Shades_SteelFist
Joined: Sep 11, 2008
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  Posted:
Oct 11, 2010 - 20:27 |
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Shraaaag wrote: | Shades_SteelFist wrote: | +3 to Fan Factor when hes on the pitch I believe |
+1 FAME on kick-off |
Must av changed the rule from LRB4 |
_________________ Nuffle is cruel but we love him still |
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James_Probert
Joined: Nov 25, 2007
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  Posted:
Oct 11, 2010 - 20:51 |
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Shades_SteelFist wrote: | Shraaaag wrote: | Shades_SteelFist wrote: | +3 to Fan Factor when hes on the pitch I believe |
+1 FAME on kick-off |
Must av changed the rule from LRB4 |
well durr! basically all the rules affecting FF have been tweaked in some manner, why would this one be any different? |
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On1
Joined: Jul 12, 2004
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  Posted:
Oct 11, 2010 - 23:45 |
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Well also most of the skills are actually used in the game... But that skill is not That makes it different kinda... |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
Oct 12, 2010 - 03:36 |
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If I had to give a personal preference on what to see implemented next it would be in that row:
1. BOMBARDIER
2. BALL AND CHAIN
3. HAIL MARY PASS
4. PASS BLOCK
4. NURGLES ROT
7241. (after implementation of all special cards). FAN FAVOURITE |
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Sinnyil
Joined: Jul 13, 2009
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  Posted:
Oct 12, 2010 - 05:43 |
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Wreckage wrote: | If I had to give a personal preference on what to see implemented next it would be in that row:
1. BOMBARDIER
2. BALL AND CHAIN
3. HAIL MARY PASS
4. PASS BLOCK
4. NURGLES ROT
7241. (after implementation of all special cards). FAN FAVOURITE |
I'd put the rot (coupled with the Undead/Necro teams Necromancy ability) above all the others.
Now, I know next to nothing about coding (I think I did some HTML or somesuch back in college) but I figure Fan Favourite has got to be the easiest of the list of unimplemented skills to implement, since it is essentially leader but a different benefit. Lakrillo already said it would be easy to implement but because it does have such a low priority, that's why it isn't. I'd like to see it at least coded in before the cards though, since it is a pretty neat tournament prize. |
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Luohghcra
Joined: Nov 18, 2008
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  Posted:
Oct 12, 2010 - 06:11 |
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Are they actually planning to do the cards?
I'd also put Nurgles Rot right up there as the highest priority. After all, its an integral skill for one of the more popular rosters in FFB.
Goblin skills are definitely up there too, granted, but I'm sure they're a-working on it. |
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Carnis
Joined: Feb 03, 2009
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  Posted:
Oct 12, 2010 - 07:19 |
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Nurgle's rot, unlike fan favourite, has no ingame-effect whatsoever. Hence should be a very low priority job. Nurgle also works fine without it ;P.
90% of the time the client need not handle nurgle's rot at all. Nurgle's rot, unlike raise the dead raises the dead player to join the team in the postgame-sequence, if it was killed by a player with the Nurgle's rot skill.
So the only players who die vs nurgle and don't get raised are those who die from dodging, gfing, leaping or nurgle star player-blocks (helmut wulff springs to mind).. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Oct 12, 2010 - 15:05 |
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Wreckage wrote: | If I had to give a personal preference on what to see implemented next it would be in that row:
1. BOMBARDIER
2. BALL AND CHAIN
3. HAIL MARY PASS
4. PASS BLOCK
4. NURGLES ROT
7241. (after implementation of all special cards). FAN FAVOURITE |
I'd switch 1 and 2, but agree on the rest. It would be nice to have the bomber working, but the biggest exploit right now with the client is ST7 fanatics with no B&C on Gobbo teams for only 70K.
I am enjoying my Nurgle team and would like to have NRot (I've already missed out on extra players), but it is not as essential as the others. |
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Fela
Joined: Dec 27, 2004
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  Posted:
Oct 12, 2010 - 16:10 |
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WhatBall wrote: | Wreckage wrote: | If I had to give a personal preference on what to see implemented next it would be in that row:
1. BOMBARDIER
2. BALL AND CHAIN
3. HAIL MARY PASS
4. PASS BLOCK
4. NURGLES ROT
7241. (after implementation of all special cards). FAN FAVOURITE |
I'd switch 1 and 2, but agree on the rest. It would be nice to have the bomber working, but the biggest exploit right now with the client is ST7 fanatics with no B&C on Gobbo teams for only 70K.
I am enjoying my Nurgle team and would like to have NRot (I've already missed out on extra players), but it is not as essential as the others. |
I think exploit is a bit harsh a word for something that happens in an environment that's defined as strictly for testing purposes. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Oct 12, 2010 - 17:16 |
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Yes, exploit does sound too harsh. I didn't intend to mean people were cheating by using the fanatic, as the gobbos need as much help as possible. What I was trying to get at, while being too lazy to type it out in full, is it is one of the bigger things keeping FFB from leaving beta testing. |
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On1
Joined: Jul 12, 2004
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  Posted:
Oct 12, 2010 - 17:38 |
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I bought a fanatic because he was overpowered, therefore i exploited important? no! |
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Nighteye
Joined: Apr 19, 2004
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  Posted:
Oct 12, 2010 - 19:38 |
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Carnis wrote: | So the only players who die vs nurgle and don't get raised are those who die from dodging, gfing, leaping or nurgle star player-blocks (helmut wulff springs to mind).. |
And Big guys, and ST5+ players, and stunties, and players with regenerate, and players with decay.... |
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Sinnyil
Joined: Jul 13, 2009
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  Posted:
Oct 12, 2010 - 20:28 |
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Crowd surfed! Hit by rocks! Hit by thrown players! This is a fun game. |
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Shraaaag
Joined: Feb 15, 2004
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  Posted:
Oct 12, 2010 - 20:37 |
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Eaten, crashlanding, the list goes on.... |
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