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Cult of Madness Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-1 | Big Guy | Chaos | 220000 | 5 | 6 | 6 | 10 | Bloodlust, Iron Hard Skin, Juggernaut, Loner, Mighty Blow, Pro, Regeneration, Stand Firm, Unchannelled Fury | M S | A G |
0-1 | Big Guy | Dragon | 150000 | 5 | 5 | 4 | 10 | Animal Savagery, Claws, Frenzy, Grab, Loner, Projectile Vomit | M S | A G |
0-4 | Demon Marauder | 90000 | 5 | 3 | 4 | 9 | Dauntless, Frenzy, Iron Hard Skin | G S | A M | |
0-2 | Infernal | 90000 | 7 | 3 | 3 | 10 | Block, Bloodlust, Claws, Strip Ball | A G M | P S | |
0-16 | Cultist | 60000 | 6 | 3 | 3 | 9 | Jump Up | G | A M S | |
Re-roll counter: 60000 gold pieces each | ||||||||||
Raised from the eyes of Chaos itself, the Cult of Madness dominate the pitch with almost all the players having access to Mutation skills, having early Claws and Frenzy. The Cultists have Jump Up making them ferocious opponents. |