Posted by kozak on 2021-04-26 22:48:13
I think I would always sack the linemen after their very first level because of their negatrait. Interesting roster and a lot of effort put into the bio and the explanation of the team.
Posted by Apus on 2021-04-27 01:10:07
Yep. You’d never want a novice unless you have to.
Posted by JackassRampant on 2021-04-27 17:57:33
I don't get it. This team is NOT balanced to play your Morr team: in fact, it's terrible and I can't imagine what appeal it could have to anybody. No skill synergy, no focus or strategy, just a bunch of weird stuff on boring templates: the only core skill comes on a Loner/Decay player. I thought the Morr team was well-thought-out, if the initial effort was a bit undercosted. This one ... I just don't understand. How would you try to win with them?
Posted by BeanBelly on 2021-04-27 21:04:14
Nice work again Apus, great write up. Agree with above that this team does look a challenge, no obvious path to victory.
Posted by Apus on 2021-04-28 01:32:10
Thanks for the comments.
This team is meant to be a challenge to play. They have a wider access to skills and therefore greater development opportunities than Morr. So over time, they will become more competitive. They are slow build team.
They are lots of choices on how to build the team at the beginning. You can build a starting team without any novices.
Regarding development, the first skills will all be core skills on the non-Templar players.
But after that you could develop the Scalebearers into throwers and the Order of Mysteries into catchers/runners. Though they could also be used as Big-Guy slayers, because of Dauntless.
The Lorekeeper players will start as utility players due to Pro, but then could develop into Blodgers later with side step, strip ball, etc
Eventually, I would drop the cursed Templars as their Loner/Decay would be a pain. Unless you want to give them all Pro/Guard as their first skill.
What is interesting about developing these cult teams is that you have to work to fit together the lore around the cult and the Bloodbowl rules. So you can end up with a strange mix of skills. This is what helps create a unique challenge.
I wouldn't recommend this roster for new coaches, but I reckon a seasoned coach would have fun thinking about the possibilities in developing one of these teams.
Thanks again for the feedback. Keep it up :)
Posted by Lorebass on 2021-04-28 06:53:20
I like this, once you have all the positionals and then a little bit of spare cash you can become a mid-highish level power team. neat idea. I would almost give scalebearers block as well with maybe a 10K+ to cost to really put that point across.
Posted by Apus on 2021-04-28 08:58:00
I like the atheistic that all the positionals are at 70K.
So I will drop the Scalebearers AV by 1 and add block.
It is still a challenging team to play, but that change will make things easier.
Cheers for the feedback.
Posted by JackassRampant on 2021-04-28 18:47:51
Ya know, if you took the Templars down to 0-2 and took Loner off of them, just gave them Decay, they'd be pretty good.
Posted by Apus on 2021-04-30 19:50:15
Thanks to everyone. Really pleased with how this roster is looking.
I'll be posting the next one shortly :)