So out of the teams I faced so far, I must say the one I dread the most is lizards. And behold, they're my next opponents in the Rookie Cup! Since there was no opponent (league/tourny) available I asked a lfg academy player for a game. And he plays lizards. Incoming learning.
I lost 2-1 and fared better than I think I would. I'm still stumped as to how to beat them, but I can hang on at least.
http://fumbbl.com/FUMBBL.php?page=match&id=2875933
What did I learn today?
- some players play faster than others.
- Saurus = M6, S4, A1. They can block and move, that's it. No dodge or catch is ever going to happen.
- Skink = M8, S2, A3, "avoiding" skills. they're really easy to push, but they're fast. Not very agile, but auto-3+ dodge and team rerolls help them a lot. Basicly, once they're out of rerolls they shouldnt be able to play with the ball much, and that's about all I can do besides getting POWs.
- Beating a line of saurus is tough and requires a lot of rats. And they move too fast to just leave behind.
- Skinks are hard to catch (standing away from blocks) because oh their M8 and skills.
- Unless very well protected (which is hard to pull against lizards...skinks!) gutter runners will just get blitzed by saurus and drop the ball, or be forced to go through many ard dodges from skinks.
- I keep forgetting Kick.
- 14 players IS too much.
- Guard = win. When I remember it anyway.
- I thought I was getting better at remembering the players' skills. Well this game showed otherwise.
- Getting to get the "not-new" teams feeling. You know, players having something on top of their basic sats (skill, injury, +stat). I can't say it's great, but I should get used to it without too much problems.
So there you have it, I'm getting slightly better at handling lizards, but really far from being there. With new TR100 things starting soon, I might be tempted to make a lizard team just to see hoe other people beat them.