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Calthor
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ERPL - Blog #1
Ever since I know that Christer will be implementing custom rosters for [L], an idea has been growing in my head - or festering, if you will. It's the idea for a league that uses custom rosters and the other new features that [L] will have that makes for a league with many more races to play with as well as other special ingredients.
I'm thinking of a random monthly inter-match event, raising the specific dead for Undead teams (zombifying a skaven lineman would yield a faster, but more vulnerable zombie) and things like that.

There is a lot of work involved for getting this right. I want it to be fun, intense and RP-immersive, but not silly. To help myself in getting it all right as well as to create some enthusiasm for possible future players of the league, I am going to write a blog now and then so that you can see what you can expect and possibly even influence it.

I might as well start right now! Here is how the league - called Extensive RolePlaying League, or ERPL, is structured.

A season will consist of three parts.
- Regional Games
- Inter-Regional Games
- Global Tournament(s)

There will be four regions.

The Old World: featuring teams who are based in the Old World, such as The Human Empire, Bretonnia, Dogs Of War, Dwarf, Kizlev, Halfling and Wood Elf.

The Orient: featuring teams from the east of the Old World, such as Orc, Ogre, Hobgoblin, Skaven - Eshin, Cathay, The Kingdoms of Ind and Nipponese.

The Northern Wastes: featuring teams from the north of the Old World, such as Chaos Beastman, Chaos Pact, Chaos - Khorne, Chaos - Slaanesh, Chaos - Nurgle, Chaos - Tzeentch, Dark Elf and Snotling.

The Southlands and the New World: featuring teams from the remaining parts of the world, such as Lizardmen, Slann, Araby - Holy, Araby - Unholy, Khemri, Forest Goblin, Skaven - Pestilens, Vampire - Sartosa and Vampire - Strigoi.

(Yeah, those are a lot of new teams. Some are quite similar to old ones though. The Vampire team, for example, has simply been subdivided to allow small differences for the different bloodlines. I hope that sounds fun for you. If not, then, well... Don't bother with the league...)

In the first part of the season, each region plays its own games to determine the pecking order in each region. Possibly these games will also determine promotion and demotion, if there enough players in the league. It is much like it is in established leagues like WIL.
In the second part of the season, each team from each region will play three more games: one against each other region. These games will determine which region is most powerful that season.
In the third part of the season, a big tournament or multiple smaller tournaments will be held. What happens here will change every season, although there might be similarities to former seasons. There might be multiple smaller open tournaments, a few invitationals, or a big tournament.

Interested and excited yet? I certainly hope so, I wouldn't want this to be a tiny league of a few weirdos like me! Anyway, keep an eye open for my blogs as I unveil my plans. I don't know how regular these blogs will become. Perhaps not regular at all, or perhaps you can expect a weekly blog.

Oh, if you're interested in helping out, I am open to that too: I could use two or three assistants/co-managers when the time comes!
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Comments
Posted by studmandudebro on 2010-11-25 20:09:44
I think its little wide in scope. It would require a ton of players and if people go inactive or games get backlogged (they will) it would fall apart.

What about trying each region of teams as separate running seasons. That way it will work with a smaller group of more active players, and then the inter-region play could be after that (work it out so no one is matched up against their other teams) and finally the final tournament at the end.

This also eliminates coach skill as a variable for determining the strongest region!
Posted by Ancre on 2010-11-25 22:49:00
It's an interesting project, and I'm in the possible future players of that league (even if I do not have much time left on my hands now).

Studman is right by saying that you should not run four regions at once, and you'd better do four seasons or something. In general : start small. Too big, and you will not have sufficient players at all to play the many options you invented and intended to run. It's not the coaches' numbers that adjust to the size of the group, but the size of the group that should adjust to the number of coaches in it.
Posted by Calthor on 2010-11-26 07:42:32
Actually, the minimum, as I see it, would be 16 players - four x four. That shouldn't be too much to hope for, I think.
Posted by Hogshine on 2010-11-26 11:57:00
This sounds like an awesome idea! We'll have to see if I"m playing more when you start looking for applicants... :D
Posted by Frankenstein on 2010-11-26 14:46:39
Sounds interesting. For the Old World League I would suggest a ban of big guys (except for flings, perhaps) and the following Empire roster:

0-2 Blitzers
0-2 Throwers
0-4 Catchers
0-4 Blockers 5-3-2-9 Block G/S (A/P) 80k
0-16 Linemen
Posted by Hero164 on 2010-11-27 14:00:00
Empire should have a steamtank with the same stats as a deathroller.
Posted by X_Sniper on 2010-11-29 03:19:53
Sounds like a sweet idea, if you make it i'm in! my friends probably would enjoy this too.