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Passing Pact
Retired [R] Chaos Renegade

Everyoone was thinking it, I'm just saying it; why the hell do Chaos Pact have passing access? Just for leader, really? No, I propose a different reason. I say that pact were meant to be the ultimate passing team in later development. With both S and P access it would be trivial to get both accurate and strong arm, meaning that within 2 skills any marauder would be able to do short passes on a 2+. Extra arms along with nerves of steel mean that again within 2 normal skills, any marauder becomes a great receiver. 2 heads makes any marauder in one more skill become able to get away with the ball. Very Long Legs, Extra Arms, Nerves of Steel means that in 3 skills (4 for Pass Block), any marauder becomes a potent pass stopper, snagging the ball on a 4+, and denying safe throw while also being able to do it in tacklezones! Horns, Leap (one double), Very Long Legs and you have a player who can hop into a cage and get a 2d block on the majority of ball carriers, with one more skill tacking on strip ball, tackle or wrestle! Big hand, 2 heads, Extra Arms, Very Long Legs and Leap (last 2 optional) makes a player who can pick the ball up just about anywhere. It's amazing how much this team can do, but no, no, no, no, NO! Everyone just HAS to go Clawpomb and use the passing access for Leader and nothing more. Not anymore they don't. I introduce to you; the Passing Pact.

<b><u>BUILDS</u></b>
PASSER
Singles: Accurate, Pass, Strong Arm, Extra Arms, Sure Hands
Doubles: Non-essential
Stats: +Ag replaces extra arms

RECEIVER
Singles: Nerves of Steel, Extra Arms, Block, Two Heads
Doubles: Dodge, Catch
Stats: +Ag replaces Two Heads, Extra Arms, +St helps keep on feet, +Ma

INTERCEPTOR
Singles: Extra Arms, Very Long Legs, Nerves of Steel, Pass Block, Two Heads
Doubles: Catch, Dodge
Stats: +Ag replaces Two Heads

BLITZER
Singles: Horns, Wrestle, Very Long Legs, Two Heads, Strip Ball/Tackle
Doubles: Leap (essential), Dodge
Stats: +Ag replaces Two Heads, Very Long Legs, +St replaces horns

BALL-GRABBER
Singles: Extra Arms, Big Hand, Two Heads, Sure Hands, Very Long Legs (if leaping)
Doubles: Leap
Stats: +Ag replaces Extra Arms
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Renegade Dark Elf Lineman
6 3 4 8
Animosity
  1 1 0 0 0 0 1/ 70k
(70+0)k
 
2
Renegade Skaven Lineman
7 3 3 7
Animosity
  1 1 0 0 0 0 1/ 50k
(50+0)k
 
3
Renegade Human Lineman
6 3 3 8 m 1 0 0 0 0 0 0/ 50k
(0)k
 
4
Renegade Human Lineman
6 3 3 8 m 1 0 0 0 0 1 5/ 50k
(0)k
 
5
Renegade Human Lineman
6 3 3 8   1 0 0 0 0 0 0/ 50k
(50+0)k
 
6
Renegade Human Lineman
6 3 3 8   1 0 0 0 0 0 0/ 50k
(50+0)k
 
7
Renegade Human Lineman
6 3 3 8   1 0 1 0 0 0 3/ 50k
(50+0)k
 
8
Renegade Human Lineman
6 3 3 8   1 0 0 0 1 0 2/ 50k
(50+0)k
 
9
Renegade Human Lineman
6 3 3 8   1 0 0 0 0 0 0/ 50k
(50+0)k
 
11
Renegade Human Lineman
6 3 3 8   1 0 0 0 0 0 0/ 50k
(50+0)k
 
15
Renegade Goblin
5 2 3 7
Animosity, Dodge, Right Stuff, Stunty
-ma, m 1 0 0 0 0 0 0/ 40k
(0)k
 
16
Troll
4 5 1 9
Always Hungry, Loner, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate
  1 0 0 0 0 0 0/ 110k
(110+0)k
 
17
Journeyman Renegade Human Lineman
6 3 3 8
Loner
  0 0 0 0 0 0 0/ 50k
(50+0)k
 
18
Journeyman Renegade Human Lineman
6 3 3 8
Loner
  0 0 0 0 0 0 0/ 50k
(50+0)k
 
9 players (+3 players missing next game)  
Coach: Enigma179 Re-Rolls (140k): 4  
Race: Chaos Renegade Fan Factor: 1  
Current Team Value: 970k (±100) Assistant Coaches: 0  
Treasury: 0k Cheerleaders: 0  
Team Value: 1110k Apothecary: Yes  

Games Played:1 (0/1/0) |TD Diff:0 (1 - 1) |Cas Diff:-5 (0/1/0 - 2/3/1)
Last Opponent: Cookie Monster Fan Club