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grant85
Last seen 3 hours ago
Slann
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Slann
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0/0/0
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Slann
Rookie
Slann
CR
Record
0/0/0
Win Percentage
n/a
Overall
[R]
Super Star
Overall
Record
242/84/219
Win Percentage
52%
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2015-02-20 22:03:13
4 votes, rating 6
need fling roster help
Hey all,

Im going to the Canadian Open bb table top tourney in a month and really need some help/ideas for my roster.

I've never taken halflings to a tourney before and am excited to give them a shot. Here is the NAF link to the team creation rules: http://member.thenaf.net/index.php?name=PNphpBB2&file=viewtopic&t=6465&postdays=0&postorder=asc

basically i get 1mil for players only. stunty can get 0-1 stars after 11 reg roster players and can take inducements.

then bc they are tier 3: 170 for skills and stat ups ("A max of 1 of each stat upgrade and 2 of each skill may be selected during this phase.")

then there is a semi random skill draw after game 1 and 3.

My main questions are: Take puggy? Or Deeproot? I have only played w 2 trees, is 3 a must-must?

100% take the Chef, right?

any advice will be a huge help.

THanks!

-g
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Comments
Posted by akaRenton on 2015-02-20 22:40:26
2 trees yes, chef yes, and if allowed take +ag on a fling. The other (and much better) fling coaches will add plenty more advice i'm sure. Garion, Kam, Khor Varik and Zed are all solid fling players.
Posted by cdassak on 2015-02-20 23:45:31
I think i d go 10 flings/2trees/chef/deeproot/1 rr.
Skills :
Ag on a fling, mv and piling on on one tree, block and multiple block on the other and a dirty player fling.
Posted by Strider84 on 2015-02-21 00:11:03
skills I would go +ag (40) fling, block (30) tree, +mv block (60) tree .

dp, block, guard choice for the flings for game 1 and 3.

Maybe take mv+bt on the tree instead of block, but then get bt and guard on the other.
Posted by keggiemckill on 2015-02-21 01:31:12
Iv used a Halfing Roster at the Spike Open. Taking Deep Root is a MUST. I also would put Block on your Trees. 3 Blocking Trees, is a huge problem for most coaches. Here is why, because most coaches focus on knocking down the Trees. This is a good thing. The more they hit your trees, the more they don't hit your Flings. With 2 Trees, you have to always put a Fling on the Line. Its an Automatic -1 players for your defence. Even if the Trees take Root, which DeepRoot doesn't have, they become Huge road blocks. Anyways have fun.

I took a Big Bertha, Deeproot, 2 Trees, and 7 Flings to the Spike (110 TV,) and I had a blast!
Posted by Kam on 2015-02-21 02:59:03
MA6 AG4 Fling = 70 TV

-> TTM material NEED +MA. With MA5, you only have 60% chances to throw the fling far enough for a OTTD from the los. Trust me, you need it. And remember, that's something I never do, but that may be clever if you want to win: that Fling does not have to be on the pitch every drive...

Block + Break Tackle Tree = 50 TV

And don't fear GFI or blitzes in cages. The "one of each stat" rule is for the whole roster, right? If not, add +MA to the package. ;)

With the 50 TV left, I'd probably take Dodge on your Block tree, or Tackle (Dodge, most likely), and Sure Feet on the MA6 AG4 fling. That would be putting all your eggs in the same basket, but with some experience, that's definitely doable.

Other options include a DP (not a big fan in that case: too much TV at that level, and those guys don't stay long on the pitch), Block on the other tree or on a fling (more versatility), or even PO and JU on a tree...
Posted by grant85 on 2015-02-21 17:29:01
thanks all for the info! im going to play with the excel roster sheets over the weekend and see what i can make work.

+MA +AG sounds great but i know AV6 is just asking for him to get killed early every match.

might need a few more practice matches...lol