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Quar Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-1 | Quar Trench Digger | 100000 | 4 | 4 | 4 | 9 | Arm Bar, Guard | S | G | |
0-3 | Quar Blitzer | 95000 | 5 | 3 | 3 | 9 | Arm Bar, Block | G S | A | |
0-3 | Quar Catcher | 75000 | 7 | 3 | 3 | 7 | Catch, Dump-off, Nerves of Steel | A | G S | |
0-2 | Quar Pathfinder | 75000 | 6 | 2 | 3 | 7 | Dodge, Hit and Run, Side Step | A G | S | |
0-2 | Quar Thrower | 65000 | 5 | 3 | 3 | 8 | Cloud Burster, Dump-off | G P | A S | |
0-16 | Quar Lineman | 50000 | 5 | 3 | 3 | 8 | Arm Bar, Defensive, Tackle | A G P S | ||
Re-roll counter: 40000 gold pieces each | ||||||||||
Quars, while being rather slow, benefit from both positionals that excel at their job and overall good quality for their price. They thrive from opponents mistakes with their basic HtH skills, giving a majority of them have access to arm bar. The Trench digger will help build a way the pathfinders w |