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bghandras
Last seen 2 years ago
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Archive

2021

2021-01-12 17:33:03
rating 6

2020

2020-12-23 12:29:18
rating 4.3
2020-11-06 12:54:26
rating 3.6
2020-09-01 14:52:20
rating 4
2020-08-18 09:36:16
rating 4.2
2020-06-06 08:21:56
rating 4.8
2020-04-03 20:39:42
rating 4.1
2020-03-29 09:35:18
rating 6
2020-03-19 10:45:39
rating 5.4
2020-01-04 09:30:44
rating 5.9

2019

2019-10-16 09:16:59
rating 5.8
2019-08-16 09:48:23
rating 4.5
2019-06-21 09:35:13
rating 6
2019-05-21 19:10:11
rating 6
2019-05-13 11:29:40
rating 6
2019-04-03 10:17:18
rating 5
2019-01-16 15:17:27
rating 6

2018

2018-11-20 13:36:19
rating 5.2
2018-11-11 16:50:50
rating 3.6
2018-10-17 11:15:23
rating 6
2018-09-10 18:54:12
rating 6
2018-09-04 13:11:28
rating 6
2018-07-11 10:37:45
rating 6
2018-06-22 20:25:26
rating 6
2018-05-24 09:39:34
rating 4.3
2018-05-13 22:32:35
rating 5.2
2018-04-11 15:00:52
rating 6

2017

2017-11-10 14:06:08
rating 6
2017-09-30 16:35:24
rating 5.2
2017-09-12 10:03:30
rating 5
2017-09-05 11:15:23
rating 5.2
2017-03-20 16:56:22
rating 4.8
2017-03-20 12:26:26
rating 6
2017-02-24 09:32:07
rating 6
2017-02-23 13:26:50
rating 5.3

2016

2016-12-29 21:03:08
rating 3.3
2016-11-25 13:17:24
rating 5.3
2016-10-01 19:21:52
rating 5.9
2016-09-29 10:25:29
rating 5.6
2016-09-17 11:02:02
rating 5.9
2016-07-30 22:06:13
rating 4.3
2016-07-14 15:26:30
rating 5.3
2016-07-08 20:56:04
rating 5.2
2016-06-26 11:59:06
rating 5.3
2016-06-21 08:26:56
rating 5
2016-06-13 13:13:48
rating 5.3
2016-06-04 14:30:55
rating 5.2
2016-04-01 14:05:20
rating 2.7
2016-03-30 00:34:10
rating 4.9
2016-03-09 09:30:03
rating 4.9
2016-03-06 09:01:39
rating 5

2015

2015-06-29 21:51:29
rating 3.5
2015-06-07 17:16:16
rating 3.6
2015-05-13 14:11:57
rating 5.4
2015-05-10 15:30:24
rating 4.8
2015-04-27 12:05:36
rating 5.6
2015-04-13 14:49:21
rating 3.4

2014

2014-07-16 17:07:04
rating 3.2
2014-06-11 08:50:28
rating 2.7
2014-05-29 11:47:02
rating 5.1
2014-04-24 23:34:48
rating 5.5
2014-04-06 10:06:59
rating 5.2
2014-01-10 23:16:57
rating 3.8
2014-01-08 18:31:04
rating 6

2013

2013-12-07 15:10:59
rating 5.1
2013-10-26 08:42:31
rating 4.7
2013-09-29 09:09:40
rating 3.9
2013-07-05 09:53:07
rating 4.5
2013-06-21 15:20:46
rating 5.9

2012

2012-12-16 15:07:15
rating 5
2012-08-29 18:47:50
rating 4.6
2012-08-18 11:52:51
rating 4.6
2012-08-06 23:48:20
rating 5.5
2012-07-20 15:07:10
rating 3.4
2012-02-13 14:22:29
rating 4.9
2012-02-05 18:21:08
rating 3.1

2011

2011-12-14 23:26:12
rating 4.2
2011-11-25 18:58:23
rating 3.9
2011-11-22 23:21:33
rating 4
2011-11-06 10:18:51
rating 4
2011-10-28 18:07:14
rating 3.8
2011-10-27 22:07:48
rating 4.6
2011-10-27 16:48:28
rating 4.1
2011-10-25 21:56:21
rating 4.3
2011-10-13 20:44:42
rating 4.2
2011-10-12 08:53:03
rating 5.2
2011-10-06 20:24:37
rating 4.8
2011-09-23 11:01:33
rating 4.7
2011-09-07 09:49:54
rating 5.3
2020-12-23 12:29:18
6 votes, rating 4.3
Thoughts on League after BB2020
The purpose of this article is to give one point of view for prospective league managers, who want to drive a normal league under BB2020 in the future. The focus is on the key parameters, like cash, cap, and so on. I have got the feeling (shared with people i talked to) that BB2020 tries to be a football manager game, but fails at that. So i try to address that issue with some recommendations, which will be very likely be feasible on fumbbl.

The package i would suggest for consideration for such leagues:
1. Make a fixed TW cap for seasons. (1350 is good, but can be anything you like as a sweet spot.) Whatever TW range you enjoy most should be it. The important change is that you do NOT make the budget dependent on performance, cash hoarding, dedicated fan decision, or bad luck. Give equal chance for all. Simple is that.
2. Make DF / FF irrelevant. Do not include into winning calculation. DF / FF is simply not needed if the next season's budget is fixed.
3. Make a flat earn per game. Like 40k-50k winning no matter the outcome. Make it race specific if you wanted to. (like adding 10k for low armored teams.) BB2020 indirectly awards more cash to fast / agile teams for scoring a lot potentially. On the other hand, unlucky or below average coaches would not realize those extra earnings, and have bigger chance to get players killed. Lets just give the cash to them so they do not fall behind that fast.
4. Start from your sweet spot. No need to use season1 as a build up. You can create teams at 1350, buying positionals and some skills from your seasons budget. (Just use the same number as you do in point no1.) I suggest to limit how many skills can be bought, and whether stack is allowed. I think NAF rulesets are generally a good guide. If you pick either, you will unlikely to go wrong.

Feel free to use either of those points, or all of them, as you see fit. The cash part takes a little bit of adjustment by league managers, but should not be prohibitive for most leagues.
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Comments
Posted by MattDakka on 2020-12-23 12:46:42
Interesting. One question: in your opinion, what is the cap value allowing most races to be played, without creating massive unbalances?
My concern with the BB2020 rules is that a 1350 cap could make teams needing some development (Chaos, Nurgle, Vampires) not appealing to play, while the strong tier 1 teams at low TV will be very popular.
So what could be a good alternative cap? 1500? 1700? Or no cap at all, like in Secret League?
Posted by koadah on 2020-12-23 13:20:31
This should probably go in the forum thread as well so that it doesn't get lost.
Posted by koadah on 2020-12-23 13:51:00
1. I'd say, give everyone the same money.

2. See 1.

3. Um... See 2.

4. I have asked for this in the past. I doubt that we'll get it. You'll probably have to edit players manually if you want to give skills as well as cash.
That could be a pain in a big league.
Posted by bghandras on 2020-12-23 14:10:06
I think 1350 makes sense. I would say 1300-1700 range where most number of teams are competitive.

Skill editing is a once off thing. It is only relevant at the very start. Treasury editing is ongoing, so that is the bigger burden.
Posted by koadah on 2020-12-23 15:15:59
SLO currently has 1400+ teams signed up. ;)

What is the problem with the treasury? You could just give them 1350 starting cash and have a 1350 cap.

I wouldn't bother with that race-specific stuff. 1350 is not such a high CAP. Teams would be able to buy positionals, apoths, rerolls etc that they need so would not be as far behind as if they had started at 1000.

I'd want to be starting at 1600. :)
Posted by bghandras on 2020-12-23 16:16:42
1400+ teams is too much for that type of editing, sure. But anything below 100 teams should be managable for 1 comish in my view. And most TT leagues dont even go as high as 32, some even below 16. My recommendations were geared towards those friendly circles.