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JanMattys
Last seen 3 hours ago
Human
Star
Human
Record
328/174/309
Win Percentage
51%
High Elf
Star
High Elf
Record
88/32/39
Win Percentage
65%
Overall
[R]
Star
Overall
Record
526/250/414
Win Percentage
55%
Archive

2020

2020-07-30 20:02:09
rating 3.5

2015

2015-11-05 13:36:09
rating 4
2015-06-22 10:06:12
rating 5.3
2015-05-28 22:11:04
rating 5.6
2015-05-05 17:28:57
rating 6
2015-04-10 17:03:53
rating 5
2015-03-04 09:32:26
rating 4.2
2015-02-26 18:57:17
rating 4.2
2015-01-09 13:41:05
rating 4.8

2014

2014-12-12 18:14:39
rating 3.5
2014-10-31 17:33:12
rating 5.7
2014-10-20 18:30:21
rating 6
2014-03-10 15:45:18
rating 4.5

2012

2012-05-07 09:29:30
rating 4.4

2011

2011-09-26 16:43:41
rating 4.9
2011-02-28 16:06:12
rating 4.6

2010

2010-06-19 20:02:01
rating 3.7
2010-06-12 20:27:24
rating 3.8
2010-06-12 11:49:24
rating 5.4
2010-06-09 13:04:16
rating 4.4
2010-05-05 09:23:51
rating 4.2
2010-04-15 13:14:18
rating 4.9
2010-04-02 17:06:53
rating 4
2010-04-01 17:03:41
rating 3.6
2010-04-01 11:26:57
rating 3.9
2010-03-18 12:07:39
rating 4.5
2015-01-09 13:41:05
13 votes, rating 4.8
Rate my humans
I am planning on participating to the NAF world cup 2015 that will be held in Italy next november. Six-players teams. In my team, I'll take humans (because of course I will :D).

The rules for humans:
1100 TV - only one skill per player (with the exception listed below)
First three games: 4 normal + one double
Next three games: 1 normal + one double
Last three games: 2 normal OR 1 double OR 1 normal to a player who already has one skill.

My roster:
Ogre
4 Blitzers
1 Thrower
1 Catcher
5 Linemen
12 players
3 RRs
Apo
1 FF

1-3 Skills: Guard x 3 blitzers, Frenzy x 1 blitzer, Guard x 1 lineman
4-6 Skills: Guard x 1 Ogre, Dodge x 1 Thrower
7- 9 Skills: Block x 1 Thrower, Block x 1 Catcher

Strong points:
- I choose Frenzy over Tackle and/or MB. With a lot of guards it shouldn't be difficult to have 2 dice on the second block as well, and Frenzy also has a nice tactical impact on all sideline plays.
- There's a lot of Guards around. Four in the first three games, Five for the next six games.
- It's a very bash-oriented team for the first three games.
- Blodge Surehands ballcarrier for the last three games.

Weak points:
- No MB. I will probably miss it.
- No kick. Over the course of nine games, it's probably a skill that can make a difference.
- No Tackle. I expect the world cup to be elf-intensive. No tackle is a bit of a bargain.

The thing is, every other nice skill I put in there, I lose (or at the very least pospone) a Guard. And I love my Guards. And the earlier I get them, the better.

Thoughts? Feel free to give advice!
Rate this entry
Comments
Posted by Purplegoo on 2015-01-09 13:55:13
Looking forward to meeting you. :)

My Eurobowl roster was the same, except I had an AC rather than one FF (I don't think the maths support a single FF, I'd rather attempt a 6 or an 8 on kickoff. 2 FF is more of an argument).

Day one, for me, is Block Ogre, 4 Guard Blitzers, or 3 Guard and a Tackle. I don't think either is 'right', but I find the hardest teams to live with for Humans are high strength, so I'd Guard up for those games and risk a lack of Tackle for Elves, where at least you have equal ish pace.

Let's make sure we have a beer. :)
Posted by zakatan on 2015-01-09 13:57:28
consider some strip ball at some point, maybe?
Posted by Dominik on 2015-01-09 14:01:22
I'd have all first five skills Guard and put it on an Ogre too instead on a Blitzer.
Why not give a Blitzer Dodge on 4-6 Skills and an other Blitzer Tackle or Mighy Blow, depending on the upcoming opponents?
Posted by happygrue on 2015-01-09 14:02:24
With that much guard I would think about a second catcher with SH then Block instead of a blodge Thrower. With all your guard you can probably still keep anyone trying to get into the cage to a -2d and you will be more mobile with ma 8 handing off (if needed) than any kind of passing plan from a blodge thrower. I also think I'd turn something into wrestle or tackle. One blitzer gets tackle and/or the last catcher get wrestle? With that many skills around but needing full on POW on any blodger that could be a game or two right there.

Still, what you have looks like a fun roster! Maybe it works fine just as you have it.
Posted by SpecialOne on 2015-01-09 14:25:26
I would exchange one Guard for at MB, just for that punch on the line, two MB's. Could bring you one man up very early in the match. Furthermore I think it is nice to have a MB blizter to use instead of the frenzy Blitzer at some points. I do like the other comment on using the fast catcher as ball carrier. Just my view on the humans.
Posted by Shakall on 2015-01-09 14:25:26
If playing with Ogre I would use the first double for block on him/her. Personally i would not feel comfortable without a tackler and a MB blitzer. Then guard on the remaining blitzers. Second skill up guard on lino and block on passer and finally a DP or kick lino and block on catcher. Well i guess endless posibilities, a blodge passer would also be nice but that will cost alot.
Posted by mister__joshua on 2015-01-09 14:56:53
I'm inexperienced in this format, but while planning possible rosters for the RTTNAFC this month I looked at humans. I was tempted by the following: Dropping a re-roll and the apo, turning the catcher into a Lineman and using that extra 120k to turn the Ogre into Zug. Likely it's not worth it as 2 re-rolls is risky, but Zug has no bonehead and Block so is quite a bit more reliable than an ogre early on.

The difference I suppose is that in the RTTNAFC you don't get a double at the start so a Block ogre isn't an option like it is here. Still, I've always loved Star Player and their fluff so I've been trying to work one in :)
Posted by PainState on 2015-01-09 15:52:42
If you suspect that the "field" will be elf heavy. They why so much guard? All you need is two guard and then invest in tackle/mb.

Posted by bghandras on 2015-01-09 16:01:37
My suggestions:
- Do not waste developing the thrower. You can better allocate those block and dodge. The only skill I would put on the thrower is a leader.
- Develop one blitzer into a killer. That means Mighty blow as the skill, and maybe piling on for the last few games. (Unless you see high armored teams coming your way.)
- You can buy a star player instead of the ogre if you go to 2 team reroll, and if you take leader on the thrower. Not sure if you should, but you can.
- Use your catcher as a ball carrier, as it has built in dodge, and great movement. Unless you face strip ball, in which case keep the thrower holding the pigskin.
- I am not a fan of tackle either. If you can live without it, then you should pick universal skills.
- I am not a fan of kick, but you could defenetly steal a win here and there with your movement.
Posted by Purplegoo on 2015-01-09 16:07:53
Never underestimate the Block big guy in this format. It's one of those things that's not immediately obvious until you play in the environment for a bit.

I've never seen the question 'Why so much Guard' anywhere. Can it ever be implied you can have too much? ;)
Posted by Dominik on 2015-01-09 16:12:16
Isn't Guard on a Big Guy for low Strength teams extremely important?
Posted by JanMattys on 2015-01-09 16:37:38
I also considered Block first skill and Guard second skill for the Ogre, instead of the last two normal skills.
Thing is, in the last three games I believe I'll need to protect the ball more, and also I am very resistant to the idea of putting so much TV on a thing that will roll a 1 three times per game and lose its tackle zone.
If it has guard, I'll find a nice spot and might not move him at all, limiting Bonehead impact. If I give him Block I'll be motivated to have him block, and lose the TZ three times per game.

I know it's childish, but my perception, biased as it might be, is that a Guard Ogre suits me better than a Block one. Both would be nice,but again: do I really want to put 50 TV worth of skills into a bonehead?
Posted by PainState on 2015-01-09 17:15:12
well Purplegoo the question of to much guard was asked in the context of: It is very likely that the field will be ELF HEAVY!!!!!

2 guard in a elf heavy field is more than enough.

No tackle in a elf heavy field, is, well, asking for wardancers to go parading down the field doing high steps as they dodge away from all the guard and you have bad odds to bring him down even on 2 die blocks.

****

Now to the Ogre issue Jan

that is fine if you distrust the ogre, I will not talk you out of your bias towards not using your ogre as a killer and elect to go the pedestrian, ho hum, meat bag route. I agree with the other comments. If you want to go pedestrian ho hum route with him. Drop to 2 rerolls and go with Zug.

BUT

Block/MB on 3db's is really good. Block/MB/PO is awesome!!!!!

If you fear a 2+ roll, then, well, go find another game. :}
Posted by PainState on 2015-01-09 17:18:03
Also

My extensive use of Ogres has taught me this golden lesson.

Ogres never Bonehead 3 times in a game, NEVER!!!

They Bonehead 0-1 times a match or 5+ times, you scream and yell at your ogre and he just has this blank look on his face.

There is no middle ground of, well the average is 3 fails.
Posted by Mr_Foulscumm on 2015-01-09 18:13:29
I always rate Jans humans a 6.

So much better then those posers from the Blood Sea Buccs. :D
Posted by garyt1 on 2015-01-09 18:55:12
You will need that 1 tackle blitzer in at least a couple of matches I am sure.
Posted by bghandras on 2015-01-09 19:02:29
It Is easy to mark and neutralize one tackler. One is not enough against a well playing opponent. (Dodging with agility 3 is not good.)
Posted by Grod on 2015-01-09 21:56:18
I guess my comments would be:

1. No tackler.
2. As much as I like Guard, I would actually get block on the Ogre in the first round of skills. It makes a huge difference to be blocking semi-reliably with him. Get guard on him in the next round of skills he is allowed to take it.
3. Consider Leader on a thrower as a cheap reroll replacement. This would give you either an extra reserve, a babe or a card.
4. Rather than guard on a lineman, maybe take wrestle first if you have to give him a skill. Giving your precious double to a lineman does seem like a waste.

Anyway I am sure you will do well however you choose - good luck!
Posted by Shakall on 2015-01-09 23:54:37
How do you beat woodelves and skaven without tackle and dirty player? Only time I win if ever against skilled WE is when i get some effective block/ foul game going or those WD's just toy with me. Just curious..
Posted by NickNutria on 2015-01-10 02:10:35
You miss a lot of skills for a overestimated guard skill, i would definetly take guard on the ogre that would absolutely make sense. I wouldn't take it on the blitzers, you miss tackle (at least on one blitzer), mighty blow (on a blitzer), kick and dirty player on linemen, four skills that seem quite important too me. And why not block on your catcher?
Posted by gamelsetlmatch on 2015-01-10 02:48:51
This team is fine, all the Elves need someone to stand up and stick it to dwarves!
Posted by Oly1987 on 2015-01-10 10:06:29
Personally I would go 3 guard blitzers and 1 tackle blitzer and a block ogre. Dont worry about the lack of mb as against elves the sheer volume of blocks if you can bog them down in the guard will overcome the lack of mb.
Next round of skills i'd take block on the catcher and kick on the thrower.
Last round of skills maybe 2 block or wrestle linos?