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[SL]2020 Rosters
To play these rosters, look here.

Albion

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Pixie713+6+7+Stunty, Right Stuff, Dodge, TitchyAG30k
0 - 4Woad Berserker545+6+8+Frenzy, Thick SkullGSA80k
0 - 2Fen Guard545+5+9+Stand Firm, Thick SkullGSA90k
0 - 1Fen Beast456+6+10+Loner (3+), Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mate, RegenerationSGA120k
0 - 1Treeman265+5+11+Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mateSGAP120k
Re-Rolls60kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: MEDIUM

Albion are a team of extremes, Their big guy and barbaric Fen Guard and Beserkers are powerful but lack finesse. While the Pixies are small and fragile, but very fast and nimble.

Amazon

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Eagle Warrior Linewoman633+4+8+DodgeGAS50k
0 - 2Python Warrior Thrower633+3+8+Dodge, Pass, On the Ball, Safe PassGPAS80k
0 - 2Piranha Warrior Blitzer733+5+8+Dodge, Jump Up, Hit and RunGAS90k
0 - 2Jaguar Warrior Blocker643+5+9+Defensive, DodgeGSA110k
Re-Rolls60kTier
Special RulesLustrian SuperleagueApothecaryYes
Notes: Amazons don't have speed or strength or agility or armour. They make up for a lack of athleticism and star power with an excellent base of starting skills, making them a good control team, very hard to knock down.

Araby

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Bedouin633+4+8+GAS40k
0 - 2Bedouin Thrower633+2+8+Sure Hands, PassGPAS70k
0 - 2Eunuch544+5+9+GSA80k
0 - 4Dervish733+5+9+Side Step, FrenzyGSAP95k
0 - 1Sheikh732+4+8+LeaderGASP100k
Re-Rolls60kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: Medium

Araby are one of the more versatile teams. They have players with great, speed, agility and strength in the team. Though their linemen are weak and the team is lacking in armour.

Avelorn

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Linewoman632+4+9+GASP70k
0 - 4Sister732+2+8+Pass, CatchGAPS100k
0 - 2Handmaiden832+5+9+Block, Stand FirmGAS120k
Re-Rolls50kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: DIFFICULTY: VERY EASY

Avelorn Elves are the most dextrous of any elf team, the Sisters of Avelorn especially excel in this department. The Handmaidens offer some steel to the team and they are aided by a solid core of resilient Linewomen.

Beastmen

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Gor633+4+9+HornsGSAPM60k
0 - 4Ungor723+3+8+DodgeGASPM50k
0 - 4Bestigor643+5+9+HornsGSAM110k
0 - 2Bullgor554+0+9+Loner (4+), Horns, Frenzy, Mighty Blow (+1), Thick Skull, Unchannelled FurySGAM150k
Re-Rolls60kTier
Special RulesFavoured of...ApothecaryYes
Notes: Difficulty: MEDIUM
Beastmen are a brutal team, with very high strength when blitzing. Though they are somewhat lacking in core skills.

Black Ark

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Black Ark Corsair732+4+8+GASP70k
0 - 2Doom Reaver732+2+8+PassGAPS80k
0 - 2Dreadblade732+3+8+Juggernaut, Nerves of SteelGASP90k
0 - 4Kraken Helm632+5+9+Disturbing Presence, Foul Appearance, TentaclesGAS100k
Re-Rolls60kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: DIFFICULTY: MEDIUM - Black Ark teams like all Elf teams are very agile and dexterous. Unlike normal Dark Elf teams Black Ark lack some core skills and have lower armour, but they slightly faster and have some tricks up their sleeves.

Black Dwarf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Chaos Dwarf Lineman434+5+10+Block, Thick SkullGSA60k
0 - 2Chaos Dwarf Mutant434+5+10+Thick Skull, BlockGMSAP60k
0 - 2Chaos Dwarf Thrower533+3+9+Thick Skull, Sure Hands, PassGPAS70k
0 - 2Chaos Dwarf Kicker434+4+10+Thick Skull, Block, Kick, Dirty Player (+1)GSAP80k
0 - 2Chaos Dwarf Blitzer633+5+10+Thick Skull, Block, CatchGSA100k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: Difficulty: EASY

Black Dwarves are one of the slowest teams, and lack strength, but their starting skill set more than makes up for it, making them one of the toughest and most deadly starting teams.

Black Orc

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Goblin Bruiser Lineman623+4+8+Dodge, Right Stuff, Stunty, Thick SkullAGSP45k
0 - 6Black Orc444+5+10+Brawler, GrabGSAP90k
0 - 1Trained Troll455+5+10+Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mateSGAP115k
Re-Rolls60kTier
Special RulesBadlands Brawl, Bribery and CorruptionApothecaryYes
Notes: Black Orcs are brutal brawlers but they are sluggish. They screen with high strength and toughness to pummel their opposition into submission while their battle hardened Goblins use every dirty trick in their repertoire as they trudge down the pitch.

Blood Dragon

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Thrall633+5+8+GAS40k
0 - 4Zombie434+6+9+RegenerationGAS40k
0 - 2Grave Guard534+5+10+Block, RegenerationGSA80k
0 - 6Blood Dragon Vampire643+3+10+Mighty Blow (+1), Regeneration, Hypnotic Gaze, Animal SavageryGSAP100k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Difficulty: HARD
Blood Dragons are the best equiped Vampire team, and pack a real punch, though they lack the finesse of other Vampire teams.

Border Princes

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Linemen633+4+8+Thick SkullGASP50k
0 - 2Runner733+3+8+Sure Hands, Thick Skull, Break TackleGASP85k
0 - 2Rogue733+5+8+Stab, Shadowing, DodgeGAS90k
0 - 4Brawler733+5+9+Thick Skull, BrawlerGSA85k
0 - 1Ogre554+5+10+Loner (4+), Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mateSGA140k
Re-Rolls60kTier
Special RulesOld World ClassicApothecaryYes
Notes: DIFFICULTY: MEDIUM Border Princes have a nice mix of skills, and speed. In many ways they are a jack of all trades and master of none. What they lack in armour and organization, they make up for with a hardy tenacity.

Bretonnian

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Peasant 634+5+8+GAS30k
0 - 2Squire633+3+9+On the Ball, Sure HandsGASP70k
0 - 4Questing Knight733+4+9+Block, Catch, DauntlessGSAP110k
0 - 2Realm Knight633+5+10+Dauntless, Stand FirmGSA90k
Re-Rolls60kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: VERY EASY
The Questing Knights are the stars of the team. Their quest - to win the holy grail; The Blood Bowl trophy. Squires do the dogs work. Peasants are simply fodder and the Knights of the Realm drive and guide the team.

Cathay

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Jade Lineman633+4+9+GAS50k
0 - 4Crane Runner733+3+8+Sure Hands, FumblerooskieGAPS80k
0 - 4Celestial Dragon Monk633+4+9+Thick Skull, Fend, Side StepGASP90k
0 - 1Foo Statue355+0+11+Loner (4+), Take Root, Mighty Blow (+1), Stand Firm, Thick Skull, Sure Feet, Iron Hard SkinSGA130k
Re-Rolls50kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: EASY

A very versatile team, with a powerful big guy, fast runners and well drilled and skilled blockers - Cathay are a very competent team, though they are lacking in some core skills.

Centigor

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Ungor723+3+8+DodgeGASPM50k
0 - 6Centigor644+5+10+Horns, Sprint, Bone Head, Sure Feet, DrunkardGSA90k
0 - 1Bullgor554+0+9+Horns, Frenzy, Mighty Blow (+1), Unchannelled Fury, Loner (3+), Thick SkullSGAM150k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: Difficulty: VERY HARD
Centigor teams are potentially very good, however their best players on paper all suffer with a serious drinking problem, so their performances invariably don't live up to their potential.

Chaos Chosen

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Beastman Runner Lineman633+4+9+HornsGSMAP60k
0 - 4Chosen Blocker543+5+10+GSMA100k
0 - 1Chaos Troll455+5+10+Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mateSMGA115k
0 - 1Chaos Ogre554+5+10+Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mateSMGA140k
0 - 1Minotaur554+0+9+Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled FurySMGA150k
Re-Rolls60kTier
Special RulesFavoured of...ApothecaryYes
Notes: Chaos Chosen are brutal thugs. Their high Strength scores and access to Mutation skills makes them better at dealing damage than almost any other team. However, starting Chaos Chosen are sorely lacking in skills, and they take time to develop.

Chaos Dwarf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Hobgoblin Lineman633+4+8+GAS40k
0 - 6Chaos Dwarf Blocker434+6+10+Block, Tackle, Thick SkullGSAM70k
0 - 2Bull Centaur Blitzer644+6+10+Sprint, Sure Feet, Thick SkullGSA130k
0 - 1Enslaved Minotaur554+0+9+Animal Savagery, Frenzy, Horns, Loner (4+), Mighty Blow (+1), Thick SkullSGAM150k
Re-Rolls70kTier
Special RulesBadlands Brawl, Worlds Edge Superleague, Favoured of...ApothecaryYes
Notes: Chaos Dwarfs are a classic grind team. Tough, speedy, strong Bull Centaurs are the best players on the team, while the Chaos Dwarfs themselves are hard-hitting blockers and the expendable Hobgoblin slaves provide versatility.

Chaos Renegade

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Renegade Human Lineman633+4+9+GMAS50k
0 - 1Renegade Human Thrower633+3+9+Animosity (All), Safe Pair of Hands, PassGPMAS75k
0 - 1Renegade Goblin623+4+8+Animosity (All), Dodge, Stunty, Right StuffAMGP40k
0 - 1Renegade Orc533+5+10+Animosity (All)GMAS50k
0 - 1Renegade Skaven733+4+8+Animosity (All)GMAS50k
0 - 1Renegade Dark Elf632+3+9+Animosity (All)GAMSP75k
0 - 1Renegade Troll455+5+10+Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mateSGAM115k
0 - 1Renegade Ogre554+5+10+Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mateSGAM140k
0 - 1Renegade Minotaur554+0+9+Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled FurySGAM150k
0 - 1Renegade Rat Ogre654+0+9+Animal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile TailSGAM150k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: Chaos Renegades are one of the most versatile teams: they can have an Ogre, a Troll, a Minotaur, a Dark Elf, a Skaven, and a Goblin, all of whom add "spice" to their strong core of Marauders, which can be developed in myriad ways.

Clan Eshin

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Clan Rat733+4+8+GASM50k
0 - 16Night Runner823+4+8+DodgeGASM60k
0 - 4Gutter Runner922+4+8+DodgeGASPM80k
0 - 2Assassin832+3+8+Shadowing, StabGASPM110k
Re-Rolls60kTier
Special RulesUnderworld ChallengeApothecaryYes
Notes: Difficulty: MEDIUM
Clan Eshin are the fastest team in the game. Though they are weak they are well skilled. They specialise in swarming round the ball like a pack of rats.

Clan Mors

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Clan Rat733+4+8+GASM50k
0 - 4Stormvermin733+5+9+BlockGSAM90k
0 - 2Red Guard733+5+10+Block, ProGSAM110k
Re-Rolls60kTier
Special RulesUnderworld ChallengeApothecaryYes
Notes: Difficulty: EASY
Clan Mors lack the versatility of Skaven teams, though they make up for it with Blitzers and more Blitzer.

Clan Moulder

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skave Slave723+4+7+Dodge, StuntyAMGS40k
0 - 4Rat Ogre654+0+9+Animal Savagery, Mighty Blow (+1), Frenzy, Prehensile TailSMGA150k
0 - 2Armoured Rat Ogre654+-10+Unchannelled Fury, Mighty Blow, Frenzy, Prehensile TailSMAG155k
0 - 6Throtling613+5+6+Dodge, Right Stuff, Stunty, Titchy, Swarming, Side StepAMG20k
Re-Rolls60kTier
Special RulesUnderworld ChallengeApothecaryYes
Notes: Difficulty: VERY HARD
Moulder teams made up of weak and expendable slaves and powerful Rat Ogres keeping it together is where this team struggles, killing is where it excels.

Clan Pestilens

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Plague Monk733+5+8+Disturbing PresenceGASM55k
0 - 2Plague Carrier733+4+8+Foul Appearance, Disturbing Presence, Sure HandsGASMP70k
0 - 2Plague Priest733+5+9+Foul Appearance, Disturbing Presence, Frenzy, Stand FirmGSAM110k
0 - 2Plague Censer Bearer375+0+8+Ball & Chain, No Hands, Disturbing PresenceSMGA120k
Re-Rolls60kTier
Special RulesUnderworld ChallengeApothecaryYes
Notes: Difficulty: MEDIUM
Clan Pestilens games are a strange spectacle - the stadiums they play in are always enveloped in noxious mist, so visibility is non existent, you never know what the mist might be hiding when playing these repulsive vermin.

Clan Skryre

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Clan Rat733+4+8+GASPM50k
0 - 2Jezzail733+3+8+Sure Hands, Cannoneer, Hail Mary PassGPASM80k
0 - 2Poison Wind Globadier633+4+9+Secret Weapon, BombardierGASPM50k
0 - 1Doom Flayer575+0+10+Loner (5+), Break Tackle, Frenzy, Juggernaut, No Hands, Mighty Blow (+1), Secret Weapon, Dirty Player (+2)SGAM170k
0 - 2Mecha Vermin545+6+10+Iron Hard SkinGSAM80k
0 - 1Warp Grinder733+6+8+Chainsaw, Secret WeaponGASM50k
Re-Rolls60kTier
Special RulesUnderworld Challenge, Bribery and CorruptionApothecaryYes
Notes: Difficulty: MEDIUM
The mechanics of the Skaven world. They must make the most of their toys while they have them.

Cult of Ulric

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Warrior of Ulric633+4+9+GSAP50k
0 - 2Wolf Kin633+5+9+Juggernaut, Dauntless, FrenzyGSA100k
0 - 2Warrior Priest of Ulric633+5+9+Juggernaut, BlockGSA80k
0 - 2Teutogen Guard544+5+10+Juggernaut, ProGSA110k
Re-Rolls60kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: MEDIUM
The Cult of Ulric are a great bashing team with the potential to dominate the opposing team, but they lack speed and finesse.

Daemons of Khorne

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Khorne Cultist633+4+9+GMASP50k
0 - 6Bloodletter643+0+9+Animal Savagery, Frenzy, Regeneration, Claws, No HandsGSA100k
0 - 1Bloodthirster573+0+10+Loner (5+), Animal Savagery, Regeneration, Thick Skull, Mighty Blow (+2), Frenzy, No HandsSGA200k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryNo
Notes: Difficulty: HARD

The most deadly of all teams. Daemons of Khorne are all about inflicting pain, both to the opposition and their own team. It does not matter where the blood comes from, as long is it is spilt. Most of their players are unaware of the balls existence.

Daemons of Malal

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Drone633+5+8+Thick Skull, Two Heads, Big Hand, RegenerationGASP70k
0 - 4Soul Reaver633+0+9+Regeneration, Claws, No Hands, Thick Skull, Foul AppearanceGSA95k
0 - 1Harvester of Souls655+6+10+Loner (5+), Thick Skull, Horns, Prehensile Tail, Mighty Blow (+1), Foul Appearance, Bone Head, RegenerationSGA180k
Re-Rolls60kTier
Special RulesFavoured of...ApothecaryNo
Notes: Difficulty: HARD
Daemons of Malal exist with the sole purpose of destroying the other chaos teams. They are built to withstand their hits and give it back.

Daemons of Nurgle

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Nurglings514+-7+Right Stuff, Titchy, Stunty, Plague Ridden, Foul Appearance, Dodge, SwarmingAG20k
0 - 6Plaguebearers544+5+10+Thick Skull, Regeneration, Foul Appearance, Disturbing Presence, Monstrous Mouth, Plague RiddenGSAP120k
0 - 1Great Unclean One366+6+11+Loner (5+), Bone Head, Regeneration, Thick Skull, Disturbing Presence, Foul Appearance, Mighty Blow (+2), Plague Ridden, Stand Firm, Monstrous Mouth, Throw Team-mateSGAP200k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryNo
Notes: Difficulty: HARD

Daemons of Nurgle are very slow and very tough. They lack core skills to start off with and have no plan B. Though the more games they play the better they become.

Daemons of Slaanesh

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Cultist633+4+9+GMASP50k
0 - 6Daemonette732+6+8+Hypnotic Gaze (3+), Claws, RegenerationGAS120k
0 - 1Keeper of Secrets752+0+9+Loner (5+), Unchannelled Fury, Regeneration, Extra Arms, Claws, Very Long LegsSGA200k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryNo
Notes: Difficulty: MEDIUM

Daemons of Slaanesh are deadly, agile, fast, and hard hitters. Though they lack core skills and lack toughness. They are the epitome of the glass cannon team. With longevity they could become one of the strongest teams in the game.

Daemons of Tzeentch

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Blue Horror623+4+8+Stunty, Right Stuff, Dodge, Big HandAMGSP40k
0 - 4Pink Horror643+3+9+Extra Arms, Regeneration, Kick Team-mateGSMAP115k
0 - 2Flamer732+3+9+Bombardier, Secret Weapon, No Hands, RegenerationAGSP70k
0 - 1Lord of Change753+5+10+Loner (5+), Pro, Unchannelled Fury, Regeneration, Mighty Blow (+1), Leap, Very Long Legs, Foul AppearanceSMGA200k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryNo
Notes: Difficulty: MEDIUM
Daemons of Tzeentch are powerful and good ball handlers, with unique tactical options at their disposal, though they are vulnerable to a good beating.

Dark Elf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Dark Elf Lineman632+4+9+GAS70k
0 - 2Runner732+3+8+Dump-offGAPS80k
0 - 4Blitzer732+4+9+BlockGASP100k
0 - 2Assassin732+5+8+Stab, ShadowingGASP85k
0 - 2Witch Elf732+5+8+Frenzy, Dodge, Jump UpGASP110k
Re-Rolls50kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: Dark Elves are the slowest, brawniest, and most aggressive of all the elf teams. Like all elves, they lack access to Strength skills, but they are one of the best teams for positioning and control.

Dryad

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Dryad533+4+10+GASP50k
0 - 4Birch Aspect733+4+8+FrenzyGASP70k
0 - 2Oak Aspect446+6+11+Stand FirmGSA90k
0 - 2Willow Aspect544+5+9+Prehensile Tail, TentaclesGSA110k
Re-Rolls60kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: EASY
Dryads are a solid well rounded team, with good stats, good skills, good skills access, and good versatility, but they do lack core skills.

Dust Goblin

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Dust Goblin524+6+7+Regeneration, Right Stuff, Stunty, DodgeAGS30k
0 - 2Morbid623+5+7+Regeneration, Stunty, Dodge, Sure HandsAGS70k
0 - 2Baghar Bone Giant365+6+9+Really Stupid, Regeneration, Throw Team-mate, Thick Skull, Mighty Blow (+1), Break TackleSGAP140k
0 - 2Tomb Scorpion455+0+10+Regeneration, Stab, Bone Head, ClawsSGA120k
0 - 2Ushabti555+6+11+Take Root, Mighty Blow (+1), Thick Skull, RegenerationSGA120k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Difficulty: Hard
Dust Goblins are pretty terrible at everything, fortunately they have solid big guys behind them and the ability to regenerate.

Dwarf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Dwarf Blocker Lineman434+5+10+Block, Tackle, Thick SkullGSA70k
0 - 2Runner633+4+9+Sure Hands, Thick SkullGPAS85k
0 - 2Blitzer533+4+10+Block, Thick SkullGSAP80k
0 - 2Troll Slayer534+0+9+Block, Dauntless, Frenzy, Thick SkullGSA95k
0 - 1Deathroller475+0+11+Break Tackle, Dirty Player (+2), Juggernaut, Loner (5+), Mighty Blow (+1), No Hands, Secret Weapon, Stand FirmSGA170k
Re-Rolls50kTier
Special RulesOld World Classic, Worlds Edge SuperleagueApothecaryYes
Notes: Dwarfs are the slowest team of all, but nobody can match the Dwarfs for pure tenacity, toughness, and skill. Aggressive Slayers and doughty Blockers provide support for their talented Runners and versatile Blitzers.

Elemental - Air

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Air Elemental733+3+8+Very Long Legs, Pogo Stick, Diving CatchGAPS60k
0 - 2Earth Elemental433+4+10+Stand FirmGSA60k
0 - 2Water Elemental633+4+9+Side StepGAS60k
0 - 2Fire Elemental633+4+9+FrenzyGASP60k
0 - 1Incarnate Elemental of Air653+2+9+Loner (4+), Pogo Stick, Very Long Legs, Pass, Hail Mary PassASGP150k
Re-Rolls50kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: HARD Elementals are what you make of them. Ensure you know their rules before starting a team!!!

Elemental - Earth

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Earth Elemental433+4+10+Stand FirmGSA60k
0 - 2Water Elemental633+4+9+Side StepGAS60k
0 - 2Fire Elemental633+4+9+FrenzyGAS60k
0 - 2Air Elemental733+3+8+Very Long Legs, Pogo Stick, Diving CatchGAPS60k
0 - 1Incarnate Elemental of Earth355+5+11+Stand Firm, Thick Skull, Loner (4+)SGA150k
Re-Rolls50kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: MEDIUM
Elementals are what you make of them. Ensure you know their rules before starting a team!!!

Elemental - Fire

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Fire Elemental633+4+9+FrenzyGAS60k
0 - 2Earth Elemental433+4+10+Stand FirmGSA60k
0 - 2Water Elemental633+4+9+Side StepGAS60k
0 - 1Incarnate Elemental of Fire654+5+9+Frenzy, Loner (4+), Jump UpASG150k
0 - 2Air Elemental733+3+8+Very Long Legs, Pogo Stick, Diving CatchGAPS60k
Re-Rolls50kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: HARD
Elementals are what you make of them. Ensure you know their rules before starting a team!!!

Elemental - Water

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Water Elemental633+4+9+Side StepGAS60k
0 - 2Earth Elemental433+4+10+Stand FirmGSA60k
0 - 2Fire Elemental633+4+9+FrenzyGAS60k
0 - 2Air Elemental733+3+8+Pogo Stick, Very Long Legs, Diving CatchGAPS60k
0 - 1Incarnate Elemental of Water554+5+10+Loner (4+), Side Step, FendSGA150k
Re-Rolls50kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: MEDIUM
Elementals are what you make of them. Ensure you know their rules before starting a team!!!

Elven Union

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Lineman632+4+8+GAS60k
0 - 2Thrower632+2+8+PassGAPS75k
0 - 4Catcher832+4+8+Catch, Nerves of SteelGAS100k
0 - 2Blitzer732+3+9+Block, Side StepAGSP115k
Re-Rolls50kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: Elven Union are poorly-armoured and only moderately fast, but have excellent skill players. Their Catchers are especially good at dealing with coverage, and their Blitzers control the sideline quite well, while their linemen are cheaper than other elves.

Engineers

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Engineer434+5+10+Thick Skull, BlockGSA60k
0 - 2Kicker434+5+10+Thick Skull, Block, Kick, Dirty PlayerGSAP80k
0 - 2Runner633+4+9+Thick Skull, Sure HandsGPAS85k
0 - 1Ballzooka533+3+9+Cannoneer, Thick Skull, Hail Mary PassGPAS80k
0 - 1Bombardier434+4+10+Bombardier, Secret Weapon, Thick SkullGSAP60k
0 - 1Master Engineer534+0+10+Secret Weapon, Thick Skull, ChainsawGSA80k
0 - 1Deathroller475+0+11+Loner (5+), Break Tackle, Dirty Player (+2), Juggernaut, No Hands, Mighty Blow (+1), Secret Weapon, Stand FirmSGA170k
Re-Rolls50kTier
Special RulesOld World Classic, Worlds Edge Superleague, Bribery and CorruptionApothecaryYes
Notes: Difficulty: EASY
Subtlety isn't the Engineers strong suit. They are Dwarves, like all dwarves they are a slow plodding team with an appetite for a brawl. The difference with Engineers is they come armed with weapons.

Estalia

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Guardavía633+4+9+Animosity (All)GASP50k
0 - 2Lanzador633+2+9+Sure Hands, Pass, Animosity (All)GPAS75k
0 - 2Receptor722+5+8+Catch, Animosity (All)GAS80k
0 - 2Bloqueador444+5+10+Animosity (All)GSA80k
0 - 2Diestros733+4+9+Block, Animosity (All)GSAP85k
Re-Rolls70kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: VERY EASY
Estalia have potentially the best Human players in the world. Their only problem is they can't work as a team.

Ethereal

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Ghosts632+0+8+No Hands, Regeneration, TitchyGAS40k
0 - 2Wraith633+0+9+Block, Foul Appearance, No Hands, Regeneration, Side StepGSA95k
0 - 2Cairn Wraith633+5+9+Foul Appearance, Stab, Side Step, RegenerationGSA100k
0 - 2Banshee722+3+8+Foul Appearance, Regeneration, Disturbing Presence, Dodge, ShadowingGASP110k
Re-Rolls50kTier
Special RulesSylvanian Spotlight, Masters of UndeathApothecaryNo
Notes: Difficulty: HARD The ball is never safe when playing against Ethereal teams. They are expensive and lack core skills, but they are a nightmare for any opposition.

Fimir

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Shearl534+6+9+GAS30k
0 - 2Fianna Fimm545+6+10+Multiple Block, Disturbing Presence, Prehensile Tail, Arm BarGSA120k
0 - 2Lesser Daemon733+4+8+DodgeGASP75k
0 - 4Fimm Warrior634+6+10+Prehensile Tail, Arm BarGSA60k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: Difficulty: MEDIUM The vile Fimir are tough, slow, but great at trapping their opposition, their only problem is they are over reliant on the Lesser Daemons they summon to pick the ball up, and the Fimm's depth perception is very poor.

Flesh Golem

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Zombie434+0+9+RegenerationGAS40k
0 - 4Giant Hand623+4+7+Regeneration, Dodge, Big Hand, Sure Hands, StuntyAGSP70k
0 - 4Patchwork-Men534+4+9+Regeneration, Thick Skull, BlockGSAP80k
0 - 4Flesh Golem444+0+10+Regeneration, Thick Skull, Stand FirmGSA110k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Difficulty: MEDIUM - A tricky team to get a handle on, but equally tricky for your opponent to break down. Patience and planning is your key to success.

Forest Goblin

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Forest Goblin723+4+7+Dodge, Stunty, Right StuffAGSP40k
0 - 4Savage Orc633+4+8+Frenzy, Thick SkullGSAP50k
0 - 2Spider Rider743+0+9+Shadowing, TentaclesASG120k
0 - 1River Troll455+5+10+Loner (3+), Really Stupid, Always Hungry, Mighty Blow (+1), Regeneration, Throw Team-mate, Disturbing Presence, Foul Appearance, Projectile VomitSGAP125k
Re-Rolls60kTier
Special RulesBadlands BrawlApothecaryYes
Notes: Difficulty: MEDIUM
Forest Goblins have a few tricks up their sleeves, and can really pack a punch. They are quick and strong, though they are somewhat lacking in skill access.

Forest Halfling

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Forest Halfling523+4+7+Stunty, Dodge, Break TackleAGS50k
0 - 2Thrower523+3+7+Pass, Sure Hands, Stunty, Dodge, Break TackleAPGS80k
0 - 2Catcher622+5+7+Dodge, Stunty, Shadowing, CatchAGS80k
0 - 4Blitzer523+5+8+Dodge, Stunty, Claws, Dauntless, Break TackleASG90k
Re-Rolls60kTier
Special RulesHalfling Thimble CupApothecaryYes
Notes: Difficulty: MEDIUM
Forest Halflings are the most agile Stunty players in the world, not only that but they can pack a real punch. Their only downsides are they're weak, and lack a big guy. Safety in numbers is key.

Four Nations

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman633+3+9+Dump-off, Nerves of SteelGASP60k
0 - 1Full Back633+2+9+Dump-off, Nerves of Steel, Catch, On the BallGPAS80k
0 - 2Half Back633+2+9+Dump-off, Nerves of Steel, Kick, Hail Mary PassGPAS80k
0 - 4Forward633+3+9+Diving Tackle, Fend, Dump-off, Nerves of SteelGSAP80k
0 - 2Wing733+2+9+Catch, Nerves of Steel, Dump-offGASP80k
Re-Rolls50kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: HARD Four Nations are a group of island of Albion that played a game closer to Rugby than Blood Bowl, they now find them self in the Old World, how will they fare?

Giant

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Pixie713+6+7+Dodge, Stunty, Titchy, Right StuffAG30k
0 - 4Giant465+5+10+Bone Head, Thick Skull, Mighty Blow, Break Tackle, Kick Team-mateSGAP140k
Re-Rolls70kTier
Special RulesOld World Classic, Worlds Edge SuperleagueApothecaryYes
Notes: DIFFICULTY: MEDIUM - Giants are slow and clumsy but they hit hard. Keep the pixies safe and you stand a chance.

Gnoblar

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Gnoblar623+5+7+Dodge, Right Stuff, StuntyAGSP30k
0 - 2Trapper623+0+8+Dodge, Right Stuff, Prehensile Tail, Stunty, DefensiveAGS50k
0 - 2Manbiter623+6+8+Dodge, Right Stuff, Stunty, Dirty Player (+1)AGS50k
0 - 2Piggyback Rider634+6+8+Dodge, Stunty, Extra Arms, Two Heads, Sure HandsAGS70k
0 - 2Maneater554+5+10+Bone Head, Thick Skull, Mighty Blow (+1), Throw Team-mate, BrawlerSGAP150k
Re-Rolls70kTier
Special RulesBadlands Brawl, Bribery and CorruptionApothecaryYes
Notes: DIFFICULTY: VERY HARD
Gnoblar teams are famed for cheating. They are known for kicking opposing players when they are down at every opportunity. They have also found all new ways of cheating, using trip ropes to take down players, and the most bizarre of all, having one Gnoblar sitting on anthers sh

Gnome

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman633+5+8+StuntyGAS40k
0 - 2Runner723+4+7+Sure Hands, Dodge, StuntyGASP60k
0 - 2Blitzer633+5+9+Block, StuntyGSA70k
0 - 1Bombardier633+4+8+Stunty, Bombardier, Secret WeaponGASP40k
0 - 2Gnomish Contraption365+6+11+Mighty Blow (+1), Stand Firm, Bone Head, Loner (3+), Iron Hard SkinSGA150k
Re-Rolls60kTier
Special RulesWorlds Edge SuperleagueApothecaryYes
Notes: Difficulty: HARD Gnome teams are the only St3 Stunty team in the game, and the only with access to general skills, they are considered to be the Dwarves of the stunty world, plus they have a few toys to help them out as well.

Goblin

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Goblin Lineman623+4+8+Dodge, Right Stuff, StuntyAGSP40k
0 - 1Bomma623+4+8+Bombardier, Dodge, Secret Weapon, StuntyAGSP45k
0 - 1Looney623+-8+Chainsaw, Secret Weapon, StuntyAGS40k
0 - 1Pogoer723+5+8+Dodge, Pogo Stick, StuntyAGSP75k
0 - 1'Ooligan623+6+8+Dirty Player (+1), Disturbing Presence, Dodge, Right Stuff, StuntyAGSP65k
0 - 1Doom Diver623+6+8+Right Stuff, Stunty, SwoopAGS60k
0 - 2Trained Troll455+5+10+Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mateSGAP115k
0 - 1Fanatic373+-8+Ball & Chain, No Hands, Secret Weapon, StuntySGA70k
Re-Rolls60kTier
Special RulesBadlands Brawl, Underworld Challenge, Bribery and CorruptionApothecaryYes
Notes: Goblins are not a good team for a beginning coach. In fact, they are not a "good" team at all. They make up for their deficiencies by sneaking Secret Weapons onto the field to wreak havoc on the enemy's game plan!

Half-Elf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman633+4+9+GASP50k
0 - 2Thrower633+2+9+Sure Hands, Pass, Running PassGAPS90k
0 - 4Catcher823+5+8+Catch, Diving Catch, DodgeGAS75k
0 - 2Blitzer733+4+9+Block, Side StepGASP95k
Re-Rolls60kTier
Special RulesElven Kingdoms League, Old World ClassicApothecaryYes
Notes: Difficulty: VERY EASY The versatility of humans with the dexterity of elves. Half Elf teams are rare, but boy can they play.

Half-Orc

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman634+4+8+GASP30k
0 - 2Kicker634+3+8+Kick, Hail Mary Pass, Dirty Player (+1)GASP65k
0 - 2Blocker544+5+9+Mighty Blow (+1)GSAP80k
0 - 4Blitzer734+5+9+Sure Hands, BrawlerGSAP85k
0 - 1Ogre554+5+10+Loner (4+), Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mateSGAP140k
Re-Rolls60kTier
Special RulesBadlands BrawlApothecaryYes
Notes: Difficulty: MEDIUM Half Orcs have great starter skills, and are slightly faster than Orcs but they lack the armour and equipment of their Orcish brethren.

Halfling

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Halfling Hopeful Lineman523+4+7+Dodge, Right Stuff, StuntyAGS30k
0 - 2Halfling Hefty523+3+8+Dodge, Fend, StuntyAPGS50k
0 - 2Halfling Catcher523+5+7+Catch, Dodge, Right Stuff, Sprint, StuntyAGS55k
0 - 2Altern Forest Treeman265+5+11+Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Timmm-ber!, Thick Skull, Throw Team-mateSGAP120k
Re-Rolls60kTier
Special RulesHalfling Thimble Cup, Old World ClassicApothecaryYes
Notes: Halflings are small and squishy, but good at moving around between the legs of their opponents. Their friends, the Treemen, are strong and woody. Between the two, they make a fun team for advanced coaches to play.

High Elf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman632+4+9+GASP70k
0 - 2Thrower632+2+9+Cloud Burster, Pass, Safe PassGAPS100k
0 - 4Catcher832+5+8+CatchGAS90k
0 - 2Blitzer732+4+9+BlockGASP100k
Re-Rolls50kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: High Elves are one of the most mobile of all teams, with reasonably good armour as well. High Elf Throwers are experts at throwing accurate passes into traffic, and their Catchers and Blitzers are fast-moving and nimble.

Hobgoblin

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Hobgoblin633+4+8+GAS40k
0 - 2Sneaky Git633+5+8+Dodge, Sneaky Git, StabGAS80k
0 - 4Dirty Git633+5+8+Dirty Player (+1)GAS50k
0 - 2Runner733+3+8+Sure HandsGASP70k
0 - 2Blitzer633+4+9+BlockGSAP70k
Re-Rolls70kTier
Special RulesBadlands Brawl, Worlds Edge Superleague, Bribery and Corruption, Favoured of...ApothecaryYes
Notes: Difficulty: MEDIUM Dishonest, Sneaky and Dirty underhand tactics is the order of the day with Hobgoblin teams. Their games are invariably blood baths.

Hobgoblin Slavers

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Hobgoblin633+4+8+GAS40k
0 - 4Sneaky Git633+5+8+Dodge, Sneaky Git, StabGAS80k
0 - 4Black Orc Blocker444+5+10+Animosity (All), Brawler, GrabGSA90k
0 - 1Troll455+5+10+Loner (4+), Mighty Blow (+1), Really Stupid, Regeneration, Throw Team-mate, Always Hungry, Projectile VomitSGAP115k
Re-Rolls60kTier
Special RulesBadlands Brawl, Worlds Edge Superleague, Bribery and Corruption, Favoured of...ApothecaryYes
Notes: Difficulty: EASY Hobgoblin Slavers are a tough nut to crack, their Troll and Black orcs make up a solid defensive line. While the Hobgoblins deal with the ball and any players on the floor.

Human

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Human Lineman633+4+9+GAS50k
0 - 2Thrower633+2+9+Pass, Sure HandsGPAS80k
0 - 4Catcher823+5+8+Catch, DodgeGASP65k
0 - 4Blitzer733+4+9+BlockGSAP85k
0 - 3Halfling Hopeful523+4+7+Dodge, Right Stuff, StuntyAGS30k
0 - 1Ogre554+5+10+Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mateSGA140k
Re-Rolls50kTier
Special RulesOld World ClassicApothecaryYes
Notes: Humans are one of the most versatile teams. They lack great agility or strength, but make up for it with skillful, hard-hitting Blitzers, good speed, and cheap players.

Hung

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Linemen533+4+9+GMASP40k
0 - 4Hung Marauder533+4+9+Foul Appearance, BrawlerGSMA70k
0 - 2Darksoul633+5+9+Grab, WrestleGMAS90k
0 - 2Tong544+0+9+Frenzy, Foul Appearance, AnimosityGSMA100k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: DIFFICULTY: MEDIUM
The Hung are a powerful marauding team, with good defensive attributes and are aided by the brutal Tong. But the team is slow and lacks core ball skills.

Imperial Nobility

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Imperial Retainer Lineman634+4+8+FendGAS45k
0 - 2Imperial Thrower633+3+9+Pass, Running PassGPAS75k
0 - 2Noble Blitzer733+4+9+Block, CatchGASP105k
0 - 4Bodyguard633+5+9+Wrestle, Stand FirmGSA90k
0 - 1Ogre554+5+10+Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mateSGA140k
Re-Rolls70kTier
Special RulesOld World ClassicApothecaryYes

Ironbreaker

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Linemen334+5+11+Block, Thick SkullGSA60k
0 - 2Blocker434+5+11+Block, Tackle, Thick SkullGSA80k
0 - 4Blitzer533+5+11+Block, Thick SkullGSA90k
0 - 1Rune Golem355+0+11+Loner (4+), Bone Head, Mighty Blow (+1), Thick Skull, Iron Hard SkinSGA130k
Re-Rolls50kTier
Special RulesOld World Classic, Worlds Edge SuperleagueApothecaryYes
Notes: DIFFICULTY: EASY - Ironbreaker Dwarves start with very good core skill coverage, impenetrable armour and can bash reliably. However they are slow, and I mean very very slow.

Isha

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Sister of the Thorn632+2+8+RegenerationGAPS75k
0 - 4Naiad732+3+8+Regeneration, Side StepGAS105k
0 - 1Great Sylph654+3+9+Loner (3+), Unchannelled Fury, Regeneration, Disturbing Presence, Mighty Blow (+1), Side StepSGAP160k
0 - 4Spite613+5+7+Dodge, Stunty, Right Stuff, Titchy, Side StepAGS20k
Re-Rolls60kTier
Special RulesElven Kingdoms LeagueApothecaryNo
Notes: Difficulty: MEDIUM - Isha teams like all elves are dexterous and evasive. Though unlike any other elf team Isha teams have some staying power despite their low armour. Isha are likely slow starters but once developed they will be very capable, & nothing will annoy your opponent more than a regen elf

Ka-Sabar

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skeleton534+6+9+Regeneration, Thick SkullGAS50k
0 - 2Throw-Ra634+3+9+Regeneration, Pass, Sure Hands, Thick SkullGPAS80k
0 - 4Block-Ra534+6+10+Regeneration, Block, Thick SkullGSAP90k
0 - 2Ushabti555+0+11+Take Root, Mighty Blow (+1), Thick Skull, RegenerationSGAP120k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: DIFFICULTY: MEDIUM
Ka-Sabar is home to the most heavily armoured teams of the Khemri region. They are spearheaded by two colossal Ushabti. But like true to type their agility and ball skills are lacklustre.

Khainite Assassins

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Neophyte632+5+8+GAS60k
0 - 4Assassin732+5+8+Stab, ShadowingGAS85k
0 - 2Shadow Blade732+4+9+Dodge, Stab, ShadowingGASP110k
0 - 1Executioner632+0+9+Chainsaw, Secret WeaponGAS70k
Re-Rolls50kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: DIFFICULTY: MEDIUM - Khainite Assassins lack core skills, so life in their early games will be tough, but once they get going they can become very difficult to stop.

Khorne

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Bloodborn Marauder Lineman633+4+8+FrenzyGMAS50k
0 - 4Khorngor633+4+9+Horns, JuggernautGSMPA70k
0 - 4Bloodseeker544+6+10+FrenzyGSMA110k
0 - 1Bloodspawn554+-9+Claws, Frenzy, Loner (4+), Mighty Blow (+1), Unchannelled FurySMGA160k
Re-Rolls60kTier
Special RulesFavoured of...ApothecaryYes

Kingdom of Ind

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman633+4+8+GASP40k
0 - 4Kalite733+3+8+Extra Arms, FumblerooskieGASP80k
0 - 2Rakshaka643+5+9+Claws, BrawlerGSA115k
0 - 1Basilisk554+0+10+Loner (3+), Hypnotic Gaze, Really Stupid, Claws, Prehensile TailSGA150k
0 - 1Ganasa555+0+10+Loner (4+), Bone Head, Horns, Prehensile Tail, Mighty Blow (+1), Thick SkullSGA140k
Re-Rolls70kTier
Special Rules(One of), Old World Classic, Favoured of...ApothecaryYes
Notes: Difficulty: MEDIUM Lacking in core skills, but still a very strong skill set. They can hit and ball well, and their Big Guy can punch holes in more ways than one.

Kislev

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman633+4+8+FendGASP50k
0 - 2Kicker633+3+8+Kick, Fend, Hail Mary PassGPAS70k
0 - 2Wing733+4+9+Catch, On the BallGASP90k
0 - 4Kossar633+5+9+Wrestle, Stand FirmGSAP80k
0 - 2Werebear455+0+9+Loner (3+), Really Stupid, Grab, Mighty Blow (+1), Thick SkullSGA110k
Re-Rolls60kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: MEDIUM
Kislev are a resolute team. Steadfast, unyielding, but a little lacking in offence. Positional play and solid defending is key to a Kislev teams success.

Kurgan

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Slave633+5+9+GMAS50k
0 - 4Kurgan Marauder633+4+9+BlockGSMA70k
0 - 2Ravager633+4+9+Block, Jump Up, Thick SkullGAMSP100k
0 - 2Brute543+5+9+Thick SkullGSMA100k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: DIFFICULTY: EASY
Kurgan teams are strong, brutal, skilled blockers but lack core ball skills and pace.

Kurnous

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Wild Hunter632+3+8+FrenzyGASP65k
0 - 2Shape Changer - Boar732+4+8+HornsGAS80k
0 - 2Shape Changer - Bear632+4+9+Claws, DauntlessGAS100k
0 - 2Shape Changer - Wolf732+4+8+Frenzy, ClawsGAS90k
0 - 1Kurnocervus554+0+9+Loner (3+), Mighty Blow (+1), Horns, Thick Skull, Frenzy, Unchannelled FurySGA150k
Re-Rolls50kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: DIFFICULTY: MEDIUM - Kurnous have an usual mix of high agility and strength, though they are very fragile. They could best be described as a glass cannon team.

Lahmian

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman633+4+9+GAS50k
0 - 2Blitzer733+4+9+BlockGSAP90k
0 - 6Lahmian Vampire732+3+9+Dodge, Regeneration, Animal Savagery, Hypnotic GazeGASP100k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryYes
Notes: Difficulty: HARD
Lahmian are the fastest and most agile of the Vampire teams, and with Human Blitzers in their team have some additional reliability.

Lizardmen

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Skink Runner Lineman823+4+8+Dodge, StuntyAGSP60k
0 - 2Chameleon Skink723+3+8+Dodge, On the Ball, Shadowing, StuntyAGSP70k
0 - 6Saurus Blocker645+6+10+GSA85k
0 - 1Kroxigor655+-10+Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick SkullSGA140k
Re-Rolls70kTier
Special RulesLustrian SuperleagueApothecaryYes
Notes: Lizardmen are a team of extremes. Their Saurus and Kroxigor players are exceptionally strong and tough, and not too slow, but are not good at handling the ball. Their Skinks are small and fragile, but very fast and reasonably nimble.

Lumbria

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Drop Bear523+5+8+Stunty, Right Stuff, Claws, Dauntless, DodgeAGS60k
0 - 6Kangor633+4+9+Very Long Legs, Prehensile Tail, Pogo StickGSAP80k
0 - 1Yowie464+5+10+Bone Head, Thick Skull, Mighty Blow (+1), Break Tackle, Throw Team-mateSGAP140k
Re-Rolls60kTier
Special RulesHalfling Thimble Cup, Old World ClassicApothecaryYes
Notes: DIFFICULTY: HARD Lumbria is a stunty team on paper but they are more competent than most. Every player on the team has very good cage breaking abilities and their vicious linemen though weak can certainly pack a punch.

Lybaras

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skeleton534+6+8+Thick Skull, RegenerationGAS40k
0 - 4Sepulchral Stalker633+6+9+Thick Skull, Regeneration, Prehensile Tail, Hypnotic GazeGSA110k
0 - 2Necrotect534+0+8+Regeneration, Thick Skull, Chainsaw, Secret WeaponGAS50k
0 - 1Bomber534+4+8+Thick Skull, Regeneration, Bombardier, Secret Weapon, Nerves of SteelGASP50k
0 - 1Bone Giant365+6+9+Loner (3+), Regeneration, Really Stupid, Thick Skull, Break Tackle, Mighty Blow (+1)SGAP140k
Re-Rolls60kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Difficulty: MEDIUM
Lybaras are the mechanics of the undead world. Wielding bombs, chainsaws and fronting the team is a giant bone construct. The team are heavily reliant on their Stalkers to play the game while the rest of the team cause mayhem.

Mahrak

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skeleton534+6+8+Thick Skull, RegenerationGAS40k
0 - 2Blitz-Ra634+6+9+Block, Regeneration, Thick SkullGSAP90k
0 - 2Jackal Runner734+4+8+Regeneration, Dodge, Tackle, Thick SkullGASP90k
0 - 4Golden Host544+6+10+Thick Skull, RegenerationGSA110k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: DIFFICULTY: MEDIUM - Mahrak are faster than most Khemri teams but they aren't quite as strong. Fortunately they come with a solid selection of core skills which make them reasonably good early on in a teams life.

Minotaur

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Bray623+5+7+Stunty, DodgeAGSM30k
0 - 5Bullgor554+0+9+Unchannelled Fury, Mighty Blow (+1), Thick Skull, Horns, FrenzySGAM150k
0 - 1Doombull554+6+10+Frenzy, Mighty Blow (+1), Horns, Thick Skull, Animal SavagerySMGAP160k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: Difficulty: Very Hard
With so much Wild Animal and expensive players Minotaur teams are unlikely to ever win you trophies, but if brute force and rolling a lot of dice is your cup of tea then this could be the team for you.

Myrmidia

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Linemen633+4+8+FendGASP50k
0 - 2Eagle Runner733+3+8+Side Step, Sure HandsGASP90k
0 - 4Vanguard Blitzer633+3+9+Wrestle, Jump UpGASP90k
0 - 2Templar Blocker633+5+10+Grab, Stand FirmGSA100k
Re-Rolls60kTier
Special RulesOld World ClassicApothecaryYes
Notes: DIFFICULTY: EASY
Myrmidia teams are well organised with clearly defined roles. Like Human teams from the Empire they are the jack of all trades, but masters of none.

Nautican

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Crester723+4+8+Stunty, Right Stuff, Dodge, Big HandAGS60k
0 - 4Ignimbrite424+4+10+Dauntless, Regeneration, Jump Up, Stand FirmGSAP50k
0 - 2Giant Crab455+6+10+Bone Head, Claws, Side Step, Throw Team-mate, Always HungrySGAP140k
Re-Rolls60kTier
Special RulesLustrian SuperleagueApothecaryYes
Notes: Difficulty: VERY HARD
Nautican teams are fast but weak their game plan is simple, break down the opposing team with Ignimbrites, scoop the ball up and run away, while the Giant Crabs add a much needed punch to the team.

Necrarch

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skeleton534+6+8+Thick Skull, RegenerationGAS40k
0 - 2Wight633+5+9+Block, RegenerationGSAP90k
0 - 4Necrarch Vampire632+4+9+Hypnotic Gaze, Regeneration, Foul AppearanceGASP110k
Re-Rolls70kTier
Special RulesSylvanian Spotlight, Masters of UndeathApothecaryNo
Notes: Difficulty: EASY
Necrarch Vampires have mastered their blood lust, though with it they are weaker and more grotesque than other vampires because of this they are always supported by Wights.

Necromantic Horror

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Zombie Lineman434+0+9+RegenerationGAS40k
0 - 2Ghoul Runner733+4+8+DodgeGASP75k
0 - 2Wraith633+-9+Block, Foul Appearance, No Hands, Regeneration, Side StepGSA95k
0 - 2Werewolf833+4+9+Claws, Frenzy, RegenerationGASP125k
0 - 2Flesh Golem444+0+10+Regeneration, Thick Skull, Stand FirmGSA115k
Re-Rolls70kTier
Special RulesSylvanian Spotlight, Masters of UndeathApothecaryNo
Notes: Necromantic teams are one of the three "undead" teams. Werewolves are fast and deadly, among the best players of all. Flesh Golems are strong at the point of attack. Wights add a mean streak, Ghouls handle the ball, and Zombies fill in the gaps.

Night Goblin

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Night Goblin623+4+8+Dodge, Stunty, Right StuffAGSP40k
0 - 2Netter623+0+8+Dodge, Stunty, Right Stuff, Prehensile Tail, DefensiveAGS50k
0 - 2Madcap Mushroom Addict623+5+8+Dodge, Stunty, Right Stuff, Mighty Blow (+1), DauntlessASG60k
0 - 2Squig Hopper643+0+9+Very Long Legs, Claws, Animal Savagery, Pogo StickASG100k
0 - 2Fanatic373+0+8+Ball & Chain, Secret Weapon, No HandsSGA70k
0 - 1Stone Troll455+5+11+Loner (3+), Really Stupid, Mighty Blow (+1), Always Hungry, Throw Team-mate, Regeneration, Projectile Vomit, Iron Hard SkinSGAP135k
Re-Rolls70kTier
Special RulesBadlands Brawl, Bribery and CorruptionApothecaryYes
Notes: Difficulty: VERY HARD

Night Goblin teams sport a chaotic mix of leaping squigs, whirling ball and chains, cheating Goblin netters, and madcap mushroom addicts. Competitive they are not, but if its mayhem you are after then look no further.

Ninja Flings

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Halfling523+4+7+Dodge, Stunty, Right StuffAGS30k
0 - 2Komusubi Halfling523+5+8+Dodge, Stunty, Fend, Kick Team-mateGASP50k
0 - 2Ninja Halfling622+4+7+Dodge, Stunty, Right StuffAGS60k
0 - 1Kamikaze Halfling523+6+7+Right Stuff, Stunty, Swoop, DodgeAGS50k
0 - 2Foo Statue355+0+11+Take Root, Mighty Blow (+1), Stand Firm, Thick Skull, Sure Feet, Iron Hard SkinSGA130k
Re-Rolls60kTier
Special RulesHalfling Thimble Cup, Old World ClassicApothecaryYes
Notes: DIFFICULTY: HARD
They have a few tricks up their sleeves, but generally, the lack of Strength, Movement and Armour makes coaching them a difficult task for even the most seasoned coaches.

Nippon

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Ashigaru633+4+9+GASP50k
0 - 4Samurai733+4+9+BlockGSAP85k
0 - 2Warrior Monk733+0+8+ClawsGASP70k
0 - 2Ninja822+4+8+Dodge, LeapGASP90k
Re-Rolls60kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: VERY EASY
Nippon teams are a well drilled, perfect mix of speed, agility and power. Their core skills stand them in good stead in the short term while their more luxurious players make them a force in the long run.

Norse

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Norse Raider Lineman633+4+8+Block, Thick Skull, DrunkardGASP50k
0 - 2Norse Berserker633+5+8+Block, Frenzy, Jump UpGSAP90k
0 - 2Ulfwerener644+0+9+FrenzyGSA105k
0 - 1Yhetee554+0+9+Claws, Disturbing Presence, Frenzy, Loner (4+), Unchannelled FurySGA140k
0 - 2Beer Boar513+-6+Dodge, No Hands, Pick-me-up, Stunty, TitchyA20k
0 - 2Valkyrie733+3+8+Catch, Dauntless, Pass, Strip BallGAPS95k
Re-Rolls60kTier
Special Rules(One of), Old World Classic, Favoured of...ApothecaryYes
Notes: Norse teams are aggressive, strong, and spirited. Eschewing armour for pure ferocity, a Norse squad is something of a glass hammer. Ferocious Snow Trolls, Ulfwerener, and Berserkers provide oomph alongside their skillful but fragile core players.

Norse Dwarf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Norse Dwarf534+5+9+Block, Thick Skull, DrunkardGSA60k
0 - 2Norse Dwarf Runner633+3+9+Thick Skull, Sure Hands, Catch, PassGPAS95k
0 - 2Norse Dwarf Berserker533+5+8+Jump Up, Frenzy, Block, Thick SkullGSA90k
0 - 2Norse Dwarf Slayer534+0+9+Thick Skull, Block, Frenzy, DauntlessGSA95k
0 - 2Ulfwerner644+0+9+FrenzyGSA105k
0 - 2Beer Boar513+-6+Dodge, No Hands, Stunty, Titchy, Pick-me-upA20k
Re-Rolls60kTier
Special RulesOld World Classic, Worlds Edge SuperleagueApothecaryYes
Notes: DIFFICULTY: EASY - Norse Dwarves start with very good core skill coverage and can bash reliably. However their armour is more akin to the Norse than typical Dwarf teams.

Northern Nippon

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Turtlemen434+5+10+Iron Hard SkinGMASP50k
0 - 4Chaos Samurai733+4+9+BlockGSMAP85k
0 - 2Sumo444+5+9+Grab, Stand FirmGSMA100k
0 - 1Oni555+0+10+Loner (5+), Claws, Horns, Frenzy, Juggernaut, Regeneration, Animal Savagery, Mighty BlowSGA180k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: Difficulty: EASY
Northern Nippon teans are the antithesis of Nippon teams, sacrificing speed and finesse for toughness, and brute force. That said they are no slouches.

Numas

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Bedouin633+4+8+GASP40k
0 - 16Skeleton534+6+8+Thick Skull, RegenerationGAS40k
0 - 2Dervish733+5+9+Side Step, FrenzyGSAP95k
0 - 2Tomb Guardian455+0+10+RegenerationSGA100k
Re-Rolls60kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Difficulty: HARD
Numas teams are a strange mix of Khemri and Araby, combining the strength of Tomb Guardians with the speed of the Araby Dervish makes for a fairly versatile team, though they do lack core skills.

Nurgle

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Rotter Lineman534+6+9+Decay, Plague RiddenGMAS35k
0 - 4Pestigor633+4+9+Horns, Plague Ridden, RegenerationGSMAP75k
0 - 4Bloater444+6+10+Disturbing Presence, Foul Appearance, Plague Ridden, RegenerationGSMA115k
0 - 1Rotspawn455+0+10+Disturbing Presence, Foul Appearance, Loner (4+), Mighty Blow (+1), Plague Ridden, Really Stupid, Regeneration, TentaclesSGAM140k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryNo
Notes: Nurgle is a Power of Chaos, the Father of Decay. Nurgle Warriors and Beasts of Nurgle are strong, tough, slow, and hideous. The mobile, aggressive Pestigors handle the ball and do the blitzing, while decaying Rotters fill out the roster on the cheap.

Ogre

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Gnoblar Lineman513+5+6+Dodge, Right Stuff, Side Step, Stunty, TitchyAG15k
0 - 1Ogre Runt Punter554+4+10+Bone Head, Kick Team-mate, Mighty Blow (+1), Thick SkullSPGA145k
0 - 5Ogre Blocker554+5+10+Bone Head, Mighty Blow (+1), Throw Team-mate, Thick SkullSGAP140k
Re-Rolls70kTier
Special RulesBadlands Brawl, Old World Classic, Low Cost LinemenApothecaryYes
Notes: Ogres are mighty creatures, but none too bright. Wherever they go, a mob of tiny, vicious Snotlings follows, running about underfoot and getting in the enemy team's way. Ogres are a difficult team to master, but they're lots of fun!

Ogre Kingdom

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Gnoblar Lineman513+5+6+Dodge, Right Stuff, Stunty, Side Step, TitchyAG15k
0 - 1Yheti555+0+9+Unchannelled Fury, Claws, Frenzy, Disturbing PresenceSGA140k
0 - 1Gorger655+0+10+Mighty Blow (+1), Thick Skull, Frenzy, Animal SavagerySGA150k
0 - 2Ogre554+5+10+Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mateSGA140k
0 - 1Ballbelcher554+5+10+Bone Head, Throw Team-mate, Strong Arm, Mighty Blow (+1), Hail Mary Pass, Thick Skull, CannoneerSGAP150k
0 - 1Fire Belly554+5+10+Bone Head, Secret Weapon, Mighty Blow (+1), Throw Team-mate, Thick Skull, BombardierSGAP120k
Re-Rolls70kTier
Special RulesBadlands Brawl, Old World Classic, Low Cost LinemenApothecaryYes
Notes: Difficulty: VERY HARD
Ogre Kingdom teams are brutal, but unreliable. Similar to Ogres, but aided by Gnoblars instead of Snotlings.

Old World Alliance

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Old World Human Lineman633+4+9+GAS50k
0 - 1Old World Human Thrower633+3+9+Animosity (Dwarf;Halfling), Pass, Sure HandsGPAS80k
0 - 1Old World Human Catcher823+5+8+Animosity (Dwarf;Halfling), Catch, DodgeGAS65k
0 - 1Old World Human Blitzer733+4+9+Animosity (Dwarf;Halfling), BlockGSA90k
0 - 2Old World Dwarf Blocker434+5+10+Arm Bar, Brawler, Loner (3+), Thick SkullGSA75k
0 - 1Old World Dwarf Runner633+4+9+Loner (3+), Sure Hands, Thick SkullGPAS85k
0 - 1Old World Dwarf Blitzer533+4+10+Block, Loner (3+), Thick SkullGSA80k
0 - 1Old World Dwarf Troll Slayer534+0+9+Block, Dauntless, Frenzy, Loner (3+), Thick SkullGSA95k
0 - 2Old World Halfling Hopeful523+4+7+Animosity (Dwarf;Human), Dodge, Right Stuff, StuntyAGS30k
0 - 1Ogre554+5+10+Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mateSGA140k
0 - 1Altern Forest Treeman265+5+11+Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber!SGAP120k
Re-Rolls70kTier
Special RulesOld World ClassicApothecaryYes
Notes: Old World Alliance are rag-tag teams of humans, dwarves and halflings. A great combination as long as they manage to cooperate.

Orc

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Orc Lineman533+4+10+Animosity (37815)GAS50k
0 - 2Thrower533+3+9+Animosity (All), Pass, Sure HandsGPAS65k
0 - 4Blitzer633+4+10+Animosity (All), BlockGSAP80k
0 - 4Big Un Blocker544+0+10+Animosity (37818)GSA90k
0 - 4Goblin623+4+8+Dodge, Right Stuff, StuntyAGS40k
0 - 1Untrained Troll455+5+10+Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mateSGAP115k
Re-Rolls60kTier
Special RulesBadlands BrawlApothecaryYes
Notes: Orcs are the classic heavy-duty bash team. Excellent strength and toughness help to make up for a general lack of speed. Orc Blitzers and Blockers are very physical players, and sure-handed Throwers are good for picking up the ball.

Pirates of Sartosa

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Pirate633+4+8+GASP40k
0 - 2Long Drongs Slayer533+5+9+Strip Ball, Animosity (43585), Thick Skull, DauntlessGSA80k
0 - 2Black Ark Corsair732+4+8+Animosity (All)GASP70k
0 - 2Ogre554+5+10+Loner (4+), Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mateSGA140k
0 - 1Captain643+3+9+LeaderGSAP100k
Re-Rolls70kTier
Special RulesOld World Classic, Worlds Edge SuperleagueApothecaryYes
Notes: Difficulty: MEDIUM
Pirates of Sartosa are a Pact team made up of pirates that frequent Sartosa. They are a good mix of strength and agility mixing big guys with elves and dwarves. They lack a team mentality and infighting is very common in pirate teams.

Rasetra

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skeleton534+6+8+Thick Skull, RegenerationGAS40k
0 - 2Saurus Throw-Ra645+3+9+Regeneration, Sure Hands, Pass, Thick SkullGSPA120k
0 - 2Saurus Skeleton545+6+9+Regeneration, Thick SkullGSA100k
0 - 2Kroq-Ra555+0+9+Loner (4+), Bone Head, Regeneration, Thick Skull, Mighty Blow (+1), Prehensile TailSGA140k
Re-Rolls60kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Difficulty: VERY HARD
Tough, powerful but terrible ball handling - Rasetra gets the best and worst of the Lizardmen and Khemri traits for a uniquely challenging team.

Savage Orc

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Savage Lineman633+4+8+Frenzy, Thick SkullGSAP50k
0 - 4Savage Blocker544+5+8+Frenzy, Thick SkullGSA80k
0 - 4Savage Blitzer733+5+8+Block, Frenzy, Thick SkullGSA90k
0 - 1Troglodyte555+0+10+Loner (4+), Bone Head, Disturbing Presence, Prehensile Tail, Thick Skull, Mighty Blow (+1)SGA140k
0 - 1River Troll455+5+10+Loner (4+), Really Stupid, Always Hungry, Throw Team-mate, Regeneration, Mighty Blow (+1), Disturbing Presence, Foul Appearance, Projectile VomitSGAP125k
Re-Rolls60kTier
Special RulesBadlands BrawlApothecaryYes
Notes: Difficulty: MEDIUM
Savage Orcs lack armour and control, but they are deadly on offence. Managing this much Frenzy is tough, so good planning and an experienced mind are key.

Sea Elf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman532+4+10+GASP70k
0 - 2Thrower532+2+10+PassGAPS80k
0 - 2Catcher632+5+9+Catch, SprintGAS90k
0 - 4Blocker532+4+10+Block, GrabGASP90k
Re-Rolls50kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: Difficulty: MEDIUM
Sea Elves are hardened by years of war and equiped with the heaviest plate armour they can find. They are the slowest but toughest Elves. You can not out run your opponent like most Elf teams do, so careful planning is needed to master this team.

Shambling Undead

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Skeleton Lineman534+6+8+Regeneration, Thick SkullGAS40k
0 - 12Zombie Lineman434+0+9+RegenerationGAS40k
0 - 4Ghoul Runner733+4+8+DodgeGASP75k
0 - 2Wight Blitzer633+5+9+Block, RegenerationGSAP90k
0 - 2Mummy355+0+10+Mighty Blow (+1), RegenerationSGA125k
Re-Rolls70kTier
Special RulesSylvanian Spotlight, Masters of UndeathApothecaryNo
Notes: Undead are noted for their variety of positions. Their basic player, the Zombie, is a cheap, tough speed bump. Ghouls provide coverage and ball handling, while Wights and Mummies give the team solid firepower.

Simyin

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Bonobo633+4+8+Extra ArmsGAS45k
0 - 2Orangutan533+2+9+Extra ArmsGPAS70k
0 - 2Chimpanzee733+4+8+Extra Arms, WrestleGASP80k
0 - 4Gorilla544+5+9+Extra Arms, GrabASG100k
0 - 1Silverback554+-10+Loner (4+), Unchannelled Fury, Extra Arms, Grab, Mighty Blow (+1)SGA140k
Re-Rolls60kTier
Special RulesApothecaryYes
Notes: The Simyin handle the ball well with all the Extra Arms. The Silverback and Gorillas break up opposing formations with mass-Grab, while the Chimpanzees make excellent ball-hunters. Bonobos are versatile and the Orangutan can develop into a powerful thrower.

Sisters of Sigmar

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Sister533+4+10+GASP50k
0 - 2Purifier633+5+9+StabGAS70k
0 - 2Augur733+3+8+Pro, Sure Hands, Nerves of SteelGASP90k
0 - 4Sister Superior533+4+10+Block, DefensiveGSA80k
0 - 1Matriarch544+5+10+Dauntless, Mighty Blow (+1)GSA120k
Re-Rolls60kTier
Special RulesLustrian SuperleagueApothecaryYes
Notes: DIFFICULTY: VERY EASY - The Sister are extremely tough and resolute Paladins from the Empire determined to purge the game of all xenos.

Skaven

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skaven Clanrat Lineman733+4+8+GASM50k
0 - 2Thrower733+2+8+Sure Hands, PassGPASM85k
0 - 4Gutter Runner922+4+8+DodgeGASPM85k
0 - 2Blitzer733+5+9+BlockGSAPM90k
0 - 1Rat Ogre654+0+9+Animal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile TailSGAM150k
Re-Rolls50kTier
Special RulesUnderworld ChallengeApothecaryYes
Notes: Skaven are the fastest team race of all. Their players are all quick, and most are fairly cheap. Gutter Runners are the fastest players of all! Though Skaven have poor armour, they also have limited access to Mutation skills.

Skink

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skink823+4+8+Stunty, DodgeAGSP60k
0 - 2Red Crested Skink823+5+8+Stunty, Dodge, DauntlessGAS80k
0 - 4Kroxigor655+0+10+Bone Head, Thick Skull, Prehensile Tail, Mighty Blow (+1)SGA140k
0 - 2Chameleon Skink723+3+8+Stunty, Dodge, On the Ball, ShadowingAGSP70k
Re-Rolls50kTier
Special RulesLustrian SuperleagueApothecaryYes
Notes: Difficulty: HARD
Incredible fast, very agile and with 4 Kroxigors fighting by their side the Skinks are a very capable team. Though they lack skill access.

Slaanesh

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Slave to Darkness632+4+8+GAMSP60k
0 - 4Slaangor732+3+8+Horns, Very Long LegsGAMSP100k
0 - 4Slaanesh Warrior643+0+9+Claws, Very Long LegsGAMS110k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: Difficulty: MEDIUM

Slaanesh teams are the most agile of all chaos teams, they strive for perfection, hoping to achieve the perfect balance of destruction and finesse. Though they lack core skills to start off with.

Slann (BB20)

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Lineman633+4+9+Pogo Stick, Very Long LegsGAS60k
0 - 4Catcher722+4+8+Diving Catch, Pogo Stick, Very Long LegsGAPS80k
0 - 4Blitzer733+4+9+Diving Tackle, Jump Up, Pogo Stick, Very Long LegsGASP110k
0 - 1Kroxigor655+-10+Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick SkullSAG140k
Re-Rolls50kTier
Special RulesLustrian SuperleagueApothecaryYes
Notes: Slann are a rather advanced team, loaded with unusual skills and lacking in the basics. However, their players are reasonably quick and none too fragile, and they all feature a special leaping ability… except, of course, the mighty Kroxigor.

Slayer

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Linemen434+5+9+Block, Thick Skull, DauntlessGSA60k
0 - 2Slayer Runner633+4+9+Dauntless, Thick Skull, Sure HandsGSAP90k
0 - 2Slayer534+0+9+Thick Skull, Dauntless, Frenzy, BlockGSA95k
0 - 2Giant Slayer544+0+9+Thick Skull, Frenzy, Dauntless, JuggernautGSA110k
0 - 1Doom Seeker473+0+9+No Hands, Ball & Chain, Secret WeaponSGA80k
Re-Rolls50kTier
Special RulesWorlds Edge SuperleagueApothecaryYes
Notes: Difficulty: EASY
Like all Dwarves slayers are relatively slow but have an appetite for a brawl. Slayers even more so than most. They have greater starter skills but lack finesse.

Snakemen

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Snakeman633+4+9+Prehensile TailGASP60k
0 - 4Runner733+3+8+Side Step, Prehensile Tail, Dodge, Safe Pair of HandsGASP100k
0 - 2Mesmer634+4+9+Prehensile Tail, Hypnotic GazeGMAS70k
0 - 2Constrictor544+5+9+TentaclesGSA100k
Re-Rolls60kTier
Special Rules(One of), Lustrian Superleague, Favoured of...ApothecaryYes
Notes: Difficulty: MEDIUM
Snakemen are solid all rounders, with a unique play style. Though great at trapping players they are a little slow.

Snotling

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Snotling Lineman513+5+6+Dodge, Right Stuff, Side Step, Stunty, Swarming, TitchyAG15k
0 - 2Fungus Flinga513+4+6+Bombardier, Dodge, Right Stuff, Secret Weapon, Side Step, StuntyAPG30k
0 - 2Fun-hoppa613+5+6+Dodge, Pogo Stick, Right Stuff, Side Step, StuntyAG20k
0 - 2Stilty Runna613+5+6+Dodge, Right Stuff, Side Step, Sprint, StuntyAG20k
0 - 2Pump Wagon455+0+9+Dirty Player (+1), Juggernaut, Mighty Blow (+1), Really Stupid, Secret Weapon, Stand FirmSGA105k
0 - 2Trained Troll455+5+10+Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mateSGAP115k
Re-Rolls60kTier
Special RulesUnderworld Challenge, Bribery and Corruption, Low Cost LinemenApothecaryYes
Notes: Snotlings are a hopeless team requiring luck, mayhem and chaos to get anything done, let alone winning. Good luck!

Sons of Stromfels

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Pirate Cultist633+4+8+GASP40k
0 - 4Sons of Stromfels454+5+10+Claws, Animal Savagery, FrenzySGA110k
0 - 2Wrecker633+3+8+Sure Hands, Hit and RunGPAS70k
Re-Rolls70kTier
Special RulesOld World Classic, Worlds Edge SuperleagueApothecaryYes
Notes: DIFFICULTY: HARD
The Sharkmen of Stromfels are fearsome killers, capable of biting the head clean off a Sea Elf. Sadly for their team mates if their blood lust takes hold they are equally capable of ripping their team mates to shreds.

Squig

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Squig Herders623+4+8+Dodge, Right Stuff, StuntyAGSP40k
0 - 4Squig Hoppers643+0+9+Very Long Legs, Animal Savagery, Claws, Pogo StickASG100k
0 - 1Giant Cave Squig455+0+10+Loner (3+), Really Stupid, No Hands, Thick Skull, ClawsSGA110k
0 - 1Mangler Squig375+0+9+Ball & Chain, No Hands, ClawsSGA120k
0 - 2Cave Squigs643+0+9+Very Long Legs, Claws, Really Stupid, No Hands, Pogo StickASG80k
0 - 1Squig Gobba155+2+10+Bombardier, Secret Weapon, Claws, Hail Mary Pass, Really Stupid, No HandsSGAP80k
Re-Rolls70kTier
Special RulesBadlands Brawl, Bribery and CorruptionApothecaryYes
Notes: Difficulty: HARD
Squig teams are the most feared of all Goblin teams, not least because of their Giant Cave Squig, Squig Hoppers and Fanatic. Their only problem is keeping it all together, more often than not the Squigs turn on their own team or just hop off.

Strigoi

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Zombie434+6+9+RegenerationGAS40k
0 - 6Ghoul733+4+8+DodgeGASP70k
0 - 4Strigoi643+4+9+Animal Savagery, Claws, Regeneration, Hypnotic GazeGASP100k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Difficulty: HARD
Strigoi are the most feral and vicious of all Vampires. They feast on the Ghouls in their team instead of normal humans.

Sylvania Pact

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Dreg533+5+8+Thick SkullGAS40k
0 - 1Blood Dragon Vampire643+3+10+Animosity (All), Animal Savagery, Regeneration, Hypnotic Gaze, Mighty Blow (+1)GSAP100k
0 - 1Lahmian Vampire732+3+9+Regeneration, Animal Savagery, Animosity (All), Hypnotic Gaze, DodgeGASP100k
0 - 1Necrarch Vampire632+4+9+Animosity (All), Hypnotic Gaze, Regeneration, Foul AppearanceGASP110k
0 - 1Strigoi Vampire643+4+9+Animosity (All), Animal Savagery, Regeneration, Hypnotic Gaze, ClawsGASP100k
0 - 1Von Carstein Vampire642+3+9+Animosity (All), Animal Savagery, Hypnotic Gaze, Pro, RegenerationGASP120k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Difficulty: HARD
You have a nice mix of players at your disposal with different strengths, but your linemen are slow, and the vampires do not trust each other, so very careful planning and a load of re-rolls are recommended.

Tilea

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Tilean Lineman633+4+8+GASP40k
0 - 1Human Lineman633+4+9+AnimosityGAS50k
0 - 1Human Thrower633+2+9+Animosity, Sure Hands, PassGPAS80k
0 - 1Human Catcher823+5+8+Animosity, Catch, DodgeGASP65k
0 - 1Human Blitzer733+4+9+Animosity, BlockGSAP85k
0 - 1Human Ogre554+5+10+Animosity, Loner (4+), Thick Skull, Mighty Blow (+1), Throw Team-mate, Bone HeadSGAP140k
0 - 1Dwarf Blocker434+5+10+Block, Tackle, Thick Skull, AnimosityGSA70k
0 - 1Dwarf Runner633+4+9+Animosity, Sure Hands, Thick SkullGPAS85k
0 - 1Dwarf Blitzer533+4+10+Animosity, Thick Skull, BlockGSAP80k
0 - 1Dwarf Troll Slayer534+0+9+Animosity, Block, Dauntless, Thick Skull, FrenzyGSA95k
0 - 1Dwarf Deathroller475+0+11+Animosity, Loner (5+), Mighty Blow (+1), Break Tackle, Dirty Player (+2), Secret Weapon, Juggernaut, No Hands, Stand FirmSGA160k
0 - 1High Elf Lineman632+4+9+AnimosityGASP70k
0 - 1High Elf Thrower632+2+9+Animosity, Pass, Cloud Burster, Safe PassGAPS100k
0 - 1High Elf Catcher832+5+8+Animosity, CatchGAS90k
0 - 1High Elf Blitzer732+4+9+Animosity, BlockGASP100k
0 - 1Amazon Linewoman633+4+8+Animosity, DodgeGAS50k
0 - 1Amazon Thrower633+3+8+Animosity, Dodge, Pass, On the Ball, Safe PassGPAS80k
0 - 1Norse Lineman633+4+8+Animosity, Block, Drunkard, Thick SkullGAS50k
0 - 1Norse Berserker633+5+8+Animosity, Block, Frenzy, Jump UpGSA90k
0 - 1Norse Ulfwerener644+0+9+Animosity, FrenzyGSA105k
0 - 1Halfling523+4+7+Stunty, Right Stuff, Animosity, DodgeAGS30k
0 - 1Norse Yhetee555+0+9+Animosity, Loner (4+), Claws, Unchannelled Fury, Frenzy, Disturbing PresenceSGA140k
0 - 1Altern Forest Treeman265+5+11+Animosity, Loner (4+), Mighty Blow (+1), Throw Team-mate, Strong Arm, Stand Firm, Thick Skull, Take Root, Timmm-ber!SGAP120k
0 - 1Halfling Hefty523+3+8+Animosity, Dodge, Fend, StuntyAPGS50k
0 - 1Halfling Catcher523+5+7+Animosity, Catch, Dodge, Right Stuff, Sprint, StuntyAGS55k
0 - 1Norse Valkyrie733+3+8+Catch, Dauntless, Strip Ball, Pass, AnimosityGAPS95k
0 - 1Norse Beer Boar513+-6+Dodge, No Hands, Stunty, Titchy, Pick-me-up, AnimosityA20k
0 - 1Imperial Retainer Lineman634+4+8+Fend, AnimosityGAS50k
0 - 1Imperial Thrower633+3+9+Pass, Running Pass, AnimosityGPAS75k
0 - 1Imperial Bodyguard633+5+9+Stand Firm, Wrestle, AnimosityGSA90k
0 - 1Imperial Noble Blitzer733+4+9+Block, Catch, AnimosityGASP105k
0 - 1Amazon Piranha Blitzer733+5+8+Dodge, Jump Up, Hit and Run, AnimosityGAS90k
0 - 1Amazon Blocker643+5+9+Dodge, Defensive, AnimosityGSA110k
Re-Rolls70kTier
Special RulesOld World ClassicApothecaryYes
Notes: YOU MUST FOLLOW THIS RULE WHEN PLAYING WITH TILEA - During roster creation you may spend up to 500K on players from the Allied Teams. No duplicate players types may be bought (e,g, you cannot have more than 1 Dwarf Blocker, or 1 High Elf blitzer etc..).

Tomb Kings

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skeleton Lineman534+6+8+Regeneration, Thick SkullGAS40k
0 - 2Anointed Thrower634+3+8+Pass, Regeneration, Sure Hands, Thick SkullGPA70k
0 - 2Anointed Blitzer634+6+9+Block, Regeneration, Thick SkullGSAP90k
0 - 4Tomb Guardian455+0+10+Decay, RegenerationSGA100k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Khemri, one of the three "undead" teams, are the single strongest team of all, with up to four mighty Tomb Guardians. However, they are also the clumsiest team, and rely on cheap players to make up for generally poor mobility and armour.

Treemen

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Spite613+5+7+Dodge, Titchy, Stunty, Side Step, Right StuffAGS20k
0 - 6Treeman265+5+11+Strong Arm, Mighty Blow (+1), Take Root, Stand Firm, Thick Skull, Throw Team-mate, Timmm-ber!SGAP120k
Re-Rolls70kTier
Special RulesOld World ClassicApothecaryYes
Notes: Difficulty: HARD
Treemen have one game plan, stand still and hit stuff. The Spites try and score, if they can live that long.

Troll

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 6Snotling513+5+6+Dodge, Titchy, Right Stuff, Stunty, Side Step, SwarmingAG15k
0 - 2Troll455+5+10+Always Hungry, Regeneration, Really Stupid, Mighty Blow (+1), Throw Team-mate, Projectile VomitSGAP115k
0 - 2Stone Troll455+5+11+Always Hungry, Really Stupid, Regeneration, Mighty Blow (+1), Throw Team-mate, Iron Hard Skin, Projectile VomitSGAP135k
0 - 16Goblin623+4+8+Dodge, Stunty, Right StuffAGSP40k
0 - 2River Troll455+5+10+Always Hungry, Really Stupid, Mighty Blow (+1), Throw Team-mate, Regeneration, Disturbing Presence, Foul Appearance, Projectile VomitSGAP125k
Re-Rolls70kTier
Special RulesBadlands Brawl, Bribery and CorruptionApothecaryYes
Notes: Difficulty: VERY HARD
Snotling teams are the laughing stock of the Old World. They have the weakest players and the stupidest players in the game. Though the Snotling Pump Wagon does some real damage while its on the pitch.

Tzeentch

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Familiar613+5+7+Titchy, Stunty, Foul Appearance, Right Stuff, DodgeAMG30k
0 - 4Tzaangor633+3+9+Horns, Extra Arms, Big HandGSPMA80k
0 - 4Tzeentch Warrior543+4+10+Hypnotic Gaze, Extra ArmsGSMAP120k
0 - 1Changeling455+6+10+Loner (4+), Always Hungry, Pro, Mighty Blow (+1), Really Stupid, Regeneration, Throw Team-mate, Projectile VomitSMGAP130k
Re-Rolls70kTier
Special RulesFavoured of...ApothecaryYes
Notes: Difficulty: HARD
NB - The Changeling is currently stuck in 1 form. His Troll form. One day he will transform as he should but for now he is troll shaped

Undead Pirates

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Zombie434+6+9+RegenerationGAS40k
0 - 2Skeleton Pirate534+6+8+Thick Skull, Jump Up, Regeneration, StabGAS80k
0 - 2Syreen733+3+9+Disturbing Presence, Foul Appearance, Leap, Side Step, ShadowingGASP110k
0 - 2Animated Hunk455+0+10+Bone Head, Loner (4+), Regeneration, Thick Skull, Mighty Blow (+1)SGAP130k
0 - 1Vampire Lord652+3+9+Regeneration, Hypnotic Gaze, Animal SavageryGASP160k
Re-Rolls70kTier
Special RulesSylvanian Spotlight, Masters of UndeathApothecaryNo
Notes: Difficulty: MEDIUM
Undead Pirates are heavily reliant on the performance of their powerful Vampire Lord and Zombie Ogres. The rest of the team is fairly slow and weak, but act as good fodder.

Underworld Denizens

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Underworld Goblin Lineman623+4+8+Dodge, Right Stuff, StuntyAMGS40k
0 - 6Underworld Snotlings513+5+6+Dodge, Right Stuff, Side Step, Stunty, Swarming, TitchyAMG15k
0 - 3Skaven Clanrat733+4+8+Animosity (37837||Goblin Lineman)GMAS50k
0 - 1Skaven Thrower733+2+8+Animosity (37837||Goblin Lineman), Pass, Sure HandsGPMAS85k
0 - 1Gutter Runner922+4+8+Dodge, Animosity (37837||Goblin Lineman)GAMSP85k
0 - 1Skaven Blitzer733+5+9+Animosity (37837||Goblin Lineman), BlockGSMAP90k
0 - 1Underworld Troll455+5+10+Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mateSMGAP115k
0 - 1Mutant Rat Ogre654+0+9+Animal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile TailSMGA150k
Re-Rolls70kTier
Special RulesUnderworld Challenge, Bribery and CorruptionApothecaryYes
Notes: Underworld are an uneasy alliance of goblins and skaven. The Goblins and Warpstone Troll clog up the field and provide cover for the rat-men, who zip about and win the game. The team gets Mutation skills, which works strongly to their advantage.

Valkyrie

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Linewomen633+4+8+BlockGAS50k
0 - 2Thrower633+2+8+Block, PassGPAS70k
0 - 2Catcher633+5+8+Block, CatchGAS70k
0 - 4Blitzer633+5+8+Block, Jump Up, FrenzyGSA90k
0 - 1Ogress554+5+10+Loner (4+), Mighty Blow (+1), Throw Team-mate, Thick Skull, Bone HeadSGA140k
0 - 1Minotaur554+6+9+Loner (4+), Unchannelled Fury, Thick Skull, Frenzy, Mighty Blow (+1), HornsSGA150k
0 - 1Stone Troll455+5+11+Loner (4+), Really Stupid, Throw Team-mate, Always Hungry, Mighty Blow (+1), Regeneration, Iron Hard SkinSGAP135k
0 - 1Yhetee554+6+9+Loner (4+), Unchannelled Fury, Claws, Frenzy, Disturbing PresenceSGA140k
Re-Rolls60kTier
Special RulesLustrian Superleague, Old World ClassicApothecaryYes
Notes: DIFFICULTY: EASY - Valkries start off with a great selection of core skills but life does get more difficult for them when playing higher TV. Developing a Passing game plan can help, so stay versatile.

Vampire

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Thrall Lineman633+4+8+GAS40k
0 - 2Vampire Runner832+4+8+Bloodlust (2+), Hypnotic Gaze, RegenerationGAPS100k
0 - 2Vampire Thrower642+2+9+Bloodlust (2+), Hypnotic Gaze, Pass, RegenerationGAPS110k
0 - 2Vampire Blitzer642+5+9+Bloodlust (3+), Hypnotic Gaze, Juggernaut, RegenerationGAS110k
0 - 1Vargheist554+-10+Bloodlust (3+), Claws, Frenzy, Loner (4+), RegenerationSAG150k
Re-Rolls60kTier
Special RulesSylvanian SpotlightApothecaryYes
Notes: Vampires are powerful, nimble, and blessed with a special hypnotizing power. However, they are hungry creatures and sometimes attack the Thralls that support them! It's a good thing the Thralls are cheap and versatile.

Von Carstein

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Thrall633+5+8+GAS40k
0 - 4Von Carstein Vampire642+3+9+Animal Savagery, Pro, Hypnotic Gaze, RegenerationGASP120k
Re-Rolls70kTier
Special RulesSylvanian Spotlight, Masters of UndeathApothecaryNo
Notes: Difficulty: MEDIUM
Von Carstein Vampires strive for perfection, they are the best of the best all rounders in the Vampire kingdoms.

Were

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Werecat722+3+8+Jump UpGASP50k
0 - 4Werewolf833+4+9+Claws, Frenzy, RegenerationGASP125k
0 - 2Werebear455+0+9+Really Stupid, Mighty Blow (+1), Grab, Thick SkullSGA110k
Re-Rolls60kTier
Special RulesSylvanian SpotlightApothecaryYes
Notes: Difficulty: HARD
Very fast, very versatile, potentially a very strong team, but lacking in basic skills at the start will make their early life very tough.

Witch Elf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Priestess632+5+8+GASP60k
0 - 6Witch Elf732+5+8+Dodge, Frenzy, Jump UpGASP110k
0 - 2Death Hag732+3+8+Pick-me-up, Safe Pair of Hands, FrenzyGAPS100k
Re-Rolls50kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: Difficulty: EASY - Witch Elf teams are as you would expect a handful, the more Witch Elves you take the more planning is needed to cope with all the Frenzy, can you handle 8?

Witch Hunter

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Zealot633+4+8+GAS40k
0 - 4Flagellant634+0+8+Frenzy, Thick Skull, DefensiveGSA50k
0 - 2Warrior Priest633+4+10+Fend, Block, DauntlessGSA105k
0 - 2Witch Hunter733+3+9+Stab, BlockGASP95k
0 - 1Sigmar's Anvil373+0+8+Secret Weapon, Ball & Chain, No HandsSGA70k
Re-Rolls60kTier
Special RulesLustrian SuperleagueApothecaryYes
Notes: Difficulty: Easy
A good versatile team, capable of bashing and some good running potential.

Wood Elf

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 12Wood Elf Lineman732+4+8+GAS70k
0 - 2Thrower732+2+8+PassGAPS95k
0 - 4Catcher822+4+8+Catch, DodgeGASP90k
0 - 2Wardancer832+4+8+Block, Dodge, LeapGASP125k
0 - 1Loren Forest Treeman265+5+11+Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mateSGA120k
Re-Rolls50kTier
Special RulesElven Kingdoms LeagueApothecaryYes
Notes: Wood Elves are probably the most acrobatic teams, with Linemen as fast as Skaven and nimble like the elves they are. They feature possibly the best player position in the game, the leaping, dodging, blitzing Wardancer!

Zandri

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Skeleton Slaves534+6+8+Thick Skull, Regeneration, Jump UpGAS50k
0 - 2Throw-Ra Slave634+3+8+Regeneration, Sure Hands, Jump Up, Pass, Thick SkullGPAS80k
0 - 2Catch-Ra723+6+8+Regeneration, Catch, Nerves of Steel, Dodge, Thick SkullGAS90k
0 - 2Skeleton Pirate534+0+8+Jump Up, Regeneration, Thick Skull, StabGAS80k
0 - 2Tomb Guardian Ancient355+0+10+Regeneration, Mighty Blow (+1), Jump UpGSA130k
Re-Rolls70kTier
Special RulesSylvanian SpotlightApothecaryNo
Notes: Difficulty: MEDIUM
Zandri are an unrelenting force that conjure up images of Jason and the Argonauts. The skeletal hordes will not lay down, they are powerful and unrelenting and unlike other Khmeri teams have a touch of finesse.

Zoat

PositionalMASTAGPAAVSkillsNormalDoublePrice
0 - 16Zoat Juven634+4+9+Sure FeetGASP50k
0 - 4Zoat555+5+9+Sure Feet, BrawlerSGA110k
Re-Rolls70kTier
Special RulesLustrian SuperleagueApothecaryYes
Notes: Difficulty: MEDIUM
Zoats are fairly fast and reliable on their feet. They are tough and strong, but lack of core skills and any ball handling gives them a big weakness.