Stevar
Joined: Oct 31, 2017
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  Posted:
Nov 24, 2017 - 23:24 |
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the_cursed_one
Joined: Feb 18, 2010
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  Posted:
Nov 24, 2017 - 23:32 |
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two heads is good for the OTTD breaking through the lines with +1 to dodge |
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thoralf
Joined: Mar 06, 2008
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  Posted:
Nov 24, 2017 - 23:35 |
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Retire. Final answer. |
_________________ There is always Sneaky Git. |
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ph0enyx13
Joined: Nov 14, 2015
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  Posted:
Nov 24, 2017 - 23:48 |
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I'd take a mutation skill. Either 2 heads, horns, or very long legs. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Nov 25, 2017 - 00:00 |
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DEATH.
or Cake.
But please choose DEATH |
_________________
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DrPoods
Joined: Nov 14, 2013
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  Posted:
Nov 25, 2017 - 00:56 |
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Horns.
Then he can blitz as well as OTT or both.
Disgusting |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Nov 25, 2017 - 01:39 |
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Horns, 2 heads, big hand, and guard are my big 4 go to skills.
VLL while nice, requires him to survive to another skill to be off value |
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Grod
Joined: Sep 30, 2003
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  Posted:
Nov 25, 2017 - 01:44 |
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Nerves of steel isn't bad either |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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tussock
Joined: May 29, 2011
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  Posted:
Nov 25, 2017 - 01:49 |
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Two Heads, so good against perfect defence or the usual fence posts up the back. Then sprint, sure feet, catch, and pro/leader. You only need one push now, no need to rush to sprint, keep a deep bench so he lives all the way to legend and beyond. |
_________________
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Rbthma
Joined: Jan 14, 2009
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  Posted:
Nov 25, 2017 - 02:13 |
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Two Heads for me
[edit] for one-turning - MA10, two-heads, Sprint, Sure Feet, Leap, Catch
that should give you all the re-rolls you can take except for the leap, but I think that's sometimes necessary against certain defenses. I'll admit I don't one-turn that much though. |
Last edited by Rbthma on %b %25, %2017 - %03:%Nov; edited 1 time in total |
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DarthPhysicist
Joined: Jun 14, 2015
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  Posted:
Nov 25, 2017 - 02:19 |
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two heads is probably the right choice, but I like the idea of long legs and then leap |
_________________ Using derivative humor since 2005.
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The_Murker
Joined: Jan 30, 2011
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  Posted:
Nov 25, 2017 - 09:40 |
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Leap wins games. Leap makes a draw out of un-winnable games. Leap. Then Leap. So Very Long Legs is the correct choice, so that you can leap with certainty during 1TTD's, or score easily on an average 2nd half drive where you have just 6 rats against 12 Tackle/Mighty Blow/Guard/Stand Firm/Fun Killer/Time Out Button dwarves.
2 Heads is nice if Tackle isn't everywhere, which it will be if the team takes itself into the high TV range.
Long Legs are sexy. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Nov 25, 2017 - 09:46 |
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Either sprint to guarantee one turning opportunities without having to blitz players into him (and chainpushing possibly leaves him in tackle zones), or sidestep to also give a better one turn chance on top of some versatility such as going down the sidelines during normal offence. I think once you have move 10 you may as well make the most of that speed.
Having said that two heads is great on a non-ag5. Though if you take that you will likely get block next to keep him alive and it is quite a while before getting sprint or sidestep. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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Kondor
Joined: Apr 04, 2008
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  Posted:
Nov 25, 2017 - 11:23 |
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Sprint and then realize that in ranked you will never get a game again. |
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Stevar
Joined: Oct 31, 2017
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  Posted:
Nov 25, 2017 - 12:23 |
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Yep... maybe finding games could be a problem.
Pushing one step is relatively ok for OTTD. So maybe use the double.
If i do, I might go for very long legs and next leap.
( having already an ag5 GR to go get the ball where dodges are needed.)
Thanks for all the fodo for thoughts. |
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