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Dawi Zarr Daemondroids

Developed by EvolveToAnarchism. See this thread for more details.


Dawi Zarr Daemondroids

 Qty  Title  Cost  MA  ST  AG  AV  Skills & Traits  Allowed Skills 
 0-8  Stomper  50000  4  2  1  8  Pogo, Take Root  A,S 
 0-8  Psycho  50000  5  2  2  7  Piling On, Dodge, Stunty  A 
 0-4  Whirlwind  50000  5  2  2  7  No Hands, Dodge, Chainsaw  A 


Star Player

 Name  Cost  MA  ST  AG  AV  Skills & Traits 
 Mechataurus  -  5  3  2  2  Iron Man, Sure Feet, Sprint, Horns, Stakes, No Hands 


Re-roll counter: 50000 gold pieces each
Apothecary: Yes
Wizard: Runesmith


FLUFF

We've seen robot roster proposals: generic Sci-Fi stuff with no connection to the "Warhammer Universe". There was talk of playing up the Psyberfantasy element of the BloodBowl? background. Well, I think the Daemondroid concept does a great job of mixing these two elements. If you've seen the latest Hell Canon with its Chaos Dwarf crew, you might have an idea of where I'm heading or at least what inspired me. Dwarves are known for their technological prowess (Gyrocopter, Deathroller, etc.). And the Chaos Dwarves are even more sinister with their inventions (I'll let the old time fluffsters fill you in on some of their mechanical machinations).

When their 2505 proposal to enter into the Stunty Leeg a team made up exclusively of their hobgoblin slaves was rejected because "hobgoblins just aren't stunty, no matter how stunted their brains may be", the stubborn Chaos Dwarves vowed to return in a few years with an offer the Leeg commissioner couldn't refuse. Deep in the volcanic depths of Kal-Garak, they laboured in secrecy. Blue prints were drawn, molten steel was shaped, weapons were crafted, goblin slaves were gathered, daemons were summoned and all were fused into fierce small daemonic engines. Some were purely mechanical beings with the spirits of daemons powering them, while others were crippled goblin slaves given a new life with grafted mechanical and daemonic components but one thing was certain; these new creations "were stunty, no matter how tormented and disfigured". In 2508 the Kal-Garak Stompeders demanded entry into the Stunty Leeg and screams of joy and torment filled the Stunty Leeg Stadiums during their volcanic inaugural season.

UNIQUE

I'm not totally committed to a particular skill set. Just a bunch of ideas that could fit the background and that haven't bee used in the Leeg so far. In no particular order here are a few ideas that seem to fit with the idea of some lumbering, tough, tortured, and vicious daemon engines: 1. Lumbering: No Dodge Take Root Stompers 2. Tough: AV8, but Penalty Rolls should help clear them off the pitch 3. Tortured: Pre-injured (ST 3 & -1 ST= ST 2) 4. Vicious: S Access of Stompers and Piling On Psychos 5. Daemonic: Runesmith simulates 6. Engines/Droids: Whirlwind Chainsaws, Iron Man Star Mechataurus I don't mean to include all of the above, just enough to give the roster an appropriate balanced fluffy feel.

NOVEL

I just love the sound of Chainsaws starting. I did not include any Big Guys (remember the hobgoblin refusal and their obsession with not being turned down because they aren't stunty) but include up to 4 chainsaws. The other mayhemful schtick comes from their background story: the Stompers. Unpredictably speedy daemondroids that can very clunkily leap across the pitch. The Stompers are more background inspired but the main schtick is definitely the 4 Whirlwinds with Chainsaws.


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Last update: January 25, 2008