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Stunty Stars

While many of the top stars from the 'big leagues' enjoy watching the Stunty matches, no self-respecting big name player would be caught dead playing. Not only could the teams not afford most of them, but playing Stunty with all that mayhem just seems far too dangerous. There are though a number of other slightly mad stars available to be hired by the various Stunty Leeg teams.

 Baron von Spivakosky  230000  7  4  3  8  Loner, Dodge, Tackle, Claw, Frenzy, Juggernaut 
 Michal Spivakovsky was the illegitimate son of an egotistical Baron in Stirland. Due to the soft spot the old Baron had for the maid (Michal's mother) he wanted her to stay near the manor, as did Michal. With his proximity to the Baron and his two younger legitimate sons Michal developed a deep jealousy which turned to hate as he grew up in his relatively impoverished upbringing. His dislike became more obvious in the village and eventually one of the shunned workers from the cemetery near the modest home they lived told him he could help him get his rightful inheritance. He introduced him to a store of old, musty books hidden in an impressive crypt and eventually to some dark rituals. Michal's almost feverish hate of his father and increasing interest in the dark rituals which foretold of power attracted the attention of the Changer of Ways. The cemetery worker was one of his devotees and was possessed by the voice of Tzeentch, who gave Michal an offer. If he promised his soul to Tzeentch the Manor would be his. He accepted eagerly, perhaps recklessly. The next day Michal was told by the man to go to the manor and collect his reward. As he entered the manor his brothers were lying bloodied in the doorway. In the next room was the dead Baron..but alas his mother was there too with her hands on a dagger in her stomach. Her face was horribly distorted and it was clear Tzeentch had possessed her and used her as its tool for murder.. With no other heirs Michal would effectively be the Baron but in his grief he fled to the crypt to seek solace in the books. He stayed for night after night while a change slowly come upon him. His flesh withered, his limbs elongated and he felt an unnatural strength, but his intelligent senses, except for rage, were dulled. Bloody murders soon came all too common in the night in the area and the local villages soon became deserted.

Some day weeks later a Count found him in the cemetery and promised him a place where his rage could be unleashed on willing victims. He was taken to the Blood Bowl field and let roam in a match against a local human team. 5 were dead by the end against the frenzied creature! But he loped off back to the crypt after the match where the books of power that he hungered for remained.

Baron von Spivakovsky is a ferocious player but in between games he is very difficult to control so is rarely stopped from going back to the crypts. On occasion he still has strange visions from the Changer of Ways and will surface to find a Tzeentch warrior/servant waiting to lead him to service on the field for his former master. Or a vicious Vampire player who seeks another similar beast to join them. 
 Blarney Bill Bastidge  70000  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Titchy, Fend, Sure Hands, Stab 
 Known for his quick hands and even quicker temper Blarney Bill Bastidge has earned his reputation as one of the best Stunty scorers around that no coach wants on his team. Bill's surly attitude, uncoachability, and the penchant for taking slight at almost anything (which often resorts in a extremely bloody shanking), keeps most coaches far away. But for those desperate few Bill's unquestioned skill keeps him on the pitch for those teams willing to pay the price, in gold and in trips to the apothecary. 
 Bonegnawer  110000  5  4  2  7  Loner, Wild Animal, Frenzy, Prehensile Tail 
 Being the runt of the Rat Ogre litter, Bonegnawer was deemed unsuitable for battle. He was, however, deemed quite suitable for Blood Bowl and is rented out to any Blood Bowl coaches that will pay the price. 
 Chompa & Stompa  270000  4  7  1  9  Loner, Ball & Chain, Mighty Blow, No Hands, Claw 
 Da biggest, da fastest, da meanest squigs in da herd (mainly because they kept eating the herd). 
 Cusimano the Gentle Giant  280000  4  6  1  9  Loner, Thick Skull, Block, Fan Favourite, Grab, Throw Team Mate 
 Doom Diver Catapult   60000  2  2  3  8  Loner, Hail Mary Pass, Pass, Always Hungry, Throw Team-Mate, Secret Weapon (10+), Strong Arm 
 Fumlig da Venomuz Spida  100000  6  2  3  7  Loner, Dodge, Tentacles, Very Long Legs, Foul Appearance, Leap, Piling On 
 Gong the Giant Gorilla  210000  5  5  2  8  Loner, Wild Animal, Mighty Blow, Frenzy, Always Hungry, Throw Team Mate 
 Gong terrorized the jungles of the Southlands until the day he came across a beautiful, fair maiden and his giant gorilla heart melted. The maiden's father was a Blood Bowl agent and saw an opportunity to make some cash. He sought out the finest trainers in the land to teach Gong how to play Blood Bowl. Eventually, Gong stopped eating the trainers and learned how to play the game. Now he terrorizes the pitch like he used to terrorize the jungles, all to please the fair maiden that captured his big, gorilla heart. 
 Igor  110000  4  3  1  8  Loner, Dirty Player, Foul Appearance, Thick Skull, (Thrall), Tackle 
 Karazara The Relentless   135000  8  2  3  7  Loner, Block, Dodge, Jump Up, Shadowing, Side Step, Stunty 
 King Tot  170000  3  4  1  9  Loner, Block, Mighty Blow, Stand Firm, Regeneration, Decay 
 'Tater' Tot Smellyfeet set out to explore the world and sample it's many delicious cuisines. Unfortunately for the poor Halfling, in the land of the Khemri, he ate a bad date and his adventure came to an untimely end. It wasn't the end for 'Tater' Tot, though, as the Khemri necromancers were able to mummify the Halfling and he was reborn to walk the world again. Alas, he was no longer able to eat and had lost his purpose in the world until one day he saw a Blood Bowl match and for the first time in centuries, found something to do. 
 Leeloo Lion Tamer  70000  4  2  2  7  Loner, Dirty Player, Dodge, Frenzy, Stunty, Dauntless (Niggle) 
 Logan  130000  5  3  3  8  Loner, Block, Dauntless, No Hands, Claws, Frenzy, Wild Animal 
 Lorebass  125000  6  3  3  8  Diving Tackle, Kick, Stand Firm, Stunty, Thick Skull 
 Even amongst the ranks of great hideous beasts, wild contraptions and all manner of races, Lorebass is still a quite peculiar sight in the Stunty Leeg. When he steps out onto the pitch he receives equal parts applause and awe. For it is beyond belief to see a Dark Elf of such small stature.

As with all Dark Elves who don’t meet the rigid breeding standards of Naggaroth, he was tossed into the sea, likely on a raiding mission against Ulthuan. How the infant managed to survive the ordeal is of legend and only for the gods to know. But survive he did and the baby was brought to Araby originally. The engraved silver bracelet he bore noted his name as Lorebass and it marked him to be of noble lineage. He was raised by a wealthy merchant family whose caravan travelled the Southlands and occasionally into the Old World. The travels with his adopted family made him strong, wise and worldly.

The best part of travelling for Lorebass was by far was the football games. He watched any and all matches he could, from Pygmies playing in the grasslands of the far South to once sneaking into the main stadium in Brettonia to watch a cup final. More than anything he wanted to step onto the pitch and play and he spent every free moment practicing. As he came into adulthood he was still short, but began to play with anyone who would let him while on his travels. Despite his size, others soon learned he did not similarly lack strength or resilience. He quickly made a name for himself across the lands.

By maturity he had become something of legend in his own right amongst in amateur circles he played in. He was approached by head scouts from the Stunty Leeg who, not knowing where to put the talented Dark Elf, said he could choose any team to play for. Instead of choosing one team, Lorebass chose to play for them all. He never forgot his abandonment as an infant and swore he would never be so intolerant himself. His unique attitude and ability now see him playing for anyone who would have him in the greatest stadiums of the land. And just for fun, he still occasionally sneaks in, even when he is playing. 
 Mad Gark The Tamer  100000  6  2  3  7  Loner, Dodge, Leader, Pro, Right Stuff, Stunty, Wrestle 
 Mincemeat Mad Butcher  80000  5  2  3  6  Loner, Dodge, Stunty, Right Stuff, Stab, Multiple Block 
 No one knows exactly what is in Mincemeat's meat pies. They just know that many an injured Blood Bowl player was sent to the Halfling's kitchen and never returned. 
 Morris Meatgrinder (Deathroller)  190000  4  7  1  10  Loner, Mighty Blow, Multiple Block, Stand Firm, Break Tackle, Secret Weapon, Juggernaut, No Hands 
 Nezogt the Mutated  90000  6  1  3  7  Loner, Dodge, Right Stuff, Stunty, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail 
 Odster Evil One  50000  5  2  2  7  Loner, Dirty Player, Stunty, Chainsaw, Secret Weapon 
 Percival Pinchstik  165000  7  2  4  7  Loner, Foul Appearance, Jump Up, Leap, Very Long Legs, Dodge, Shadowing, Diving Tackle, Regeneration 
 Percival Pinchstik was a rather devious Boggle, who took pleasure in ravaging fields and homes in the old country. One fateful day though he crossed a powerful gypsy, who entrapped Percival with a binding spell. Unfortunately, once she had charmed Percival, she knew not what to do with this troublesome miscreant. By chance, a powerful Count heard of this odd creature, and thought it would be perfect for protecting his lavish estate. And so it was that Percival Pinchstik found himself in the service of one Count Luthor Von Drakenborg.

As the Count's liege, Percival protected the grounds from beasts and paparazzi alike. Seeing the manner in which Percival handled these transgressors, the Count began to employ Percival for training on the scrimmage pitch at his estate. Percival was trained to try and mark the Count, taking him down if possible. Over the years, Percival became more adept at the game of Blood Bowl, the Count was in constant demand, and life was good. The two even developed a true friendship.

Then it all began to go wrong. Firstly, the rules changed, and suddenly Drakenborg found his stock greatly diminished. The Count also seemed to lose some of his dexterous ability. Rumours even suggested a particularly nasty training tackle from Percival was the cause. The money began to dry up and the Count was forced to sell off a great portion of his estate to property developers. Drakenborg decided it was best if he let Percival go free as well, now his friend who he didn't wish to lord over.

Free to roam, Percival found himself gravitating to what he had grown to love in his time with Drakenborg, the game of Blood Bowl. He now hires himself out to any Bogey or Strigoyan team that can afford his asking price and dreams of himself as the Count, back in the glory days. 
 Puck & 'Big' Pudwick  200000  6 4  1 4  3 2  7 8  Puck: Loner, Dauntless, Dodge, Right Stuff, Strip Ball, Stunty, Thick Skull, Wrestle -- 'Big' Pudwick: Loner, Gaurd, Grab, Thick Skull, Wrestle (come as a pair) 
 Having grown bored of the daily grind, Puck decided to leave his pot of gold and make his way in the world. He would travel town to town seeking out the biggest and baddest and challenge them in the age old sport of wrestling. Bearing many scars and many victories he has decided to turn his hand to the beautiful game. Taking a shine to impetuous Leprecaun, 'Big' Pudwick took him under his wing like a wayward son. And with the promise of gold and mischief he would never leave young Puck's side. 
 Quoloth the Fierce  130000  8  2  4  7  Loner, Dodge, Stunty, Stakes, Leap, Frenzy, Dauntless, No Hands, Dirty Player 
 Quoloth grew up a bloodbowl fanatic of a skink. That is to say, a BLOODbowl fanatic. He managed to earn a spot in the Lustrian Cobras, but after stamping on a downed Saurus in training, breaking his leg, he got sacked.

Luckily for the entertainment of countless crowds, his enthusiasm for the kill was spotted by a Stunty Leeg coach who was watching that training session. He took Quoloth on and trained him as a Raptor. Quoloth loved his new life! He got to kill everything in front of him, and there were no pesky rules to hold him back.

His life took a distinct turn for the different after a game against Da Venamus Spidas, a forest goblin team of some renown. After he leapt onto the back of a spider and broke each of it's legs in turn, the Shaman's kidnapped him from the after match party. They tied big stakes to his fist, and tried to retrain him into a psychopathic Stikka, to take on the big boys. Over and over, a shaman stood over him with "Uz Goblinz. We gud! You Goblin! You gud!" ringing in his ears, as the mushrooms warped his fragile mind.

Three weeks later, their creation was ready for play. They took his cage to the side of the pitch, aimed it at the opposing minotaur and opened the door. Quoloth ran! Quoloth leapt! Quoloth stabbed both spikes down, directly between the horns! As the minotaur collapsed, the shamans cheered and rejoiced....noticing far too late their crazy creation keeping going in a straight line, looking for the next thing to kill.

Some Stunty Leeg teams claim that they keep track of Quoloth, and where his maddened rampages take him next. They bring out trained handlers and capture him, unleashing him on the pitch at the start of a game. He does maintain some loyalty, and Forest Goblin and Skink teams are able to keep him under control for a short period of time, giving him rudimentary kill directions. Nobody can keep Quoloth for long however, and as soon as the teams start filing off the pitch, he's gone, looking for the next challenge. 
 Screamer of Tzeentch  140000  8  3  4  7  Loner, Frenzy, Horns, Juggernaut, No Hands, Regeneration, Wild Animal 
 Screamers of Tzeentch are daemonic creatures which resemble flying stingrays that soar through the sky on the Winds of Magic. Drawn to this plane by the concentrated emotions of hatred, fear, and pain that occur on the Bloodbowl Pitch, they swoop down on foes and cut them apart with their sharp tusks and spiked tails. 
 Shadow  160000  8  2  4  9  Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration 
 The Shadow was a star Blood Blow player back in the time before it gained a renewed popularity. Legend tells tale of an epic match between the two most powerful teams facing off for the original Blood Bowl, now lost, perhaps forever. The year is known, but the exact century uncertain, some historians cite 2164, others 2064, while a few believe 2264 is the correct date. The uncertainty has lead to the year being known as 2X64.

Lore speaks of a heroic player, whose true name is now lost, leading his team to victory on that day. Known only to him at the time, the act was not only heroic, but self-sacrificing. He had gone against the god Tzeentch, who favouring the other side, had promised the star countless reward and unimaginable power to throw the game.

Moments after he crossed the goal line to win the match in the dying minutes, the furious Tzeentch struck, trying to smite him out of existence, while causing as much pain and agony as possible. The powerful gods supporting the winning side tried to intercede, and what happened next is a blur. Almost every witnesses' account of it varies, but what is known, is that what was borne out of it was no longer human, nor spirit. The dark figure fluctuates now between the ethereal and corporal, still pursuing the game he loves for anyone who will have him, especially if he is given the chance to defeat the hated Tzeentch. He particularity loves to play for Bogey and Goblin Cheater teams. 
 Slabb Slaughtermaster  240000  5  5  2  9  Loner, Thick Skull, Mighty Blow, Stab 
 SmallPox the Flatulent  95000  5  2  3  7  Loner, Dodge, Foul Appearance, Horns, Side Step, Sure Feet, Thick Skull, Regenerate, Stunty 
 Squeakshot Plaguewind  105000  5  2  4  7  Loner, Dodge, Foul Appearance, Bombardier, Secret Weapon, Accurate 
 Tasty Tom  90000  5  2  3  7  Loner, Dodge, Thick Skull, Regenerate, Stunty, (Thrall), Wrestle 
 Thundershout Gristlegnasher  300000  5  6  2  9  Loner, Bone Head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry 
 From the highlands near the Realm of Chaos these giants' minds and bodies have been corrupted by the power of Chaos. From time to time these monstrosities will wander down from their mountain lairs to satiate their taste for blood and violence. And what better place to do that than the Blood Bowl pitch fighting beside the forces of darkness in exchange for food, drink, and gold.

The most famous (or infamous) giant among the mountain clans is one Thundershout Gristlegnasher. Gristlegnasher has acquired a taste for stunty blood and regales in the screams of the fans as well as his victims. This brute has proven to be a fickle team-mate at best, oftentimes helping himself to one of his teammates for a tasty snack. While there are coaches who would gladly overlook this character flaw Thundershout heeds no one but his own base desires and as soon as his belly and pockets are full he heads back to his mountain home much to the relief of those on the Stunty pitch. 
 Wil-O The Wisp  115000  8  1  5  8  Loner, Dodge, No Hands, Stunty, Titchy, Hypnotic Gaze, Disturbing Presence, Side Step, Regeneration, Foul Appearance 
 Windwalker  90000  6  2  3  6  Loner, Dodge, Fend, Hypnotic Gaze, Stunty, Sure Hands, Titchy 
 In the jungles deep within Catachan tribes of pygmies have been cut off from the rest of the civilized world for generations. Over the ages these tribes have atrophied and are leaner and quicker than the rest of their pygmy brethren but honed their ancestral worship and tribal spirit magic to a degree not often seen. Powerful Shamans lead their tribes in both earthly and spiritual matters, and in their dealings with the outside world.

Chief Ono Spirit-Walker, all powerful shaman of the Wandingo tribe has embraced his tribes emergence into the world at large, especially its love of Blood Bowl. Chief Ono fell in love with the sport the 1st time he saw a broadcast match on CabalVision? and has been a rabid fan ever since. The clever chief has devised a plan in which he can live his dream of playing Blood Bowl as well as fill the coffers of his tribe. He will take his natural agility combined with his powerful shadow magic and hire himself out to the highest bidder as a Blood Bowl Star. 
 Zend Sickstench  125000  5  2  3  6  Loner, Dodge, Side Step, Right Stuff, Stunty, Titchy, Disturbing Presence, Foul Appearance, Regeneration, Big Hand 
 Zend was a rising star War Hawks player. The Hawks fans loved the sight of a flying snotling!and he was quickly proven to be a nightmare to defend against. Dodging through opposing legs, he was always there for a foul, or whenever the ball scattered free. His excited "Waaaaaa" as he flew through the air was almost a catch phrase!

The end came against Nurgle. The Nurgle Warrior line was rolling up the pitch, and in desperation, Gronk, the team captain, looked for ammunition to throw at Lord Sickstench the Putrid. Jamming Zend's helmet firmly onto his head, spike out front, Gronk took careful aim and threw Zend straight inside the gaping maw as Lord Sickstench picked another Snotling to snack on. The spike smashed straight out of Sickstench's head, and his eyes crossed for a second before collapsing stone dead.

In the cheering and celebration that followed, nobody remembered about Zend. When he woke, he could feel the diseases of Nurgle infesting his body. His hands had grown to monstrous sizes, and boils had broken out all over his body. Curiously, while he remembered his bones shattering, he seemed to be okay again. In fact, his wiry muscles pulsed with unholy strength of the Curse!

Zend was born to play Bloodbowl, and a little thing like an ancient curse of Nurgle wasn't going to stop him. While no normal teams would go near him, he sometimes turns up for a single game in the Stunty Leeg. He never stays with a team for long, something about the smell! 

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Last update: May 4, 2013