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Southern Survivalists League

Group managers: bigbullies, DrPoods, jevouse, Klazam, tussock
Can you survive the Survivalists League?

The Hatchet Man gazed out across the blasted landscape.

Soon they would come. They would battle their way across the landscape, bruised and bloodied, with those that were weak left to try as they might to survive another night. The blood would flow and the crowds would roar as the snap of bone and the thud of wet flesh rang out through dusty and ramshackle stadia.

The Hatchet Man knew this.

And was pleased...
Season 15 Schedule
Five "10-day" rounds
Round 1 Deadline: 11st Oct
Round 2 Deadline: 21th Oct
Round 3 Deadline: 1st Nov
Round 4 Deadline: 11th Nov
Round 5 Deadline: 21st Nov
Weekly Playoffs
Quarter finals: 28th Nov
Semi finals: 5th Nov
Title finals: 12th Nov

This is a reboot season, all new teams.

League Format
TimezoneSWL (Sydney)
Teams24
Divisions4
Schedule10 days/round
FormatRound Robin
Playoffs8-team KO tournies

Available Rosters
StuntyClan Moulder, Forest Goblin, Ogre.
CoreChaos, Elf Union, Lizardmen, Necromantic Horror, Ogre, Orc, Vampire, Wood Elf.
SecretBlack Ark, Chaos Khorne, Clan Moulder, Dwarf Engineer, Ethereal, Forest Goblin, Nippon, Pirates of Sartosa, Vampire Necrarch.
Introduction
The SSL is a one representative per race League, randomly allotted if you didn't pick a stunty team for yourself. Five rounds played on an easy 10 day turnaround (due dates all 11th, 21st, 1st, 11th, and 21st), followed by a 3-week knockout. This is a league where players play until death for our unending amusement and distraction.

If you're interested in joining us for the reboot (or after), we'd love to hear from you.
To let us know, PM any of;

Jevouse
BigBullies
Klaz
tussock

Forum
The SSL eternal forum thread is a home for predictions, taunts, and slaging off the weaklings you must suffer. We also try to keep the odd relevant peice of information in there.

There is a well active channel in the southern wastes discord server also. Feel free to drop in to #ssl and say hi.

Casualty Cup
The Casualty Cup is awarded to the grand champion of each season, top two in each division play knockout rounds for the biggest prize and eternal bragging rights.

There's also a Middling Mug for 3rds and 4ths to fight over and a Bottom Bowl for 5ths and 6ths, and good luck to all those teams too.
Detailed League Rules
Time ZoneOur default for the league is Sydney time, at server +10 hours after everyone's DST flips soon. By default, games are organised in Sydney time unless coaches agree otherwise ("@bobborc time swl" in discord to check). If you can play Sydney evenings regularly enough (roughly server 8:00 to 13:00 starts through the year, or Sydney 6pm to 9pm) you're welcome to come along, we have coaches in from all around the world.
ExtensionsExtensions are granted at the capricious whim of the almighty BigBullies. The HatchetMan decrees that he is brought in to any PMs organising late matches. Please have a time to play already organised if possible, and please include the axeman early if he seems needed.
Custom LeagueTeams must be created through this page, link near the top right. Assigned teams are recruited with 1250k to spend, and have a few minor adjustments to help their life in the blasted Southern Wastes.
Two Free CardsTeams in the Southern Wastes are nothing if not resourceful, smuggling in ancient artifacts or planning heinous dirty tricks to gain any edge they can on their opponents. The fans love the unpredictability of it all. +100k for Cards only, use it or lose it to a maximum of eight cards may be taken including the two free ones.
Cash MoneyTeam winnings is effected by Spiralling Expenses on teams of 1750 and over, and also Expensive Mistakes can happen when trying to hold onto 100+ savings.
Fortunately, rampant foul play gives you something to spend money on; drop some Petty Cash on a tough game and show them who's boss, your opponent won't get a penny of it in this place.
Lets the Flings get their Chef and Gobs get their Bribes as neeed.
No Star PlayersThe Southern Wastes is an isolated place populated with nomads and roving bands of psychotic misfits and brigands. As such, games can be well away from turning a profit for stars. Still, the sort of psychotic misfits that often risk life and limb to serve as stars elsewhere can be welcomed full time onto the survivalist circuit, or hired only on special occaisions via inducements as coaches see fit. Common mercenaries (Dirty Players! Sneaky Gits!) are widely found in the same position.
Note: Stunty teams (Goblin, Halfling, Ogre, Underworld, etc) may have a few star players available very soon, you piteous creatures, other teams may follow at a later date. There are a few old, broken, superstars about the place, after all.
Wizards everywhereThe regulation and common peace among Wizards is long gone in the Southern Wastes, they'll drop a Fireball on anyone's tight cage for a sufficient sum of money up front. Sometimes they even knock players over with it! Not to mention sniping at key players with niggles with the dread Lightning Bolt.
NO TimeoutsThe HatchetMan desires matches be played at a good pace but such skulduggery such as timeouts will not be tolerated. it would be expected that if an opponent is taking too long, a player would kindly ask them to hurry it up. any further issues may be taken to the admins.
NO ConcessionsConcessions disgust the HatchetMan. In fact, as the fans desire blood and the heaping on of misery, there will be grave punishments for the weak of heart. Concede and your best non-permed player will leave the team, you are ineligible for any awards, and you get -3 pts to start next season. Conceding twice is a permanent ban from the SSL.
Spiked Ball (madness)A failed pickup or catch roll during any action results in the such failing players being stabbed, only the last one stabbed can be injured.
This will result in a turnover if the stab breaks armour on the moving team.
Right Stuff (boost)Right Stuff cancels Tackle when a Right Stuff player is blocked by a Tackle player, too small to keep hold of.
Sneaky Git (change)Sneaky Gits are banned for fouling like a normal player but refuse to leave the field and won't stop arguing until allowed to play on! Check your KO rolls to see when that is, no use for the coach to argue the call for them!
Sneaky Git also functions like Guard for assisting fouls, sneaking in some extra help.
Fouling (boost)Players get +1 to break armour when fouling, so please remember to foul, especially the good players, extra especially if they have niggles.
Skill Rolls (forced)*Players must take all stat gains (choose +MA or +AV, take +AG, take +ST), even if you rolled doubles (e.g. 5+5).
*Stunty teams (Goblin, Halfling, Ogre, Underworld) ignore this rule, nuffle also takes pity on such lowly teams.
NO player retirementsRetirement?? RETIREMENT??!??! The very mention of the word fills the HatchetMan with rage. ST3 Minotaurs... Blockers so maimed they struggle to get up... All this fills the crowd with joy. Always remember kids, the only way out... is DEATH.
DivisionsThe Red Mountains are our stunty home, the place for the weakest and most damaged, the least able new squads, and any stunties who want to pick on them all.
The Blasted Plains, the Paintree Rainforest, and the Whipsundays are home to the rest, with the first place team holding their division from season to season and everyone else being reassigned elsewhere.
League Points4 win (or forfeit win); 2 draw; 1 loss; 0 forfeit.
Tie BreakersIf two or more teams end on the same points total at the end of a season, the tie is settled accordingly.
1. Head to Head results
2. TD diff average
3. TD for average
4. Cas diff average
5. Cas for average
6. Coin Toss
Post SeasonAfter their last game, and taking on the Wheel of Misfortune as appropriate, any team short of a full roster of 12 full time players and no money to fix that, should let league admin know they need a helping hand. Sufficient funds will be provided to buy all the positions you want, and then your remaining treasury will be stripped. Stunty teams may ask for as many players as they like.

Our Champions


Season 14 Champions
Colombuskonia
Coached by: Relezite

Season 13 Champions
They Called It Survival
Coached by: tussock

Season 12 Champions
World Renowned Sewer Divers
Coached by: Sharper

Season 11 Champions
Southern Shrike
Coached by: Pyates16

Season 10 Champions
Noisome Swarthy Woodsmen
Coached by: Jevouse

Season 9 Champions
Jim Lahey Experience
Coached by: DustBunny

Season 8 Champions and winners of the last Casualty Cup
They Called it Survival
Coached by: tussock

Season 7 Champions and winners of the 6th Casualty Cup
We Are Wawalag
Coached by: Semitence

Season 6 Champions
Jim Lahey Experience
Coached by: DustBunny

Season 5 Champions and winners of the 4th Casualty Cup
ECB Ladies Ashes Tour
Coached by: m0gw41

Season 4 Champions
Waste Roamers
Coached by: Relezite

Season 3 Champions and winners of the 2nd Casualty Cup
ECB Ladies Ashes Tour
Coached by: m0gw41

Season 2 Champions and winners of the 1st Casualty Cup
Southern Sun Lizards
Coached by: Dlock

Season 1 Champions
Noisome Swarthy Woodsmen
Coached by: Jevouse

Going All the Way
The Beautiful Medal
With 97 paces advanced and 5 touchdowns scored for it!
Wust Iki
Colomboskonia


Giving it all Away
Belted Slipper
With 94 paces advanced, was giving it away all season.
Valerie Adams
NZ invaders claimed by Aussie


Feckless Danger
Babe's Boomerang
With 3 completions for no gain, not a care for his team.
Lord Flake
Hobo Kings Courtiers


Killer Instinct
Butcher's Arm
With 6 casualties caused and a fair 32 blocks made.
Steve French
Jim Lahey Experience


Ready with the Boot
Boney Boot
With a telling 13 complaints made against it to the refs.
The Bloody Barker
Burn it to the Ground


Real Try Hard
Big Glam Hand
With 39 blocks made for barely even a bruise.
pop
cereal killer's


Subtle Threat
Ironbark Knuckles
With 4 casualties caused from a cautious 13 blocks.
Abaddon
West Side Warp Talons


Hogging all the Glory
Bouncing Ball
Walked in 5 touchdowns on only 26 paces advanced, prime receiver.
The Noisome Noser
Noisome Swarthy Woodsmen


Ever so Valuable
Belittling Arrow
Thrice given the Best of the Match award, somewhat deserving?
Tiny Triumphs
Ravageport Ne'er–Do–Well's


Giving it Everything
Bloodless Heart
A massive 50 blocks and going all season trying for more.
Jagaa Nooto
Tanuki Terrors


Moment of Genius
Big Mitt
Not looking anything like it, grabbed a beautiful intercept.
Tiaan Jerjerrod
Imperial Moffs


Continuous Presence
Bludger's Shield
Never missed a turn, but never did much with them either.
The Blue Baron
Ravageport Ne'er–Do–Well's



Southern Survivalists League.

The greatest Survivors, by roster, of the old SSL league, everyone who survived at least four seasons.
Updated in the second great war, after Season 14.

Fourteen Seasons

78 games for Jim Lahey Experience (Twice SSL champs).
78 games for Noisesome Swarthy Woodsmen (Twice SSL champs).

Twelve Seasons

72 games for They Called it Survival (Twice SSL champs, one a Casualty Cup).
56 games for West Side Warp Talons (Once Division winners).

Eleven Seasons

55 games for Black Gulf Breakers (Thrice Division winners).
50 games for Ravageport Ne'er-Do-Wells.
49 games for Southern Shrike (Once SSL champs).

Ten Seasons
48 games for NZ Invaders Claimed by Aussie (Once Division winners).

Nine Seasons

55 games for ECB Ladies Ashes Tour (Twice Casualty Cup victors).
48 games for Tanuki Terrors (Twice Division winners).
43 games for Skye Plague SSL.

Eight Seasons

41 games for World Renowned Sewer Divers (Once SSL champs).
39 games for Coort-In-Guyz Council Cretins (Twice Division winners).
31 games for Southsearching Reavers.

Seven Seasons

36 games for Southern Sun Lizards (Once Casualty Cup victors).
31 games for Redgum's Rascals (Once Division winners).
26 games for Mopping Beards.

Six Seasons

30 games for Bullies Bulleys.
29 games for Wide-Eyed Stupid.
29 games for Wasteland Scaggers (Once Division winners).
28 games for Hot Sake.

Five Seasons

26 games for cereal killer's (Once Division winners).
25 games for Post-Mortem Survival.
25 games for Innsmouth Immortals.
24 games for Wasteland Idols.
16 games for Backpacker Murders.

Four Seasons

22 games for Waste Roamers (Once SSL champs).
20 games for Shipwreck Island.
19 games for Metamorphisis Mischief.
18 games for Seaviates Attack.
15 games for Everton Underdark.