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2013-08-08 15:33:32
8 votes, rating 5.5
Chaos Cup Roster?
I've never been very good at building rosters for NAF Tourneys. I'm headed to the Chaos Cup in September and would love some advice for a Wood Elf build. I appreciate any suggestions, especially with regards to what skills to take and on who.

The rules for team creation are below:

• You are given 1,000,000 gold pieces to build your team. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal with this money
• Wizards, Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED
• You may purchase any other inducements for your team, including Star Players

Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring him. Having 10 players plus a Star is not allowed.
Remember: You cannot have the same Star Player as your opponent, if both of you attempt to field the same player, then both of those players sit out for this game. Also, you cannot use Igors or Apothecaries on Star Players.

• After team is built, you are given +150,000 gold pieces to buy Normal and/or Doubles skills

Skills Normally available to that player type cost 20,000 each
Skills that would require a doubles Roll cost 30,000 each
You MAY NOT purchase any stat upgrades

• You may give each player up to 2 additional skills
(ie Human Blitzer can be given Mighty Blow & Dodge in addition to already having Block)
• Your team may only take up to 4 of each skill total
(ie 4 Dwarf Blockers can be given Guard, but you cannot give Guard to anyone else)
• You may not choose the Leader skill
Rate this entry
Posted by huff on 2013-08-08 15:39:04
Before i chime in: Do you have a complete team of models including the Tree?
Posted by grant85 on 2013-08-08 15:49:11
Full set. 16 minis, everything I could need. Throw it at me!
Posted by huff on 2013-08-08 15:56:09
Nm on the tree model, you won't be taking it with 1mil. I must have misread something.

2 WDs
1 Catcher
8 Linos
2RRs (Damn you no leader!)
1FF (Try and Get FAMES) or AC/CL

We know this is gonna be your roster. You may have gone thrower instead of Catcher if Leader was allowed. Now to pick skills.

Looking at 6 normals and 1 double. Could either go Guard somewhere or MB on a dancer. I'm inclined to say MB because blitzing with it every turn is so good. And at tourneys you encounter lots of Elves and low av teams.

WD #1-MB, Tackle
WD#2- Strip Ball, Wrastle
Catcher- Sure Hands (mainly for defensive retrieval)
Lino- Kick

For the 6th normal I would either put dodge on a Lino or Block on the catcher.

Have fun brotha, wish I was goin.

Posted by Garion on 2013-08-08 16:03:42
+1 to the above. I hope someone takes chaos with 4x claw mb :p no way would it win, but it. Could cause a lot of damage.
Posted by huff on 2013-08-08 16:17:41
@Garion- Or CDs with 2 mb/po and 1 Cmb.

Wood throwers should really cost 80K. Pass is only supposed to be 10K and it would actually give you some wiggle room when making a starting wood team.

And a note about my proposed build- Even thogh the Catcher has the Sure Hands that doesnt nessasarily mean that he should be used to recieve Kick-Offs, it may be better for him to be up field to recieve a handoff/pass.
Posted by Hitonagashi on 2013-08-08 19:05:15
2 WDs
1 Thrower
8 Linos

Thrower - Leader/Dodge - 40k
Lineman - Kick - 20k
Wardancer - Tackle/Mighty Blow - 50k
Wardancer - Strip Ball/Wrestle - 40k

I might go with this one, as opposed to Huff's, the Leader thrower I think is possibly more useful than the Block Catcher. Tough one though.
Posted by Purplegoo on 2013-08-08 19:14:05
Poke, not allowed Leader, poke. ;)

I think I'd try to squeeze me a Guard in there somewhere. MB Wardancers are fun (and this ruleset screams cheesy Amazons, so MB / Tackle is nice), but I tend to get a lot of use out of Guard at such events with the Wooden types.

Not having three RRs is a pain in the bum. Especially with your reduced level of Dodge. Good luck, enjoy yourself!
Posted by Purplegoo on 2013-08-08 19:16:58
I wonder why Leader isn't allowed, actually? Seems a funny rule. No doubt there is a good reason.
Posted by Cavetroll on 2013-08-08 19:37:34
It's not allowed because every team build would drop a reroll and take Leader. Even if it meant burning 30k for a double. That's still cheaper than 50+K for an extra reroll.

Now whether that is a good rule or not is up for debate, but I've heard this discussed on a number of podcasts and that is the justification at tournaments. Some organizers feel it is 'min-maxing'.
Posted by Purplegoo on 2013-08-08 21:20:07
How odd. Must be an NA thing, never seen such a thing in Europe. Each to their own! Seems a bit alien and helpful to our TV 100 powerhouse friends to me...

Still should be bags of fun!
Posted by huff on 2013-08-08 22:55:08
@Hito- Yeah, no Leader allowed or I would also have suggested a thrower with the skill.

@PG- I definitely wouldn't fault anyone with Guard over MB. Just a MB Tackler sounds so appealing.
Posted by KFoged on 2013-08-09 00:09:44
And last year was even more crazy, where you could take leader. It was 1M and you had to buy skills for that money also - with no stats and no more than 2 of each skill. I had Zon's with 9 skills (GuardX2, Sure hands, frenzy, leader, BlockX2 and WrestleX2). That was silly :D

This year it is going to be boring boring dwarfs :)
Posted by grant85 on 2013-08-09 14:29:43
Thank you all very much for your input. It is greatly appreciated. I am very excited for the CC weekend.
Posted by keggiemckill on 2013-08-11 04:52:23
When you have a building scheme like that, there is no point getting Star Players. Its a bit of a shame really. Im contemplating making this event also.