Nightbird
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Joined: Aug 02, 2003
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  Posted:
Oct 12, 2013 - 23:50 |
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Ok, so my Treeman Quickbeam has rolled 2+2 for his Emerging Star skill-up.
Now this Tree likes to score, so I ask you all...
What should he choose?
Dodge is the obvious choice, but keep in mind Halfling Treeman CAN use re-rolls so think outside of the box.
He's been very lucky on skill-ups so far, so this may be the last special roll he gets!
My thoughts on his skill path are:
Dodge
Break Tackle
Juggernaut
I'd love to hear others opinions though.
Edit: Please visit the link to the actual player BEFORE giving your opinion. Thanks ![Exclamation](./modules/PNphpBB2/images/smiles/icon_exclaim.gif) |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley
Last edited by Nightbird on %b %13, %2013 - %00:%Oct; edited 4 times in total |
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C3I2
Joined: Feb 08, 2005
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  Posted:
Oct 13, 2013 - 00:02 |
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So, Pro is out then? Not sure why he got that agility+, care to explain? And before somebody says the obvious, Block!!! |
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CastleMan
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Joined: Apr 26, 2013
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  Posted:
Oct 13, 2013 - 00:03 |
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block, always block. incase you start thinking too hard, take block. |
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jdvmat
Joined: Nov 28, 2008
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  Posted:
Oct 13, 2013 - 00:10 |
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Supposing you want him to be a 3/6/2/10 ballcarrier:
Block: -2D needs 1/12 to bring him down instead of 1/6 (without strip ball)
Catch: Handover will be succesful 3/4 instead 1/2
Sprint: More reach
As you can buy RR for catch and sure feet I would go Block or Sprint.
Congratz for the skill ![Very Happy](./modules/PNphpBB2/images/smiles/icon_biggrin.gif) |
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Nightbird
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Joined: Aug 02, 2003
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  Posted:
Oct 13, 2013 - 00:12 |
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C3I2 wrote: | So, Pro is out then? Not sure why he got that agility+, care to explain? And before somebody says the obvious, Block!!! |
Ok, I'll quote myself:
Nightbird wrote: | Now this Tree likes to score |
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_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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pythrr
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Joined: Mar 07, 2006
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  Posted:
Oct 13, 2013 - 00:19 |
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sprint is a pretty big upgrade if you have a rr. |
_________________
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Igvy
Joined: Apr 29, 2007
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  Posted:
Oct 13, 2013 - 00:24 |
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You only have 3 options.
Block or pro or pass.
Anything else is a waste. |
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Nightbird
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Joined: Aug 02, 2003
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  Posted:
Oct 13, 2013 - 00:53 |
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Igvy wrote: | You only have 3 options.
Block or pro or pass.
Anything else is a waste. |
This is about creating a unique player NOT metagaming.
Sorry, but your are Igvynored. ![Wink](./modules/PNphpBB2/images/smiles/icon_wink.gif) |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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ThePeoplesChamp
Joined: Apr 20, 2009
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  Posted:
Oct 13, 2013 - 00:55 |
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sure hands, would be hilarious! |
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polemarch
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Joined: Mar 20, 2009
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  Posted:
Oct 13, 2013 - 00:56 |
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Well based on the fact that you want Quickbeam to be a scorer and not a basher then I think that you want to take sprint over dodge.
Reasons makes the tree potentially ma6, you are more likely to roll a normal next in which case you take break tackle which is used for the needed dodge out. If you luck out again with another double you can take dodge or maybe sidestep. Sidestep would increase the movement shenanigans if someone decided to try and hit you.
Of course you will be vulnerable to taking root and the wrestle striipballers out there. But then it will be fun to see a treeman in a cage of halflings.
Best of luck. |
_________________
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Nightbird
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Joined: Aug 02, 2003
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  Posted:
Oct 13, 2013 - 01:03 |
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polemarch wrote: | Well based on the fact that you want Quickbeam to be a scorer and not a basher then I think that you want to take sprint over dodge.
Reasons makes the tree potentially ma6, you are more likely to roll a normal next in which case you take break tackle which is used for the needed dodge out. If you luck out again with another double you can take dodge or maybe sidestep. Sidestep would increase the movement shenanigans if someone decided to try and hit you.
Of course you will be vulnerable to taking root and the wrestle striipballers out there. But then it will be fun to see a treeman in a cage of halflings.
Best of luck. |
YES
Please keep these out of the box opinions coming
Now if only Painstate would appear w/ his lengthy & percentage detailed opinion on optimal skills for scoring Treemen... |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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the_Sage
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Joined: Jan 13, 2011
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  Posted:
Oct 13, 2013 - 01:16 |
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I don't think adding sidestep will be that good. I'd rather give sprint now, then pro on second doubles, since both the root and the gfis will eat his rerolls, and you'll often want to keep trying after using it. Also, pro helps him intercept! (which of course helps him score too) |
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Nightbird
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Joined: Aug 02, 2003
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  Posted:
Oct 13, 2013 - 01:39 |
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I'm really torn between dodge & sprint atm...
MILFORD!!! |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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Chainsaw
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Joined: Aug 31, 2005
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  Posted:
Oct 13, 2013 - 02:02 |
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garyt1
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Joined: Mar 12, 2011
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  Posted:
Oct 13, 2013 - 02:02 |
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I think Dodge as it helps with both scoring and defence, it lessens the need for block, and then break tackle may well follow soon.
p.s. Does break tackle now work on dodge rrs or only the first roll? |
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