman | 2 | 6 | 5+ | 5+ | 11+ | Strong Arm, Mighty Blow (+1), Take Root, Stand Firm, Thick Skull, Throw Team-mate, Timmm-ber! | S | GAP | 120k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Old World Classic | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD Treemen have one game plan, stand still and hit stuff. The Spites try and score, if they can live that long. |
Troll | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 6 | Snotling | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Titchy, Right Stuff, Stunty, Side Step, Swarming | A | G | 15k | ||
0 - 2 | Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Regeneration, Really Stupid, Mighty Blow (+1), Throw Team-mate, Projectile Vomit | S | GAP | 115k | ||
0 - 2 | Stone Troll | 4 | 5 | 5+ | 5+ | 11+ | Always Hungry, Really Stupid, Regeneration, Mighty Blow (+1), Throw Team-mate, Iron Hard Skin, Projectile Vomit | S | GAP | 135k | ||
0 - 16 | Goblin | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Stunty, Right Stuff | A | GSP | 40k | ||
0 - 2 | River Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Really Stupid, Mighty Blow (+1), Throw Team-mate, Regeneration, Disturbing Presence, Foul Appearance, Projectile Vomit | S | GAP | 125k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Badlands Brawl, Bribery and Corruption | Apothecary | Yes | |||||||||
Notes: Difficulty: VERY HARD Snotling teams are the laughing stock of the Old World. They have the weakest players and the stupidest players in the game. Though the Snotling Pump Wagon does some real damage while its on the pitch. |
Tzeentch | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Familiar | 6 | 1 | 3+ | 5+ | 7+ | Titchy, Stunty, Foul Appearance, Right Stuff, Dodge | AM | G | 30k | ||
0 - 4 | Tzaangor | 6 | 3 | 3+ | 3+ | 9+ | Horns, Extra Arms, Big Hand | GSPM | A | 80k | ||
0 - 4 | Tzeentch Warrior | 5 | 4 | 3+ | 4+ | 10+ | Hypnotic Gaze, Extra Arms | GSM | AP | 120k | ||
0 - 1 | Changeling | 4 | 5 | 5+ | 6+ | 10+ | Loner (4+), Always Hungry, Pro, Mighty Blow (+1), Really Stupid, Regeneration, Throw Team-mate, Projectile Vomit | SM | GAP | 130k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Favoured of... | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD NB - The Changeling is currently stuck in 1 form. His Troll form. One day he will transform as he should but for now he is troll shaped |
Undead Pirates | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Zombie | 4 | 3 | 4+ | 6+ | 9+ | Regeneration | G | AS | 40k | ||
0 - 2 | Skeleton Pirate | 5 | 3 | 4+ | 6+ | 8+ | Thick Skull, Jump Up, Regeneration, Stab | G | AS | 80k | ||
0 - 2 | Syreen | 7 | 3 | 3+ | 3+ | 9+ | Disturbing Presence, Foul Appearance, Leap, Side Step, Shadowing | GA | SP | 110k | ||
0 - 2 | Animated Hunk | 4 | 5 | 5+ | 0+ | 10+ | Bone Head, Loner (4+), Regeneration, Thick Skull, Mighty Blow (+1) | S | GAP | 130k | ||
0 - 1 | Vampire Lord | 6 | 5 | 2+ | 3+ | 9+ | Regeneration, Hypnotic Gaze, Animal Savagery | GAS | P | 160k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight, Masters of Undeath | Apothecary | No | |||||||||
Notes: Difficulty: MEDIUM Undead Pirates are heavily reliant on the performance of their powerful Vampire Lord and Zombie Ogres. The rest of the team is fairly slow and weak, but act as good fodder. |
Underworld Denizens | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Underworld Goblin Lineman | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | AM | GS | 40k | ||
0 - 6 | Underworld Snotlings | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Side Step, Stunty, Swarming, Titchy | AM | G | 15k | ||
0 - 3 | Skaven Clanrat | 7 | 3 | 3+ | 4+ | 8+ | Animosity (37837||Goblin Lineman) | GM | AS | 50k | ||
0 - 1 | Skaven Thrower | 7 | 3 | 3+ | 2+ | 8+ | Animosity (37837||Goblin Lineman), Pass, Sure Hands | GPM | AS | 85k | ||
0 - 1 | Gutter Runner | 9 | 2 | 2+ | 4+ | 8+ | Dodge, Animosity (37837||Goblin Lineman) | GAM | SP | 85k | ||
0 - 1 | Skaven Blitzer | 7 | 3 | 3+ | 5+ | 9+ | Animosity (37837||Goblin Lineman), Block | GSM | AP | 90k | ||
0 - 1 | Underworld Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | SM | GAP | 115k | ||
0 - 1 | Mutant Rat Ogre | 6 | 5 | 4+ | 0+ | 9+ | Animal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile Tail | SM | GA | 150k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Underworld Challenge, Bribery and Corruption | Apothecary | Yes | |||||||||
Notes: Underworld are an uneasy alliance of goblins and skaven. The Goblins and Warpstone Troll clog up the field and provide cover for the rat-men, who zip about and win the game. The team gets Mutation skills, which works strongly to their advantage. |
Valkyrie | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Linewomen | 6 | 3 | 3+ | 4+ | 8+ | Block | G | AS | 50k | ||
0 - 2 | Thrower | 6 | 3 | 3+ | 2+ | 8+ | Block, Pass | GP | AS | 70k | ||
0 - 2 | Catcher | 6 | 3 | 3+ | 5+ | 8+ | Block, Catch | GA | S | 70k | ||
0 - 4 | Blitzer | 6 | 3 | 3+ | 5+ | 8+ | Block, Jump Up, Frenzy | GS | A | 90k | ||
0 - 1 | Ogress | 5 | 5 | 4+ | 5+ | 10+ | Loner (4+), Mighty Blow (+1), Throw Team-mate, Thick Skull, Bone Head | S | GA | 140k | ||
0 - 1 | Minotaur | 5 | 5 | 4+ | 6+ | 9+ | Loner (4+), Unchannelled Fury, Thick Skull, Frenzy, Mighty Blow (+1), Horns | S | GA | 150k | ||
0 - 1 | Stone Troll | 4 | 5 | 5+ | 5+ | 11+ | Loner (4+), Really Stupid, Throw Team-mate, Always Hungry, Mighty Blow (+1), Regeneration, Iron Hard Skin | S | GAP | 135k | ||
0 - 1 | Yhetee | 5 | 5 | 4+ | 6+ | 9+ | Loner (4+), Unchannelled Fury, Claws, Frenzy, Disturbing Presence | S | GA | 140k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Lustrian Superleague, Old World Classic | Apothecary | Yes | |||||||||
Notes: DIFFICULTY: EASY - Valkries start off with a great selection of core skills but life does get more difficult for them when playing higher TV. Developing a Passing game plan can help, so stay versatile. |
Vampire | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Thrall Lineman | 6 | 3 | 3+ | 4+ | 8+ | G | AS | 40k | |||
0 - 2 | Vampire Runner | 8 | 3 | 2+ | 4+ | 8+ | Bloodlust (2+), Hypnotic Gaze, Regeneration | GA | PS | 100k | ||
0 - 2 | Vampire Thrower | 6 | 4 | 2+ | 2+ | 9+ | Bloodlust (2+), Hypnotic Gaze, Pass, Regeneration | GAP | S | 110k | ||
0 - 2 | Vampire Blitzer | 6 | 4 | 2+ | 5+ | 9+ | Bloodlust (3+), Hypnotic Gaze, Juggernaut, Regeneration | GAS | 110k | |||
0 - 1 | Vargheist | 5 | 5 | 4+ | - | 10+ | Bloodlust (3+), Claws, Frenzy, Loner (4+), Regeneration | S | AG | 150k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | Yes | |||||||||
Notes: Vampires are powerful, nimble, and blessed with a special hypnotizing power. However, they are hungry creatures and sometimes attack the Thralls that support them! It's a good thing the Thralls are cheap and versatile. |
Von Carstein | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Thrall | 6 | 3 | 3+ | 5+ | 8+ | G | AS | 40k | |||
0 - 4 | Von Carstein Vampire | 6 | 4 | 2+ | 3+ | 9+ | Animal Savagery, Pro, Hypnotic Gaze, Regeneration | GAS | P | 120k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight, Masters of Undeath | Apothecary | No | |||||||||
Notes: Difficulty: MEDIUM Von Carstein Vampires strive for perfection, they are the best of the best all rounders in the Vampire kingdoms. |
Were | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Werecat | 7 | 2 | 2+ | 3+ | 8+ | Jump Up | GA | SP | 50k | ||
0 - 4 | Werewolf | 8 | 3 | 3+ | 4+ | 9+ | Claws, Frenzy, Regeneration | GA | SP | 125k | ||
0 - 2 | Werebear | 4 | 5 | 5+ | 0+ | 9+ | Really Stupid, Mighty Blow (+1), Grab, Thick Skull | S | GA | 110k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | Yes | |||||||||
Notes: Difficulty: HARD Very fast, very versatile, potentially a very strong team, but lacking in basic skills at the start will make their early life very tough. |
Witch Elf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Priestess | 6 | 3 | 2+ | 5+ | 8+ | GA | SP | 60k | |||
0 - 6 | Witch Elf | 7 | 3 | 2+ | 5+ | 8+ | Dodge, Frenzy, Jump Up | GA | SP | 110k | ||
0 - 2 | Death Hag | 7 | 3 | 2+ | 3+ | 8+ | Pick-me-up, Safe Pair of Hands, Frenzy | GAP | S | 100k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: Difficulty: EASY - Witch Elf teams are as you would expect a handful, the more Witch Elves you take the more planning is needed to cope with all the Frenzy, can you handle 8? |
Witch Hunter | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Zealot | 6 | 3 | 3+ | 4+ | 8+ | G | AS | 40k | |||
0 - 4 | Flagellant | 6 | 3 | 4+ | 0+ | 8+ | Frenzy, Thick Skull, Defensive | GS | A | 50k | ||
0 - 2 | Warrior Priest | 6 | 3 | 3+ | 4+ | 10+ | Fend, Block, Dauntless | GS | A | 105k | ||
0 - 2 | Witch Hunter | 7 | 3 | 3+ | 3+ | 9+ | Stab, Block | GA | SP | 95k | ||
0 - 1 | Sigmar's Anvil | 3 | 7 | 3+ | 0+ | 8+ | Secret Weapon, Ball & Chain, No Hands | S | GA | 70k | ||
Re-Rolls | 60k | Tier | ||||||||||
Special Rules | Lustrian Superleague | Apothecary | Yes | |||||||||
Notes: Difficulty: Easy A good versatile team, capable of bashing and some good running potential. |
Wood Elf | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 12 | Wood Elf Lineman | 7 | 3 | 2+ | 4+ | 8+ | GA | S | 70k | |||
0 - 2 | Thrower | 7 | 3 | 2+ | 2+ | 8+ | Pass | GAP | S | 95k | ||
0 - 4 | Catcher | 8 | 2 | 2+ | 4+ | 8+ | Catch, Dodge | GA | SP | 90k | ||
0 - 2 | Wardancer | 8 | 3 | 2+ | 4+ | 8+ | Block, Dodge, Leap | GA | SP | 125k | ||
0 - 1 | Loren Forest Treeman | 2 | 6 | 5+ | 5+ | 11+ | Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate | S | GA | 120k | ||
Re-Rolls | 50k | Tier | ||||||||||
Special Rules | Elven Kingdoms League | Apothecary | Yes | |||||||||
Notes: Wood Elves are probably the most acrobatic teams, with Linemen as fast as Skaven and nimble like the elves they are. They feature possibly the best player position in the game, the leaping, dodging, blitzing Wardancer! |
Zandri | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Skeleton Slaves | 5 | 3 | 4+ | 6+ | 8+ | Thick Skull, Regeneration, Jump Up | G | AS | 50k | ||
0 - 2 | Throw-Ra Slave | 6 | 3 | 4+ | 3+ | 8+ | Regeneration, Sure Hands, Jump Up, Pass, Thick Skull | GP | AS | 80k | ||
0 - 2 | Catch-Ra | 7 | 2 | 3+ | 6+ | 8+ | Regeneration, Catch, Nerves of Steel, Dodge, Thick Skull | GA | S | 90k | ||
0 - 2 | Skeleton Pirate | 5 | 3 | 4+ | 0+ | 8+ | Jump Up, Regeneration, Thick Skull, Stab | G | AS | 80k | ||
0 - 2 | Tomb Guardian Ancient | 3 | 5 | 5+ | 0+ | 10+ | Regeneration, Mighty Blow (+1), Jump Up | GS | A | 130k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Sylvanian Spotlight | Apothecary | No | |||||||||
Notes: Difficulty: MEDIUM Zandri are an unrelenting force that conjure up images of Jason and the Argonauts. The skeletal hordes will not lay down, they are powerful and unrelenting and unlike other Khmeri teams have a touch of finesse. |
Zoat | ||||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
0 - 16 | Zoat Juven | 6 | 3 | 4+ | 4+ | 9+ | Sure Feet | G | ASP | 50k | ||
0 - 4 | Zoat | 5 | 5 | 5+ | 5+ | 9+ | Sure Feet, Brawler | S | GA | 110k | ||
Re-Rolls | 70k | Tier | ||||||||||
Special Rules | Lustrian Superleague | Apothecary | Yes | |||||||||
Notes: Difficulty: MEDIUM Zoats are fairly fast and reliable on their feet. They are tough and strong, but lack of core skills and any ball handling gives them a big weakness. |