Kenty
Joined: Dec 24, 2003
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  Posted:
Dec 18, 2004 - 23:18 |
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Could we add a sound effect for when a player gets pushed into the crowd? It's great to hear the hits on the pitch... but what about a sound for a player that goes surfing and gets ripped limb from limb? |
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Cortelll
Joined: Aug 02, 2003
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  Posted:
Dec 18, 2004 - 23:25 |
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Istarios
Joined: Oct 09, 2004
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  Posted:
Apr 11, 2005 - 19:51 |
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How about a /lol emote? I'd love to have a good hearted laugh availible for situations like when a treeman catches the ball on the los and one coach yells "Run Forrest, Run!" |
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PhilMan
Joined: Aug 02, 2003
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  Posted:
Apr 11, 2005 - 19:55 |
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*cringe*
worst.pun.ever. |
_________________ as a friend once said: 'Willys'
"Best Bar in This Street" |
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DreadClaw
Joined: Nov 17, 2003
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  Posted:
Apr 11, 2005 - 19:56 |
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Worst pun ever? hardly. A woman with double d asking a guy what are you looking at... comes closer |
_________________ Death be not proud. Though Some have called thee Mighty and Dreadful Thou art not so. |
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Topjar
Joined: Mar 09, 2005
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  Posted:
Apr 11, 2005 - 20:43 |
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I agree thats a great pun!.. Although for want of trying, my Treeman couldn't catch wood-worm. Maybe some sounds from the cheerleaders "Give me a K... K!!" "Give me an I... I!!" "Give me an L... L!!" "Give me an L... L!!" - "Oh Blitzer your so fine your so fine you blow my.." |
_________________ Spineroot legend forever |
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mstrchef13
Joined: Dec 11, 2004
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  Posted:
Apr 11, 2005 - 20:50 |
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Keep trying with the treeman. I once threw interceptions to two different mummies in the same game, so if they can do it your treeman can, too. I will now wash my ears out with turpentine to get the "Mickey" song out of my head. |
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EvolveToAnarchism
Joined: Aug 02, 2003
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  Posted:
Apr 11, 2005 - 21:22 |
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Personally, I'd like to see the Crowd Sound Effects become more "crowdish". How often have you heard a crowd chant in unison "Ooh! That's got to hurt!"? I'd like to see more realistic Crowd Sounds:
- Defensive chants. So you can root for your favourite team. "Deeee-Fence! Deeee-Fence!" "Let's Go Defence!" etc.
- Offense chants. Again so you show your support for your favourite team rather than have to wait for a play to cheer for.
- Gasps of astonishment. For horrific injuries or amazing plays. A more collective sound than the mighty specific "gotta hurt" sound.
As Always,
Evolve To Anarchism
The Decline and Fall of the American Empire |
_________________ Ignorance is Strength quis custodiet ipsos custodes As Always, Evolve To Anarchism |
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Karhumies
Joined: Oct 17, 2004
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  Posted:
Apr 11, 2005 - 21:26 |
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EvolveToAnarchism wrote: | Gasps of astonishment. For horrific injuries or amazing plays. A more collective sound than the mighty specific "gotta hurt" sound.
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I agree on this one. It would be multi-useful for the rooted Treeman gets the ball-situations and gfi falling in the end zone (Ooo..that doesn't really hurt :p).
I'd also like to hear a "foul him"/"finish him"!-chant to encourage more blocking. I can see this one being overused, though. But after all, this is Blood Bowl. |
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BadMrMojo
Joined: Aug 02, 2003
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  Posted:
Apr 11, 2005 - 21:34 |
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Karhumies wrote: | ...But after all, this is Blood Bowl. |
5 yard penalty - illegal use of emphasis. Repeat the down.
(Just picking on you.)
I'd actually like to see it work akin to the player icons. You have a handful of spec noises and it will cycle through them. So, the first time someone uses the /boo command, it'll grab "boo1.wav". The second time it will grab "boo2.wav". The third time, it will see there's no "boo3.wav, so it will go back to "boo1.wav".
Either that or throw subfolders in the sounds directory for each possible noise. Every time the noise gets invoked, it pulls a random file from the appropriate subfolder. If you don't like the Ash clip (blasphemer!), you can pull it out of the folder and it won't be in rotation any more.
I suppose it would probably be more consistent to make a sounds.ini file and just make people go in and edit each sound clip by hand. |
_________________ Ta-Ouch! of BloodBowl
Condensed Guide for Newbies |
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Sinner
Joined: Aug 02, 2003
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  Posted:
Apr 11, 2005 - 22:14 |
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the trouble would be if each spec has his own set of files, you will only hear your own stuff. Btw. what happens if your client call \boo10 and there is a spec with only \boo05... silence ot the start again?
I guess you will have to have a specified set of sounds, though there could be a wee bit more (I actually love Evos idea)
GOGOGOGO EVO!!!! |
_________________ Sinner
Darkie's Dreams - successfully cherrypicking any race, any coach, any rating, any number of DP since 20/09/2003 ... and still winning! |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Apr 11, 2005 - 22:33 |
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any sounds added shouldnt encourage a player to do any action, wouldnt that be cheating? get your friend in and with the help of a few handy emotes
I dont get Dreadclaws pun... is it because im irish??? |
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G_Force
Joined: Aug 19, 2004
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  Posted:
Apr 11, 2005 - 22:49 |
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brownrob wrote: |
I dont get Dreadclaws pun... is it because im irish??? |
I didn't get it either. i think maybe Dreadclaw is not too accurate on his definition of a pun. |
_________________ D&D
Grudge League
World Cup |
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Vrangarz
Joined: Aug 02, 2003
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  Posted:
Jul 06, 2005 - 18:16 |
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BadMrMojo wrote: | I'd actually like to see it work akin to the player icons. You have a handful of spec noises and it will cycle through them. So, the first time someone uses the /boo command, it'll grab "boo1.wav". The second time it will grab "boo2.wav". The third time, it will see there's no "boo3.wav, so it will go back to "boo1.wav".
Either that or throw subfolders in the sounds directory for each possible noise. Every time the noise gets invoked, it pulls a random file from the appropriate subfolder. If you don't like the Ash clip (blasphemer!), you can pull it out of the folder and it won't be in rotation any more.
I suppose it would probably be more consistent to make a sounds.ini file and just make people go in and edit each sound clip by hand. |
Yes, that's a great idea. Recently I was compiling my own set of sounds (from Chaos League *g*) - and I really wished I could use all these fine block sounds... Having a handful of sounds for each action and playing one at random would be really fun and would make the imagination more vivid...
If there would be a background sound simulating a typical stadium atmosphere (look for example at Chaos League) I would be in heaven
(For our 'real life' league we have created one, so I could provide it...) |
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PhilMan
Joined: Aug 02, 2003
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  Posted:
Jul 06, 2005 - 18:25 |
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Vrangarz wrote: |
If there would be a background sound simulating a typical stadium atmosphere (look for example at Chaos League) I would be in heaven
(For our 'real life' league we have created one, so I could provide it...) |
what, your real life league makes sound effects when someone gets blocked! i'd love to see that! |
_________________ as a friend once said: 'Willys'
"Best Bar in This Street" |
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