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Last seen 10 hours ago
Human
Emerging Star
Human
Record
141/80/236
Win Percentage
40%
Nurgle
Emerging Star
Nurgle
Record
61/48/126
Win Percentage
36%
Overall
Emerging Star
Overall
Record
652/399/1138
Win Percentage
39%
Archive

2019

2019-10-08 21:10:39
rating 4.6
2019-09-24 21:51:24
rating 5.8
2019-08-23 23:15:38
rating 4.8
2019-07-12 22:31:39
rating 5

2014

2014-04-04 21:26:20
rating 6
2014-03-06 21:54:04
rating 3.8

2013

2013-10-28 14:13:43
rating 6
2013-10-06 00:01:26
rating 3.1
2013-08-05 11:53:53
rating 4.4
2013-07-05 14:25:49
rating 4.4
2013-06-16 03:26:22
rating 2.7
2013-01-10 00:16:09
rating 3.4

2012

2012-12-13 13:55:42
rating 4.8
2012-11-19 04:31:24
rating 4
2012-05-04 23:53:00
rating 4.7
2012-04-13 02:18:29
rating 3.4

2011

2011-05-24 23:29:11
rating 2.1
2011-05-13 03:12:49
rating 2.8
2011-04-09 21:40:10
rating 2.8
2011-03-13 09:24:49
rating 1.9
2011-03-13 06:50:33
rating 3
2011-03-07 00:30:40
rating 2.5
2011-02-24 01:34:02
rating 4.3
2011-01-24 00:19:43
rating 3.8
2011-01-18 02:50:16
rating 3.5

2010

2010-08-11 19:11:37
rating 3.8
2010-03-14 17:12:58
rating 2
2010-01-28 01:41:17
rating 4.5

2009

2009-12-07 17:01:34
rating 4.5
2009-12-04 14:33:23
rating 4.2
2009-11-26 22:21:18
rating 3
2009-11-13 01:47:01
rating 3
2009-10-15 15:25:16
rating 2.6
2009-10-08 23:17:48
rating 3.2
2009-10-05 22:14:36
rating 3
2009-09-14 21:14:52
rating 1.4
2009-08-23 06:36:15
rating 3.4
2009-07-11 04:37:57
rating 1.3
2009-06-18 15:32:26
rating 3.6
2009-06-12 23:04:35
rating 2
2009-05-17 22:20:26
rating 1.9
2009-05-14 06:02:23
rating 3.8
2009-04-30 04:43:24
rating 4.9
2009-03-10 14:17:13
rating 2.8
2009-02-28 01:52:44
rating 2.9
2009-02-13 12:43:44
rating 3.4
2009-01-23 00:16:19
rating 2.9
2009-01-15 01:52:45
rating 1.9

2008

2008-12-18 04:29:02
rating 1.2
2008-12-17 21:28:43
rating 1.5
2008-12-16 01:16:06
rating 2.1
2008-12-06 01:32:25
rating 2.3
2008-12-01 00:18:26
rating 3.3
2008-11-26 13:53:36
rating 3.2
2008-11-25 21:19:41
rating 2.4
2008-11-22 03:34:34
rating 3.7
2008-11-18 02:52:31
rating 2.1
2008-11-13 19:18:34
rating 3.3
2008-11-12 13:17:30
rating 4.8
2008-10-30 21:32:41
rating 2.6
2008-10-27 21:37:20
rating 4.1
2008-10-23 00:52:04
rating 2.6
2008-10-22 20:01:08
rating 3.4
2008-09-19 13:30:46
rating 2.7
2008-08-28 02:15:13
rating 3.3
2008-08-27 12:19:39
rating 2.2
2008-08-20 02:15:07
rating 2.7
2008-08-13 17:46:26
rating 4.4
2008-08-11 14:19:43
rating 3.5
2008-08-09 00:59:40
rating 2.8
2008-08-06 13:05:00
rating 2.7
2008-08-06 09:51:43
rating 2.1
2008-07-27 13:22:21
rating 2.5
2008-07-22 03:13:58
rating 2.9
2008-07-06 02:09:14
rating 1.9
2008-06-17 12:06:04
rating 3.1
2008-04-20 02:34:49
rating 3.8
2008-03-21 01:21:54
rating 3.2
2008-02-28 16:53:12
rating 2.6
2008-02-28 15:24:00
rating 2.6
2008-02-09 00:06:29
rating 2.2
2008-02-04 21:27:23
rating 2.2
2008-01-16 15:12:11
rating 2.5
2008-01-16 11:40:25
rating 3.8

2007

2007-12-24 02:42:27
rating 2.3
2007-12-11 22:21:34
rating 2
2019-09-24 21:51:24
6 votes, rating 5.8
Double 5 on a +ST human catcher
My catcher has got block, sidestep and +st so far. Now he's rolled double 5s. What would you decide? Guard as MA as MB seems legit to me. Thanks for the input!
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Comments
Posted by Lill-Leif on 2019-09-24 21:59:52
MA for the easy score. You have enough guards and MBs on Blitzers / Ogres.
Posted by harvestmouse on 2019-09-25 00:19:51
MA for me by far.

Good to see personal blogs being used for personal skill choices; rather than blocking up the forums.
Posted by Bendrig on 2019-09-25 08:43:21
I'd probably go guard.

Mostly because of the current lack of it on the team.

Otherwise +MA, if you're looking at the long term build
Posted by CroixFer on 2019-09-25 10:17:19
Guard is for contact and unadvisable to me in a av7 expensive player. Mb could be of use for Long range backup blitzer. But I would Definitely go for MA as it gives you the chance for the natural one turner. And that is game winner
Posted by Nicouf on 2019-09-25 11:35:46
MA for sure, that's an easy one.
Posted by bghandras on 2019-09-25 11:47:57
I think i would take +AV, or guard. Movement is not needed for this player. He will most likely be a marking specialist, with block +STR, +AV (or guard), SideStep, DivingTackle. +AV helps at fulfilling that job turn after turn, whereas Guard helps you in a scrum. AV works in isolation better, and Guard in a crowd.

I think Guard is a great skill, but i think I would take the +AV as it makes him more reliable, and reach his full potential. Plus there are no great odds that he is hit with a claw/tackle/mb player, and even if that happens, the other player took a skill to counter that +AV. So the downside of taking +AV is minimal.
Posted by Kondor on 2019-09-25 14:21:10
That is a tough one. +MV or +AV. Those are the real choices. bghandras is a better coach than I and I can see him making the most of the player with +AV to keep him on the field. Used well, +AV is probably the better choice.

However, I am not that good of a player and the +MV would be a great crutch to help with scoring. For coaches like me, that +AV will help me win a few more games while the player lives.
Posted by MattDakka on 2019-09-25 14:41:30
+MA.
Posted by garyt1 on 2019-09-25 22:27:24
Move 9 and sidestep gives a decent chance for one turning, and helps for scoring in general. Do it!
+AV as marking specialist could be interesting but really seems to be squandering his high move. It would be an odd choice.
Posted by bghandras on 2019-09-26 09:59:01
I think using this guy as 1 turning specialist, rather than waiting for an ag4 catcher for that role, would mean squandering the great potential of this particular player!
Posted by delusional on 2019-09-27 00:43:12
A lot of people have said make a one turner.
Yet with mv9 you could get Shadowing later on and have a player that can really mark their position. Yet +av means the player will last an a lot longer and he already has a target on his back.

So I am thinking, give him a punch in the face so he gets Foul appearance!