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Zandri: Nagash Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-1 | Priest of Nagash | 130000 | 6 | 3 | 3 | 7 | Big Hand, Jump Up, Pass, Regeneration, Sure Hands | G A P | S | |
0-2 | Tomb Guardian Ancient | 130000 | 3 | 5 | 1 | 9 | Jump Up, Mighty Blow, Regeneration | G S | A P | |
0-2 | Catch-Ra | 90000 | 7 | 2 | 3 | 7 | Catch, Dodge, Nerves Of Steel, Regeneration | G A | S P | |
0-2 | Acolyte of Nagash | 80000 | 5 | 3 | 2 | 8 | Jump Up, Regeneration, Side Step, Thick Skull | G A | S P | |
0-2 | Skeleton Pirate | 80000 | 5 | 3 | 2 | 7 | Jump Up, Regeneration, Stab, Thick Skull | G | A S P | |
0-1 | Throw-Ra Slave | 80000 | 6 | 3 | 2 | 7 | Jump Up, Pass, Regeneration, Sure Hands | G P | A S | |
0-16 | Skeleton Slave | 50000 | 5 | 3 | 2 | 7 | Jump Up, Regeneration, Thick Skull | G | A S P | |
0-0 | Dust Goblin Merc | 30000 | 5 | 2 | 2 | 6 | Dodge, Regeneration, Right Stuff, Stunty | A | G S P | |
Re-roll counter: 70000 gold pieces each | ||||||||||
Zandri are an unrelenting force that conjure up images of Jason and the Argonauts. The skeletal hordes will not lay down, they are powerful and unrelenting and unlike other Khemri teams have a touch of finesse. |