Posted by MattDakka on 2020-12-23 12:46:42
Interesting. One question: in your opinion, what is the cap value allowing most races to be played, without creating massive unbalances?
My concern with the BB2020 rules is that a 1350 cap could make teams needing some development (Chaos, Nurgle, Vampires) not appealing to play, while the strong tier 1 teams at low TV will be very popular.
So what could be a good alternative cap? 1500? 1700? Or no cap at all, like in Secret League?
Posted by koadah on 2020-12-23 13:20:31
This should probably go in the forum thread as well so that it doesn't get lost.
Posted by koadah on 2020-12-23 13:51:00
1. I'd say, give everyone the same money.
2. See 1.
3. Um... See 2.
4. I have asked for this in the past. I doubt that we'll get it. You'll probably have to edit players manually if you want to give skills as well as cash.
That could be a pain in a big league.
Posted by bghandras on 2020-12-23 14:10:06
I think 1350 makes sense. I would say 1300-1700 range where most number of teams are competitive.
Skill editing is a once off thing. It is only relevant at the very start. Treasury editing is ongoing, so that is the bigger burden.
Posted by koadah on 2020-12-23 15:15:59
SLO currently has 1400+ teams signed up. ;)
What is the problem with the treasury? You could just give them 1350 starting cash and have a 1350 cap.
I wouldn't bother with that race-specific stuff. 1350 is not such a high CAP. Teams would be able to buy positionals, apoths, rerolls etc that they need so would not be as far behind as if they had started at 1000.
I'd want to be starting at 1600. :)
Posted by bghandras on 2020-12-23 16:16:42
1400+ teams is too much for that type of editing, sure. But anything below 100 teams should be managable for 1 comish in my view. And most TT leagues dont even go as high as 32, some even below 16. My recommendations were geared towards those friendly circles.