44 coaches online • Server time: 00:16
News Statistics Top Lists
Log in
Recent Forum Topics goto Post Blackbox Teamsgoto Post Bomber and saw now t...goto Post Smile: Your match is...

The Grotty Little Newspaper is proud to present the Grotty Little Tournament:

The best FUMBBL teams competing for the coveted Grotty Little Trophy.

Tournament draw starts
22.00pm server time
Wednesday 14th June 2023

Any Competitive team can apply here to the High TV qualifiers. (1500+ TV)

Any Competitive team can apply here to the New Team qualifiers. (15 games or less on the team)

Any Competitive team of one of the following races can apply here to the Forlorn Races qualifiers. (Amazons; Chaos Renegades; Goblin; Halfling; Khemri; Norse; Ogres ; Black Orcs; Imperial Nobility; Khorne; Old World Alliance; Snotlings.)

Specialty Qualifiers:
Any Competitive team can apply here. This set of qualifiers will be completely open this year as we see how total applicants go so Specialty is really just an Open group for teams that don't fit elsewhere.

One note for this years tourney. Historically each of the 4 qualifier groupings would have 4 qualifiers. This year we will still strive to have a total of 16 (unless 8 makes more sense) but won't necessarily divide things equally. Until I get a good idea of what application numbers look like for majors in BB2020 I want to make sure we don't have some teams having to play 4 games while others only need to play 1 or 2 to qualify. This is why Specialty is just open for now.

The winner of the GLT will be rewarded with the choice of a secret weapon from Ball and Chain (player gets MA3/ST7/No Hands), Chainsaw, or Pogo stick (pogo stick, no secret weapon).

They will carry the secret weapon trait which will follow normal rules.

Due to the unique nature of these weapons they can only be given to rookie linemen as they have to train with some Goblins to learn how to use them.

On top of this there will be dynamic gold throughout the finals.

Posted by Bazakastine on June 01
rating 6 4
Since it's been 3 years since the last GLT, which provided Malmir's lizardmen with an amazing Skink Fanatic and a short-lived Skink Looney, the rules have changed and so it's time to update my previous GLT weapons rundown, race by race. Most races have G-only linemen, but BB20 gives you the option to save for stats and secondaries, which leaves us with fairly obvious paths for most of them.

Block/dodge/MB/+MA on your ball and chain, with strip ball and tackle still interesting depending on how you intend to use them.
Block/Dirty Player/Sneaky Git/Pro on the chainsaw, and probably a bog standard sacker build for the pogo. The bomber is not available this time, as the rules for the GLT were finalised before the latest FAQs were published. I'll still include it at the bottom of each list, just in case next year's GLT is different.

The most important thing seems to be to choose linemen that are banking some SPPs so you can skill them up right after choosing the weapon.

Any of the 28 teams might have different overall synergies with the various secret weapons in terms of how much they can stall and consequently how long they can keep the SWs on the pitch.

1) Ball and Chain. You start with dodge, so after block you should probably start saving for doubles and stats earlier. Powerful piece complementing your 2 blockers in moving the ball forward, denying space and opening pathways.
2) Chainsaw. Like a goblin chainsaw but starts with dodge, G access and higher strength. Yes please.
3) Pogo Stick. Leaping on an unmodified 3, wrestle/tackle/strip ball/frenzy access, just needs saving for a lucky +AG to become a truly amazing sacker. Works miracles for your Roxana withdrawal symptoms.
*) Bombardier. PA4+ and no P access. Sad.

Chaos Chosen
1) Ball and Chain. Block, Claws, Mighty Blow, Stand Firm, Tentacles, Guard maybe? Anybody who's played Pestilens in Secret League knows what a tentacles Ball&Chain player can do. Probably the one fanatic that helps the most on defense.
2) Chainsaw. Two heads and break tackle for cage dives?
3) Pogo Stick. Remember when you rolled a double and picked leap because it sounded fun, and then used up another skill to get VLL and then had to build the whole sacking stack on top of that? That never happened because you took dodge or leader, or the guy died early. 3+ unmodified leap with horns is quite good, actually.
*) Bombardier. PA4+, but the Beastman has P access! Not enough, probably, to make you pick it over the above 3 fantastic options.

Chaos Renegade
1) Ball and Chain. Refer back to the Chaos Chosen entry above, it even costs 10k less (Horns are useless to the Fanatic anyway) but the lack of S access on primary makes it harder to build up to perfection.
2) Chainsaw. Refer back to the Chaos Chosen entry, only 10k cheaper for no disadvantage.
3) Pogo Stick. I would say that it's the same as the goat above, but without horns, it will take one more skill to make him a monster sacker.
*) Bombardier. PA4+ and no P access. Sad.

Chaos Dwarf, Humans, Imperial Nobility, Norse, Vampires, Orcs
I'm putting all these races together even though some might have higher chances to survive for longer, as the development options are the same.
1) Ball and Chain. Still a solid choice, slightly weaker than the two above races. The Norse one even starts with block.
2) Chainsaw. A brilliant fouler, cheap and effective. The Orc one can probably survive most kickbacks, especially if it can save up for cheap +AV.
3) Pogo Stick. Same G access sacker as the others, but with no dodge/horns/whatever on top to make it stand out. The Nobility peasant has 4+ leap so probably even worse than the Nurgle one.
*) Bombardier. PA4+ and no P access. Some even 5+. Super sad.

Dark Elf, actually, Any Elves, really
1) Ball and Chain. The first one we see with GA access. Blodge then MB then stats for movement. Probably changes the timings of when you score and how you setup. Might not sync well with the rest of the team, as their offense doesn't exactly need a piece like this.
2) Chainsaw. SG/DP still an option but the nerfs make it less safe of a choice.
3) Pogo Stick. 2+ leaps? Yes please!!
*) Bombardier. Only PA 4+ but with PA access. It could work, sometimes.

1) Ball and Chain. Block, Tackle start with S access really makes it interesting. That lino didn't even become noticeably slower and really makes your offense better, great cage corner on offense, or possibly a great roadblock against a slow opponent on defense. If you have a Deathroller as well, you can do a tag team or keep one per half.
2) Chainsaw. Reasonably priced and non-loner version of the Star Player whose name now escapes me. Probably because nobody ever took him. You can get +AV and pro, even.
3) Pogo Stick. This is probably the first time the Pogo looks less appealing than the other choices. I get the wildcard appeal, but are you really going to try and roll that 4+ Leap when it comes to it?
*) Bombardier. Eziasson's son only has PA 5+ but as a "rostered Cindy" with actual armour on, it could have a role... Next year!

Stunties (Ogre, Snotling, Goblin, Halfling) + Black Orcs
1) Ball and Chain. Right Stuff doesn't work anymore with ST4+ players in BB20. Still, starts with dodge and has secondary access to most skills needed.
2) Chainsaw. Love it, very stunty. BTW, also still Right Stuff.
3) Pogo Stick. Not sure what use you could make of it but it could save you some dodges in desperate situations.
*) Bombardier. Apart from a Snotling team wanting to have 3 for some reason, now that you can only throw one bomb per turn there's little need for it. Cindy is still available to those without a rostered bomber, too. Except BOBS, bobs might want this.

Tomb Kings of Khemri/Shambling Undead + Necromantic Horrors
1) Ball and Chain. The new skilling system makes it interesting. Regen could also keep him alive for longer.
2) Chainsaw. Yes please!!
3) Pogo Stick. Even funnier than the Dorf one. At least he's cheap! Don't bother.
*) Bombardier. PA6+, or even nothing on necros. And no PA access.

1) Ball and Chain. Similar to the Stunty teams option.
2) Chainsaw. MA8 saw will make people hate you. Sneaky git nerf means it might need additional protection from the rest.
3) Pogo Stick. You could argue that 3+ leap sometimes is better than having to dodge through the screens.
*) Bombardier. PA 4+ and no PA access and Stunty. Not ideal.

1) Ball and Chain. GM access gives you a piece similar to the Chaos teams. Lack of S access makes him work harder for certain parts of that stack. Bring back Tolly!
2) Chainsaw. Do take this.
3) Pogo Stick. Similar to what we said about the Undead ones, minus the regeneration. I wouldn't bother.
*) Bombardier. With all the Disturbing Presence, it should be almost impossible to intercept it on anything but a 6. But you also have PA6+ so...

1) Ball and Chain. G access as normal, but needs some S/M secondaries in order to become a proper monster. Not sure if a MA3 player works well with a team that is running around a lot.
2) Chainsaw. Rats really should have a chainsaw star player. And by star player I mean Dirty Player.
3) Pogo Stick. This is really good, no question, considering the fact that it won't be sent off. Make him your sacker and save those precious Gutter Runners for retrieval duties. It will also cost much less than your tooled up GR.
*) Bombardier. It could be useful on defense, I'll give you that. Not the best especially with that low armour and PA4+.

1) Ball and Chain. Combine what you can do with a Chaos Renegades/Nurgle ball and chain, with free Dodge. Pays a bit more for G skills though.
2) Chainsaw. Right stuff, 2 heads primary access, break tackle secondary access. Sounds fun!
3) Pogo Stick. It could be useful, when surrounded, but why are you carrying with a goblin?
*) Bombardier. Decent enough. Maybe you miss Dribblesnot. There's always next year.

Grotty's Little Tournament allows the winners to picks 2 out of 3 "secret weapon" options, on 2 unskilled linos. The options are Chainsaw, MA3/ST7/Ball&Chain, Pogo. Apply, and you may get them!

EDIT dentface spotted the fact that in BB20 right stuff is useless for ST4+ players, thanks! edited in, credit to him :)
Posted by Java on June 07
rating 6 0

(Cliquer sur le bandeau pour accéder au groupe)

La finale du tournoi principal s'est déroulée hier soir, dans une ambiance survoltée dans les tribunes et offrant du suspens sur le terrain. Le Bloodwork n'a pas manqué la seconde occasion qui lui était offerte (ils furent finalistes en saison 1) et a remporté le trophée tant convoité. Après avoir déjà remporté le tournoi Best of the Rest et celui des seconds couteaux, l'équipe s'impose comme l'un des plus beaux palmarès de la ligue ! Bravo à la Thunder Kaos Team pour son beau parcours également !

Les 2 équipes font évidemment un bond en avant au classement FIFA. Vous pouvez retrouver le classement intégral ici ou le consulter ci-dessous par quarts :

En cette fin de saison, la FIFA vous propose également de consulter le palmarès complet des coupes, championnats et les mentions honorifiques. 3 records ont été battus cette saison, dont 2 par les seuls Bearded Grudgebearers, par ailleurs vainqueurs d'une petite coupe ! Bravo à eux !
Posted by Diablange on June 06
rating 6 0
Long live Fumbbl :-D
Posted by luxyluxo on June 05
rating 5.2 2
Having recently completed the Black Orcs for the NAFC I had just 4 teams still to do; Imperial Nobility, Khorne, Snotlings and Vampires.

The Khorne team is pretty new and GW have done a good job of matching Forgeworld booster packs, gig guys and stars for the plastic teams they bring out now. I already had all these and a lot of AoS khorne models that I had initially planned on making into a Norse team that could be used in conversions.

Bloodborn marauders

The plastics come with alternative heads and the Foreworld pack adds 2 female models, this alone would be enough variety, but I still wanted a bit more. Chaos teams lend themselves more to individuality than any other.

The first batch of marauders used 3 standard models and the last model on the right was a simple arm and torso swap. I had some bits left over thanks to the other conversions in the team. For the 2nd batch I used the 2 female marauders with no changes. I had bought the 40K jakhals, who had a good mix of models, sadly they were a little smaller than the BB range. The other 2 models are from Garrek’s Reaves from the Underworld’s range. They just needed a few extra details like head, arm or the backplate added to match the rest of the team. I really liked how the bases of these models looked, dry, cracked earth with lots of skulls and bones. So made moulds of these and the other bases from Garrek’s Reavers and added these to all the bases of the rest of the team.


The Khorngors should have been easy as again they have 2 possible heads and the booster pack had 2 unique models. Sadly the body of one of these was missing, either it didn’t come with the pack or I’d lost it somehow. However, they say necessity is the mother of invention and I do have a ridiculous number of spare bits. One plastic and one resign Khorngor were standard, another used the plastic body with the resin arms and head I did have from the 2nd Foreworld model.

That just left the final model to build, a while back I’d ordered a load of plastic bits from some mutated chaos models, these included a pair of beastman like legs I could use. I then added a torso from a Khorne hero, the other plastic Khorngor head, arms from 40K Wulfen, shoulder pads from Juggernaut riders and spare hands from the marauders. I’m not sure if Khorngors or Bloodseekers are the “brains” of the team, but he’s certainly one option to be team captain, or at leat primary ball carrier.


The standard plastic models are really nice, but far too similar, I did 2 of the Bloodseekers like that and converted the others. A long time ago I’d had the idea of doing a Khorne themed Chaos Chosen team, maybe with Khorngors or Bloodletters to be used as the Khorne Daemons team from Cyanide’s BB2. For this I’d bought the Juggernaut boxed set and so had some nice parts to mix in for converting the other 2 players. This involved adding in different heads, torsos, arms or shoulder pads to give them a little more variety. One of the Bloodseekers is helmetless and carrying 2 severed heads as a rival for the team captain role.

Big guys and stars

The Bloodspawn was just the standard FW model as he didn’t need any changes.

I always like to add a few stars that best exemplify the team. Scylla would be one of these, but I’d done my own conversion of his using the classic WHFB model and didn’t really want to repeat myself so soon. I’d done Max and Borak before, using the classic 2nd and 3rd edition models for them, but that was a long time ago.

Akhorne was a newer addition and was a bit on the small side if using the GW models. It’s common to add a plie of skulls or use the fling model standing on a head to add some height. I went for everyone’s favourite sight, a dead dwarf instead.

As I was working on this team we found out Gnashrak is getting a cool new model, so I might swap him in for Borak since he is Khorne specific whilst Borak is undivided and could be used for a Chosen or Renegades team I have ideas for.

Colour Scheme

The last thing to consider was what colours to paint the team. Khorne has a very well know set of colours; red, black and bronze. I wanted to avoid them looking like every other Khorne team, but still be in keeping with their bloodthirsty theme. A Jakhal with a leftover marauder shoulder pad made a good test model to experiment with schemes on. The slight difficulty is that the marauders and Khorngors have a lot of bare flesh, whilst the Bloodseekers are mostly armoured.

I’ve seen bone or white used to good effect on Khorne armies, plenty of blood spattered across the white areas really stands out and I personally like the pre-heresy Worldeater scheme more. I decided to go with bone for the armour, black for the clothing and silver for the metal parts. There would still be some small red areas like the edges of armour, loin cloths and masks.

Below is a pretty quick paint job showing the test scheme, the armour needs some battle damage and I need to look up tutorials on the best way to do blood splatter without it overloading the bone underneath.

Posted by spubbbba on June 05
rating 6 1
Palette: #6c706f (gray), #776a59 (tan), #e30007 (red), #f2c61d (yellow), #1b4101 (green)

Brawls are a weekly drawn tourney for Competitive Division teams and will be run on the KotH system, meaning the second round pairing will be generated randomly after the first round is complete.

Tourneys Drawn
Low (up to 1400 TV): 0
Mid (from 1405 to 1800 TV): 0
Hi (from 1805 TV up): 0

Teams Short to Draw Next Tourney
Low (up to 1400 TV): 5
Mid (from 1405 to 1800 TV): 4
Hi (from 1805 TV up): 7

Please remember that TV is the deciding factor in which Brawl your team will be a part of and includes missing players! (It is not Current Team Value(CTV)!)

Draws will be made on Wednesday if there are enough participants, usually between 1200-1400 server time. You will receive a PM that you're in the tourney when it starts. Tournament announcements on the official FUMBBL Discord #minors channel. Game announcements will be made in my Leagues Discord, in the Minor Tournament channel.

If you are interested in participating, read here: Group Page and FUMBBL Tournament Rules.

Team may apply on the Brawl Team page.

Please be aware:
Only Competitive Division teams will be accepted.

Record on your profile
Random extra MVP

Posted by razmus on June 05
rating 6 0

All Stars Anniversary Bowl is under way!

All Star Bowl II kicks off on Wednesday 21st june!

Sing it loud!

This is a KO tournament using BB2020 rules. (Yes, you read it right.)

All teams that compete must be created from the All Stars roster.
It is jam packed with stars. Mega Stars included.

Create a team here.

Your team must include at least one Average Joe (who won the lottery to play with the stars).
The rest will ALL be stars!

The roster uses Nelphine's Star Pricing.
To help meet this exorbitant cost, several sovereign wealth funds have contributed to grant each coach 4,000,000GP to build their team.We expect you to begin te tournament with 4,000,000GPs or talents and/or cash.
If you are short of funds, contact the commish.

Some stars from around the world may bear more than a passing resemblance to stars that you already know and love (or hate).
So, it may appear that Stars are playing for both sides.
They may also be induced. Four Morgs on the field?

With "Two-for-one" stars like Grak & Crumbleberry you need to add them both to your roster.

Please sign your teams up at this group.

Look for warm up games on Gamefinder or on Fumbbl Discord #lfg.

Posted by koadah on June 04
rating 3.5 0

Season 38 saw the leader change places a couple of times. Ruling champion of seasons 36 and 37 did not put in a bid this time around, focusing instead on a speedy, agile run in the box.

Lots of medals for Volkajo's crew which put in a good run!

Season 39 has already started. Scoring is, as ever, retroactive from the first of the month. If you fancy a new challenge (namely hunting down and killing opposition players with your stunty team of choice), don't hesitate to step up to the plate and have a swing.

And you know the drill by now:


Throne of Blood Season XXXVIII, final results as of 2023-06-01 06:52
Can I Play With Madness?
Season ran from 2023-05-01 00:00 until 2023-05-31 23:59

1: Getting games in C coached by Volkajo: Top Snotling Team, Top Competitive Team, Soul Crusher Award (5 teams retired), First blood on 2023-05-01 14:17, Longest Streak (5 games), Longest no-kill streak (7 games), Season Champion, Tallest Stack (19 kills), Diversity Award (11 rosters), Most concessions (3)

2: Ogre OFC coached by Flytime: Top Ogre Team

3: Gnoblars ogre easy coached by spinball: Top Trophy with 81 points, Bartholomew the Master

4: snotling together stronk coached by tuveuxdugateaux: Most Brutal (3 kills)

5: Greenskin Corsairs coached by Lakai: Top Goblin Team

12: [C] Anti-Saurus Society coached by Yoshi_Jr: Top Lizardmen Stunty Team

13: Scarlet Pimpanauts coached by Java: Top League Team

15: Raiders du Comté Sombre coached by Wyzard: Top Halfling Team

Total deaths: 61 in 162 games

Getting games in C
, Snotlings of Volkajo: (35/3/2) 11K/40G:174 points :

Ogre OFC
, Ogres of Flytime: (8/3/19) 8K/30G:153 points :

Gnoblars ogre easy
, Ogres of spinball: (0/2/2) 2K/4G:99 points :

snotling together stronk
, Snotlings of tuveuxdugateaux: (4/2/6) 6K/12G:74 points :

Greenskin Corsairs
, Goblins of Lakai: (2/0/1) 2K/3G:58 points :

, Ogres of Chrisdekok: (1/0/1) 1K/2G:50 points :

Goblins are not a good team
, Goblins of Java: (7/2/6) 4K/15G:44 points :

Ogre Style Stompin'
, Ogres of Wyzard: (1/1/3) 2K/5G:28 points :

2 car family
, Snotlings of Halfabrain: (6/2/0) 1K/8G:27 points :

San Diogre Charge Errs
, Ogres of Apojar: (0/0/1) 1K/1G:25 points :

It's ogre time!
, Ogres of tuveuxdugateaux: (3/0/4) 1K/7G:20 points :

[C] Anti-Saurus Society
, Lizardmens of Yoshi_Jr: (0/0/1) 1K/1G:18 points :

Scarlet Pimpanauts
, Snotlings of Java: (0/2/1) 2K/3G:15 points :

Silly Slimy Steppers
, Goblins of DragonBallZac: (1/0/0) 1K/1G:15 points :

Raiders du Comté Sombre
, Halflings of Wyzard: (1/2/0) 1K/3G:10 points :

, Ogres of DragonBallZac: (0/0/2) 1K/2G:9 points :

Posted by DrClaes on June 04
rating 0 0

We have actively recruiting for the Nuffle League for the integration to the 2020 ruleset.

Are your games getting boring? Tired of playing Elves after Elves after Elves (Switch with any team you play against over and over)? Do you want to see a team full of odd misfits thrown together under one coach? Do you want to see a mixed team with the most agile players being dwarves? Come try out the Nuffle League.

The Nuffle League features every single player currently on any roster on Fumbbl. This includes the regular teams, the secondary teams (Brettonia, Simyin, and Slann), the Stunty Teams, the Secret League Teams, and CIBBL Modified Players - including their very own Carnival of Chaos, Relic Slann, and Blood Naga teams. I have compiled a list of 616 different players, all wanting to be on your team!

This is a Nuffle League after all, and Nuffle will show its fangs or feathers or flesh or whatever Nuffle has this day, it is always a toss up. Nuffle will assign you your team. Your team is rolled randomly for 11 players from that list of 616 players. This league is all about balance around the lack of balance. Your starting team value will be the highest TV in the league at the start of the seaon, with a starting reroll, apothecary, and 3 dedicated fans, it gives you some breathing room to create a good team.

If you are interested, please let me know and we will have Nuffle work their magic and get you a team all set up and ready to go. Everyone so far is having a blast and we try to make it fair for everyone. It does test your knowledge of the game as you will see everything.

We have players from both the US and European Time Zones. We are playing bi-weekly, 14 day roll overs. We are working on creating a US League and an European League if we can get enough players for both.


XpherAndTheAxes: It's like Foremole is handing out Shrooms and random Figurines and telling us to play Blood Bowl

The Demon: There isn't a league like it. I play in a lot of leagues, and every league is different. Its uniqueness makes it amazing! Bow down to Foremole!

Carlo Pellegattti (Luca): The league concept is so cool it's weird it was not a thing before you came!

Wintergreen13: So excited to get my Nuffle League team going again! Love this league!

Here is our Discord which is what we use for our primary mode of communication: https://discord.gg/uQfjnkK5Uh

There is just one last question... Will Nuffle favor you?

1. You will roll 11d616 for your starting team. Regardless of TV, this is your starting team for a season. All players are available, from the regular teams, stunty teams, secret league teams, and CIBBL and BIBBL modified players.

2. Player contracts are for life. No Firing players, injuries are permanent, this player is yours, once a player dies, they are gone from your team, you cannot re-hire the same player once they perish on the field.

3. When you are ready to hire a new player, you will roll 3d616 and you HAVE to choose an option if you can afford it. If you cannot afford a player, you cannot hire a new player until after your next game.

4. If you need a Mercenary, you will be given a Thrall for a single game. You cannot hire them as they get no skills on levels.

5. Mercenaries that get SPP will keep that SPP. However if they steal the MVP, it will be allocated to one of your actual players. This league is for fun afterall, nothing like cursing out a mercenary after they leave the league.

6. Rerolls are 60k at team creation, 120k after. You will start with 1 reroll and the apothecary and 3 dedicated fans.

7. We are using the secret weapons weapons rules for each individual player. This means that players have the 6+/7+/8+/10+ rules. Some modifications have been made, most importantly the goblin stikka doesn't have a secret weapon, the knife is easily hidden.

8. Your team will have 7 Star Players join you for the season. To determine what star players you have available for a season, you will roll 7d76. These are your star players set for a season.

9. Games will be played on a bi-weekly basis. Weeks will roll over on Sunday evenings (or earlier if everyone plays their games early). Rollovers will occur at 06:00 Server time Monday// (10pm UTC-7 Sunday).

10. Main Communication is going to be on Discord. Please communicate on Discord as not everyone in this league checks Fumbbl Daily. We want our matches to be played, and Discord allows for more direct communication that can be verified between all parties. We don't want any forfeits, we love to watch the chaos.
Posted by Foremole on June 03
rating 6 0
The NAF Tournament Director Blog for the month of May came out yesterday, when June was still in the distant future for most of the planet. Head here to catch up on various tournament and general BB topics:

May 2023 edition
Posted by Stimme on June 01
rating 6 0