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ABOUT THE TOURNAMENT |
ThrudBall is a charity Blood Bowl event which is held in Swindon in the Uk, each year. In the run up to this event, we will hold two Fumbbl NAF events: one tournament in the EU evening times, and one tournament to play at North-American evening times. Both tournaments will be for individual coaches, it is not a squad event. It will be Swiss pairing for these tournaments. Both events will start on Monday the 17th of June and will feature a total of six matches over six weeks. We are suggesting a £5 or similar donation for taking part in this event. https://www.thrudball.com/home Donate via PayPal to thrudballpayments@gmail.com Put "Road to Thrud" as the reference Tournament admins: neilwat • Stimme • Nightbird • Valen |
The deadline for submitting rosters is 14th June. |
CREATING AND APPLYING A TEAM ROSTER |
Before you create your team on Fumbbl, we highly suggest that you use an Excel sheet or one of the online helpers to create your team and make sure it adds up to the total amount. You can download a WC-specific Excel roster here. Find additional roster making tools on the NAF site. Once you have decided on your setup, generate a new team following all of the subsequent steps (do not reuse an existing team!): 1. Create a new team using this link and choose your race and team name. Please add your time zone identifier in brackets, at the beginning of your team name, E.g. [EU] Cherryville Croakers or [NA] Cherryville Croakers 2. On the team page, there is no need to change ‘Progression’ from ‘Standard’ to ‘None’. 3. Buy all of your players, re-rolls, etc. and click ‘submit for approval’. 4. On the following screen, select your skills. 5. When ‘Save’ is pressed to confirm your skill choices, there is no pop-up or conformation screen. You can check if your skills have saved correctly by navigating away from the screen and then checking ‘Team Options’ on your team page. You must select all skills before the start of the tournament and may not change them later. 6. Please link your FUmbbl account to your NAF account. This can be done by following the links under your name on your home page. If you are not a NAF member, then please write "Non NAF" in your bio. It would also help if NAF coaches record their NAF nick and NAF number in the team bio section following team creation. This will help us in the future recording and ranking of online games. 7. Inducement(s) you wish to use should be left out of your team creation process and listed in the team bio. Inducements have to be announced before start of the tournament and may not be changed in-between matches! e.g.: at the beginning of a tournament match, select only your announced inducements, as you would normally by spending your remaining treasury as petty cash. 8. Navigate to the tournament team site and use the button at the bottom at the page to apply your team. Please view Strider’s youtube video if you need more details how to create a team. |
RULES SUMMARY |
• BB2020 ruleset with Slann • Resurrection-style • Weekly rounds • 6 rounds total |
TEAM BUILDING |
Budgets for teams varies by tier to be used for standard team building and inducements. A minimum of 11 players and a maximum of 16 are to be rostered. • 0-8 Re-Rolls • Assistant coaches • Cheerleaders • 0-1 Apothecary • 0-6 Dedicated Fans The following inducements are available: • Bloodweiser Kegs 0-2 • Bribes 0-3 • Wandering Apothecaries 0-2 • Mortuary Assistant 0-1 • Plague Doctor 0-1 • Riotous Rookies 0-1 • Biased Ref 0-1 • Halfling Master Chef 0-1 • Weather Mage 0-1 • Josef Bugman 0-1 Star Player notes: Several very special Star Players have come to play with Thrud this year. The teams for which each Star Player will consent to play can be found in the page linked below. https://www.thrudball.com/rules/thrudball-star-players • No other stars, including stars found in any official rules, are permitted. • Star Players can only be induced after 11 Players have already been rostered. Stats on the star players can be found linked below: https://www.thrudball.com/rules/thrudball-star-players All inducements must be announced in the “team bio” at the team’s creation and may not change between rounds |
ADDITIONAL SKILLS |
Tier 1 Amazon Dark Elf, Dwarf, Orc, Shambling Undead, Underworld • 1150 TV • 100TV spending cash • No skill stacking • No secondary skills • Up to 1 star player • No stat increases Tier 2 Lizardmen, Norse, Skaven, Vampire, Wood Elves • 1160 TV • 120TV spending cash • No skill stacking • No secondary skills • Up to 1 star player • No stat increases Tier 3 Chaos Dwarf, Human, Necromantic Horror, Slann • 1170 TV • 140TV spending cash • Can skill stack on 1 player • Maximun of 1 secondary skill • Up to 1 star player • +AV, +PA, +MA on maximun of one player Tier 4 Elven Union, Khorne, Imperial Nobility, Tomb Kings • 1180 TV • 160TV spending cash • Can skill stack on 1 player • Maximun of 2 secondary skills • Up to 1 star player • +AV, +PA, +MA, +AG on maximun of one player Tier 5 Black Orc, Chaos Renegade, High Elf, Old World Alliance • 1180 TV • 170TV spending cash • Can skill stack on 2 players • Maximun of 2 secondary skills • Up to 1 star player • +AV, +PA, +MA, +AG on maximun of one player Tier 6 Chaos Chosen, Nurgle, Snotlings, Gnomes • 1190 TV • 180TV spending cash • Can skill stack on 3 players • Maximun of 2 secondary skills • Up to 2 star players • any stat, on maximun of one player Tier 7 Goblin, Halfing, Ogre • 1200 TV • 220 TV spending cash • Can skill stack on any numbers of players • Any number of seconadaries • Up to 2 star players • Up to 2 players can have any stat increase, but they must be different stats Spending Cash Teams are then able to develop their team by hiring players, inducements, stars and skills. They can use their Available TV to buy everything except skills. Their Spending Cash is then an additional amount of cash, which can be spent on skills or stat improvements, or used to buy additional players or inducements. A coach may not spend any more TV on skills than they have Spending Cash, e.g. a Tier 1 team can spend a maximum of 100TV on skills, which comes to 5 primary skills. The total TV of a team will therefore be their Available TV + their Spending Cash. Adding skills You can use your Spending Cash to improve your players by buying them skills and/or, if permitted by your tier, stat increases. If you want to add stats, then add it to the team bio. Detail which player, which stat and the cost. Primary = 20k Secondary = 30k +AV, +MA and +PA = 30k +AG = 40k +ST = 50k The table above will tell you whether your chosen race is permitted to give players secondary skills, stack skills, and/or improve a stat. ‘Stacking’ is where a single player is given more than one improvement. At least one of these improvements must be a primary skill. No player may be given more than two additional skills as improvements. Players with stacked skills may also be given a stat improvement - this means that in this case an individual player may have up to three improvements. However, in this case, both of the additional skills which they have been given must be primary skills. Giving a stat improvement to a player with one additional skill counts as stacking. If a team is permitted to 'stack' skills, this means that they may give a player or players up to two additional skills, and if permitted by tier, one stat improvement. If two skills are added, at least one of these skills must be a primary skill. Certain stacking combos Thrud’s greatest enemy the Black Currant has used his hordes of warriors to terrify coaching staff across the land, making it harder for them to teach certain combinations of skills. For that reason, if certain pairs of skills are taken as additional skills for a player, 50TV will be required, on top of the normal costs for the skills. This cost comes from Spending Cash. These pairs are: Tackle and Mighty Blow Sneaky Git and Dirty Player If a player already has one of the skills in the combinations above, they are able to take the remaining skill without paying the additional 50TV. Examples can be found on the link below https://www.thrudball.com/rules/team-building In the tabletop event, the following will happen... Necromancers can resurrect a single killed opponent to use as a zombie who will play for the team for that game only. After the game, the team loses any player gained during the game. The same applies to Plague Ridden and Nurgle teams. However on the online event, these rules will follow how it is normally carried out on Fumbbl. |
SCORING |
• 2 points per coach win • 1 point per coach draw • 0 points per loss or concession • 0 points for both coaches if there is no evidence of communication and the game is not completed by the deadline Tiebreakers are as follows: 1) NET TDs + NET CAS 2) Most touchdowns |
CONCESSIONS |
• No concessions are allowed during a match. Penalty may be exclusion from the tournament and no registration accepted for the next NAF event. The reasoning here is that touchdowns and casulties can be important tiebreakers, so play on to the best of your ability, whatever in game things happen. • If a coach misses their match on an agreeded time without warning, a concession will likely be applied if another appropriate time to play can’t be found. • If the opponents are unable to schedule a match, the organizers will make a judgement call and decide the winner of the match or a draw might be given. • If two coaches end up not playing their round within schedule without informing the admins a concession will be given to both coaches. • Everyone is counting on you to play the 6 rounds regardless of your performance. Dropping without a proper cause will result in denying your registration for the next NAF Online event. |
TOURNAMENT SCHEDULE |
Each round will start at 0:01 Monday morning server time and end at 23:59 Sunday night server time. If you games are sceduled for later on a Sunday then please invite Stimme and neilwat to the messages. Team registration: by end of Friday 14th Jun 1st Round: 17th - 23rd June 2nd Round: 24th - 30th June 3rd Round: 1st - 7th July 4th Round: 8th - 14th July 5th Round: 15th - 21st July 6th Round: 22nd - 28th July |
OTHER RULES |
• Please endeavour to complete your games. PM your opponent as soon as you can and organise a time to play. • If agreeing a time is proving difficult, PM the tournament admins - include both Neilwat and Stimme - and your opponent. • Games will be forfeited promptly to begin new rounds. • If one player benefits from inducements not listed on the team’s “bio” or irregular use of Timeout with direct influence on the score, a concession might be applied. • Games will count towards NAF ranking as Online NAF games on thenaf.net. Forfeits and games against non NAF members are not recorded. |
FAIRPLAY |
• Be cordial on the chat and pm towards your opponent and audience. Any use of offensive laguage towards your opponent regarding racial, political or religious content might result in exclusion from the tournament and 1 year ban from NAF events. • Use wisdom and good faith when agreeing a match with your opponent. • We recommend avoiding Timeouts. However, if you use it, you are not allowed to do it without a first “transgression” and consequent first warning on the chat. Ex: my opponent exceeds the time one turn, I warn him I’ll timeout next time. You can only use a timeout if the other opponent is playing their turn, if they give an indication that they need 5 minutes or similar to deal with a real life event then they can’t be timed out for this. |
NAF RANKING AND NAF MEMBERSHIP |
• All games between NAF members are recorded on the NAF homepage and will be used to calculate the NAF online rankings. • Even though a NAF membership is not mandatory, we highly encourage you to join the NAF: https://www.thenaf.net/about-the-naf/join-the-naf/ o The cost is £5, 5 Euros or 5 dollars in person, or $10 by Paypal online. For this you get your NAF name registered for rankings purposes and this lasts forever. o Tracking your online rankings and enabling your opponents to play for their ranking is solid fun. o You get goodies every time you renew your membership |