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Horrors of Tzeentch Teams
QtyTitleCostMASTAGAVSkills & TraitsNormalDoubles
0-2Big Guy Firewyrm1100004549Bombardier, Cloud Burster, Foul Appearance, Loner, No Hands, Regeneration, Unchannelled FuryA M SG
0-1  Screamer of Tzeentch1100008328Frenzy, Horns, Juggernaut, Loner, No Hands, Regeneration, Unchannelled FuryG M SA
0-2  Greater Horror of Tzeentch750005238Dodge, Kick Team-mate, RegenerationA G MP S
0-2  Flamer650007329Bombardier, No Hands, Regeneration, Secret WeaponAG P S
0-16  Horror of Tzeentch500004238Dodge, Jump Up, Kick Team-mate, Regeneration, Right Stuff, StuntyA MG P S

Re-roll counter: 50000 gold pieces each

Horrors are able to launch each other about the pitch creating a truly unique play style. Flamers and Firewyrms generate magic fire, and being stronger than most Stunty players, make frightening blitzers, though their lack of hands limits their versatility on offense.