|I'm going to try and make dorfs a bit less dull, but will probably just lose a lot.|
In 2470, following years of disenchantment, several of the teams competing the Dwarf 'Stuntie' Cup competition threatened to leave the leagues they were competing in and form a league of their own. The increase in the throwing game was threatening to end whatever chance of success they had ever had!
The resulting World's Edge Superleague is a Dwarfs-only League, now trimmed to 12 second-rate teams playing a 22-match season. Curiously, the throwing game dominates! Those World's Edge fans just love to see the ball hanging up there while 22 players scramble for the honor of being the one it lands on!
Skills chosen will empasise the passing game, so Pass and Accurate skills for Runners and things like Strip Ball for Blitzers and Pass Block and Pro for Longbeards.
Doubles will be used to take things like Dodge, Catch and Sure Feet.
Some Guard and Mighty Blow will still be taken, but this team will be going for TD's and will always try and score if given the chance, unless there's opportunities for more completions.
+AG and ST will always be taken and +M will always be favoured though double 5's may go on Agility skills.
1. Get 13 Players
2. Score twice in 1 half
3. Score 4 times in 1 game
4. Get 6 Re-rolls
5. Manage a completion with every player
6 make 5 Interceptions
7. Have a top 10 Long Beard Passer
8. Break passing records for Dwarfs
More to come
I aim to turn them into throwers, I just pray for doubles and a +AG. Later on I'll probably get some guard too.
Normal Skills: Pro, Pass Block, Sure Hands, Break Tackle
Doubles: Accurate, Pass, Dodge, Sure Feet
These will be the catchers of the team as well a blitzers to get the ball back for me so I can try more passes, if they don't roll doubles they'll be designed to bash so i can get the next skill roll quicker
Normal: Strip Ball, Tackle, Mighty Blow
Doubles: Catch, Dodge, Sure Feet
These will be the catchers of the team, they'll also be throwers if i need a 2 turn TD. I'm praying for doubles and will try and rack up the SPP's or sack them
Normal: Block, Pass, Accurate
Doubles: Catch, Dodge, Strong Arm, Sure Feet
Since I'm unlikely to get games against softer teams, they will still bash, especially big guys, but should they roll +AG i'll try and make them into passers too.
Normal: Mighty Blow, Tackle, Stand Firm
The yearbook shows pics of the individual players.
Number of completions
Game 1 - 2
Game 2 - 3
Game 3 - 0
Game 4 - 5
Game 5 - 4
Game 6 - 0 (Pacifist Clash Semi)
Game 7 - 0 (Pacifist Clash Final)
Game 8 - 3
Game 9 - 1
Winner of Pacifist Clash XII
[12:09] <;@BowlBot> *** Transvestite Dwarf Passers 1 vs 0 Perry Chickers ***