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lethalkid
Last seen 20 weeks ago
Overall
Experienced
Overall
Record
3/1/0
Win Percentage
88%
Archive

2021

2021-07-24 19:53:26
rating 5.8

2017

2017-07-16 21:25:40
rating 2
2017-06-25 22:27:48
rating 1.5
2017-06-21 22:03:31
rating 2.9
2017-06-18 19:24:11
rating 2.8
2017-06-14 23:27:31
rating 5.2
2017-05-31 20:51:51
rating 4
2017-05-30 07:11:31
rating 4
2017-05-23 01:01:29
rating 5.5
2017-03-22 15:49:20
rating 4
2017-03-08 05:25:23
rating 1.8

2016

2016-12-18 09:25:24
rating 0
2016-11-06 01:42:27
rating 3.5
2016-10-20 03:49:44
rating 3.3
2016-10-18 23:15:25
rating 6
2016-10-18 05:37:31
rating 5.2
2017-06-25 22:27:48
10 votes, rating 1.5
Ideas for more pain
I have been thinking about killing wardancers and pro elves recently. (the usual)And I thought of an idea. What if when you mng someone, you roll a d6 to see how many games they miss. This would be realistic because i don't think you could heal everything that early. Is there any way to implement this rule? Also a really brutal idea would be to make it so badly hurts only happen on a 1 on the d6 for casualty chart. Maybe death 2-6!
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Comments
Posted by Dalfort on 2017-06-25 22:30:57
Second edition had "realistic" games out, some of them were out for 10+ games, they also had rules for wages as well... it sounds better than it plays, honest :)
Posted by MattDakka on 2017-06-25 23:43:06
Longer MNG would require a larger roster because some teams would be very hard or even pointless to play without key positionals for long time.
With max 16 players allowed I don't think realistic MNG would be a nice idea.
The same goes for brutal casualty chart.