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Horrors of Tzeentch Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-2 | Big Guy509, 2947
510, 2947 | Firewyrm | 110000 | 4 | 5 | 4 | 8 | Bombardier, Foul Appearance, Loner, No Hands, Regeneration, Safe Throw, Wild Animal | A S M | G P |
0-2 | 511, 2948
512, 2948 | Flamer | 80000 | 6 | 3 | 3 | 7 | Bombardier, Leap, No Hands, Regeneration, Safe Throw, Sprint, Very Long Legs | A | G S P |
0-2 | 513, 2949
514, 2949 | Greater Horror | 75000 | 5 | 2 | 3 | 7 | Dodge, Regeneration, Throw Team-Mate | G A M | S P |
0-16 | 515, 2950
516, 2950 517, 2950 518, 2950 519, 2950 520, 2950 | Horror | 50000 | 4 | 2 | 3 | 7 | Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate | A M | G S P |
Re-roll counter: 50000 gold pieces each | ||||||||||
"Horrors are able to launch each other about the pitch creating a truly unique play style. Flamers and Firewyrms generate magic fire, and being stronger than most Stunty players, make frightening blitzers, though their lack of hands limits their versatility on offense." |