Posted by robocoyote on 2013-05-04 01:19:01
If the team can field no players the opposing team gets an automatic TD and the Ko's ect are RR'd. Rinse and repeat until the game ends or the original team has some players
Posted by Woodstock on 2013-05-04 01:19:07
If a coach can not field a player, I think the turn marker is moved 2 turns forward, and a td is added, and this is repeated either till the other coach has a player, or the game is over.
Posted by awambawamb on 2013-05-04 02:28:35
Woody got it right - it happened to me in this match:
...no way a team of skeletons (and two mummies) could win 3-1 against those dodgy wood elves if not this way.
Posted by Severedunit on 2013-05-04 02:39:11
Seconded - Woodstock nailed it. I just happened to have looked this up and quoted it to another coach earlier today.
Posted by Araznaroth on 2013-05-04 03:32:59
Thx guys! Is there a term for this?
Posted by Luohghcra on 2013-05-04 03:41:54
"Thx guys! Is there a term for this?" (Araznaroth)
I think it's called 'winning'
Posted by awambawamb on 2013-05-04 03:43:21
yes, the term you're searching for is AWESOME.
Posted by Hitonagashi on 2013-05-04 03:48:20
Note that this rule can win a drawn game for you.
The classical example is: Elf team 8 turn stalls on Dwarves.
Dwarves casualty out the entire elf team and then score on 16. The elf player then has no players to set up for the one turn, so the dwarf team immediately scores again *despite having no turns left*, and wins 2-1.
Posted by highelfmage on 2013-05-04 06:21:58
I had a game where pitch invasion happened and stunned all the players and the ball went out of bounds and we had to quit the game.
Posted by maneetti on 2013-05-04 07:32:09
"I had a game where pitch invasion happened and stunned all the players and the ball went out of bounds and we had to quit the game."
Anyone knows how this kind of rare situation would be solved in TT and properly working rules?
Posted by xnoelx on 2013-05-04 07:55:51
The rules just don't cover that situation. I'd probably go with a throw in, and then carry on as usual, with both players doing nothing for their first turn as they recover from the stuns.
Posted by Garion on 2013-05-04 09:22:15
everyone above is right, but there is still an occasion the example you are talking about can happen.
If the opponent can set up one player, then the crowd throw a rock and kill him so there is no one left, the rule that everyone is talking about does not apply. because you set one player up. if the ball then goes out of the bounds the client places the ball in the central square of the receiving teams half and play continues as normal.
Posted by JimmyFantastic on 2013-05-04 11:07:56
I did have that happen and the game crashed. My bug report got it fixed, bosh!
Posted by krysskroz on 2013-05-04 14:05:47
I have had it happen before and it required a ticket to be submitted. The client wouldn't let us move on because there were not 3 players on the LOS.
Posted by Garion on 2013-05-04 21:20:11
that was fixed a while back