Posted by Macavity on 2012-08-10 23:17:49
I can do this description thing (in character style). If you give me 30 hours, I should be able to get all races up to a level that at least can be published for editing/criticism. If it's actually all races, Chaos Pact might stumble me a bit.
Also open to your/the sites consensus on whether I need to stick to Grandma Wendy's voices (I particularily dis-like the Skaven but am willing to bow to consensus).
Prefered method of delivery? Forum? Here? PM?
Posted by Christer on 2012-08-10 23:19:47
If you want others to edit/critique your texts, a forum thread would probably be best.
Posted by Macavity on 2012-08-10 23:21:09
Brilliant. Rough Draft up in approximately 30 hours, then! :)
Posted by Qaz on 2012-08-10 23:25:21
The little close icon is brilliant it fits very well with the cartoony/american football iconography look of the logos do you have a whole icon set of that type?
Gun idea with the dice i like that touch but maybe add a durability and mobility score too it as well?
Posted by krysskroz on 2012-08-10 23:35:59
Just did a little proofreading for ya:
"Stunty Leeg is a community created experimental division. If you are a coach who enjoy wild and whacky plays, this may be a division for you." -- After enjoy there should be an S
Besides that it I LOVE the new layout. Will there be a "Select" icon added, like in the lower right corner, to actually choose the race?
Posted by Christer on 2012-08-10 23:45:02
There will be a way to actually create the team from that dialog, yes.
Thanks for spotting the typo :)
Posted by Macavity on 2012-08-10 23:46:42
Should note that Strength and Agility ratings seem more geared to "Ability to hurt opponent" and "Ability to score" than based on the ST and AG stats of the team. Wonder if a name change is in order?
Posted by Cloggy on 2012-08-10 23:52:40
Hrrrm, more stuff getting in the way of fixing the awards :)
Posted by Overhamsteren on 2012-08-11 00:20:46
Why does clawplomb get such a low simplicity score? Should score '6' no?
Posted by WhatBall on 2012-08-11 01:18:48
Great work Christer, Fouly and Qaz!
Posted by Nelphine on 2012-08-11 01:21:29
the consensus in the chat when this came up was that clawpomb requires dedication - and if you watch other teams (say you play against developed dorfs with your new chaos team) you might be tempted to try guard and tackle. Also, many new people think that since there are lots of skills, that you probably want variety. So getting into the WMD frame of mind for a true clawpomber takes a little bit. (Of course, it's very simple once you're there.)
But mainly, clawpombers don't really come online until after a decent number of games, so again, for a newcomer, they aren't simple. In fact, at first, they can be rather poor.
Posted by oryx on 2012-08-11 02:13:57
Fantastic! I want to participate in the letter writing =D
Posted by Garion on 2012-08-11 09:53:06
This is brilliant - some questionable scoring aside, though I guess this will be tweaked later.
Posted by SvenS on 2012-08-11 11:05:32
Looking very nice. How about adding a hint about what tv range suits the race? Low/medium/high like?
Posted by Ehlers on 2012-08-11 15:00:30
But how come CD have a fitness of 1? Just if you compare to Khemri og Dwarf who also have a 1. Just curious as to why.
Posted by Christer on 2012-08-11 15:08:12
Physique is roughly a measure of strength/armour
Fitness is a measure of agility and movement
Simplicity is a measure of how easy it is to play them relatively well (from a newcomer perspective).
Posted by The_Murker on 2012-08-11 15:21:56
Obviously geared towards new players, I feel the dice scores are a tricky thing. They would be most relied on by non-english speakers, and I feel might guide a significat portion of noob team selections in one direction.. towards STRENGTH.
I would't try any team I saw a 1 ST in front of, and I feel I would be missing out on doing well early with woodies and skaven, etc. and perhaps being frustrated with slow orcs or dwarfs who can't score against half a defense.
FUN looking yes, but the scores look too extreeme and I feel give bad info, as that info changes quickly with TV increases.
You could do it better with words. A very basic strategy outline that does well in Google translator. ie:
HUMANS: Be adaptable. If the enemy is softer, hit hard. If the enemy is slow, move quickly around him.
Posted by Garion on 2012-08-11 18:25:46
Ogres: So bad they aren't even funny.
Posted by The_Murker on 2012-08-11 19:48:53
That's good. Keep em'coming.
Orcs: Smash until a path to the endzone is clear. If that fails, throw a goblin.
Posted by DatMonsta on 2012-08-11 21:05:15
Play as many games as you need until you discover the uber-combo to slaughter all opponents
Posted by SzieberthAdam on 2012-08-13 09:27:38
Well, coaching Nachthafen Sleepers is quite challenging, since not only the enemy, but also my precious vampires decimate the weak thrall linemen. -- Theodor Walden
Human is the most versatile team on the football pitch. They have the strength, the agility, and also the speed to beat anyone they face. -- From the Human Manual
Keep good positioning with zombies and golems, bash with wights, make ghouls do the ballplay. Careful with werevolves (key players!!!). They can do all the jobs better than the rest. They WIN matches. -- Noted by a student of Altdorf University of Sport