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Middenheim Marauders Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-1 | Withergrasp Doubledrool | 150000 | 7 | 3 | 3 | 8 | Block, Catch, Extra Arms, Pass Block, Prehensile Tail, Tackle, Tentacles, Thick Skull, Two Heads | G S M | A P | |
0-1 | 'Big' Gunn Schonn | 140000 | 8 | 3 | 4 | 7 | Catch, Dodge, Nerves Of Steel, Thick Skull | G A | S P | |
0-1 | Uthar 'The Arch Maimer' Hagg | 130000 | 5 | 4 | 3 | 9 | Block, Grab, Mighty Blow | G S | A P | |
0-1 | Minotaur | 125000 | 5 | 5 | 2 | 8 | Always Hungry, Frenzy, Horns, Loner, Mighty Blow, Throw Team-Mate, Wild Animal | S | G A P M | |
0-1 | Stanwel 'The Spike' Dewitt | 100000 | 6 | 3 | 3 | 8 | Block, Pass, Sure Feet, Sure Hands, Tackle | G P | A S | |
0-4 | Blitzer | 90000 | 7 | 3 | 3 | 8 | Block | G S | A P | |
0-2 | Blocker | 80000 | 4 | 4 | 2 | 9 | G S | A P | ||
0-2 | Thrower | 70000 | 6 | 3 | 3 | 8 | Pass, Sure Hands | G P | A S | |
0-1 | Kicker | 60000 | 6 | 3 | 3 | 8 | Kick | G | A S P | |
0-16 | Lineman | 50000 | 6 | 3 | 3 | 8 | G | A S P | ||
Re-roll counter: 50000 gold pieces each | ||||||||||
Middenheim Marauders are the great city of Middenheim's first and foremost team, and the city is very proud of them. Like most Blood Bowl teams they suffered greatly after the crash of the NAF, and due to a shortage of gold the franchise split into 2. Middenheim Marauders elected to stay as they wer |