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Amber Brotherhood: Ghur-Lore of Beasts (Brown) Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-16 | Beastman | 60000 | 6 | 3 | 3 | 9 | Horns | G M S | A P | |
Re-roll counter: 50000 gold pieces each | ||||||||||
Ghur is the coalescence of bestial spirit, the predator and the prey. It flows around the wild, untamed places, unchecked and free where the touch of civilization has not yet been felt. It is a savage wind, as unreasoning as it is devoid of malice. Amber wizards are often called 'shamans' and are ra |