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Skavenguy13
Last seen 15 years ago
Overall
Rookie
Overall
Record
0/0/0
Win Percentage
n/a
Archive

2010

2010-02-06 04:45:27
rating 4.2
2010-01-23 21:37:08
rating 4.3
2010-01-20 05:09:05
rating 4.4
2010-01-15 07:03:18
rating 4.1
2010-01-13 02:11:08
rating 3.3

2009

2009-12-18 22:21:30
rating 3.6
2009-12-13 07:11:50
rating 3
2009-12-08 21:19:16
rating 2.9
2009-12-08 04:54:19
rating 2.8
2009-12-02 17:35:19
rating 3.3
2009-11-30 21:18:06
rating 3.1
2009-11-30 00:07:37
rating 3.2
2009-11-29 07:35:55
rating 2.8
2009-11-29 04:08:14
rating 2.9
2009-11-27 07:53:52
rating 3.3
2009-11-27 01:06:07
rating 3.7
2009-11-22 19:07:15
rating 3.9
2009-11-20 22:59:16
rating 3.8
2009-11-17 22:39:05
rating 3.8
2009-11-15 04:32:21
rating 3
2009-11-15 00:16:17
rating 3.8
2009-11-14 09:22:30
rating 3.1
2009-11-14 01:06:45
rating 3.6
2009-11-08 08:32:23
rating 3.4
2009-11-07 19:05:16
rating 3.7
2009-11-07 01:55:36
rating 4.1
2009-11-06 23:13:33
rating 3.6
2009-11-04 07:47:32
rating 3.5
2009-11-03 22:41:15
rating 4.1
2009-11-01 09:11:10
rating 3.9
2009-10-31 22:08:02
rating 4.7
2009-10-31 07:54:44
rating 4.6
2009-10-31 05:39:51
rating 4.1
2009-10-30 19:08:28
rating 4.1
2009-10-30 16:24:10
rating 4.8
2009-10-29 20:06:57
rating 5
2009-11-20 22:59:16
15 votes, rating 3.8
19th game : Scaling the problem
So out of the teams I faced so far, I must say the one I dread the most is lizards. And behold, they're my next opponents in the Rookie Cup! Since there was no opponent (league/tourny) available I asked a lfg academy player for a game. And he plays lizards. Incoming learning.

I lost 2-1 and fared better than I think I would. I'm still stumped as to how to beat them, but I can hang on at least.

http://fumbbl.com/FUMBBL.php?page=match&id=2875933

What did I learn today?
- some players play faster than others.
- Saurus = M6, S4, A1. They can block and move, that's it. No dodge or catch is ever going to happen.
- Skink = M8, S2, A3, "avoiding" skills. they're really easy to push, but they're fast. Not very agile, but auto-3+ dodge and team rerolls help them a lot. Basicly, once they're out of rerolls they shouldnt be able to play with the ball much, and that's about all I can do besides getting POWs.
- Beating a line of saurus is tough and requires a lot of rats. And they move too fast to just leave behind.
- Skinks are hard to catch (standing away from blocks) because oh their M8 and skills.
- Unless very well protected (which is hard to pull against lizards...skinks!) gutter runners will just get blitzed by saurus and drop the ball, or be forced to go through many ard dodges from skinks.
- I keep forgetting Kick.
- 14 players IS too much.
- Guard = win. When I remember it anyway.
- I thought I was getting better at remembering the players' skills. Well this game showed otherwise.
- Getting to get the "not-new" teams feeling. You know, players having something on top of their basic sats (skill, injury, +stat). I can't say it's great, but I should get used to it without too much problems.

So there you have it, I'm getting slightly better at handling lizards, but really far from being there. With new TR100 things starting soon, I might be tempted to make a lizard team just to see hoe other people beat them.
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Comments
Posted by Espionage on 2009-11-21 00:05:03
Blitz-a-skink-a-turn

Win the numbers game.
Posted by James_Probert on 2009-11-21 00:18:54
What Espionage said, just do it with a Tackle Storm Vermin if at all possible and send them on to the floor over half the time :)
Posted by RealMadns on 2009-11-21 11:54:08
14 (or even 15) players is the perfect amount for Skaven... But don't worry, AV 7 ensures you wont be at 14 long :D
Posted by gansus on 2009-11-21 11:59:49
- Saurus = M6, S4, A1. They can block and move, that's it. No dodge or catch is ever going to happen.

Thats why lizard teams are somehow easy to cope with till saurii get break tackle..... That makes (in my opinion) a really big difference for that kind of teams when 2 or 3 of them get it
Posted by Hitonagashi on 2009-11-22 23:33:46
Well, you say "ever" going to happen for dodges...I've seen a few games where there's an 'impenetrable' cage, which is let down by the fact that the ball carrier is in movement range of a saurii without break tackle and one dodge. With a rr, then you've actually got above a 50% chance of pulling it off, which can be useful if your opponent is a slow moving team, or a not particularly agile one.