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SalTheChin
Last seen 7 years ago
Overall
Rookie
Overall
Record
0/0/0
Win Percentage
n/a
Archive

2016

2016-01-31 06:31:29
rating 3
2016-01-29 05:48:54
rating 2.8
2016-01-26 06:01:17
rating 3.6
2016-01-17 04:43:38
rating 3
2016-01-15 05:45:37
rating 3.4
2016-01-13 05:19:33
rating 3.1
2016-01-11 05:18:33
rating 4.3
2016-01-10 04:43:18
rating 3.9
2016-01-08 05:52:36
rating 4.4
2016-01-06 05:57:50
rating 3
2016-01-04 04:29:11
rating 4.9
2016-01-01 05:59:42
rating 2.9

2015

2015-12-30 06:06:46
rating 4.8
2015-12-27 06:25:22
rating 5.3
2015-12-25 07:02:56
rating 3.8
2015-12-23 06:27:43
rating 4.4
2015-12-21 06:21:00
rating 4
2015-12-20 06:21:28
rating 4.1
2015-12-18 05:49:01
rating 3.8
2015-12-16 06:10:33
rating 3.5
2015-12-14 05:52:04
rating 4.8
2015-12-13 01:45:28
rating 4.3
2015-12-11 06:18:57
rating 3.7
2015-12-09 04:58:50
rating 3.9
2015-12-07 05:38:48
rating 5.4
2015-12-06 03:55:35
rating 3.8
2015-12-04 05:41:11
rating 3.9
2015-12-02 05:59:35
rating 3.2
2015-11-29 17:50:52
rating 4.6
2015-11-29 00:05:52
rating 5.4
2015-11-29 17:50:52
8 votes, rating 4.6
One Dozen Games: Human
This is the first in a series where I play 12 games with a team then give my impressions. Why a dozen games? Hopefully that will be enough to get the basics of how a team plays, but nowhere near enough to be called an expert. We start with humans because the common internet wisdom suggests new players should start with humans.

It took three tries to get a sustainable team. The first human team, Learning Verbs, managed a 1-1 tie against Orcs. However, a dead blitzer and agility busted thrower made me decide to retire the team and try again. The second team, Owlbears, lost 0-1 to Ogres. A dead lineman and another dead blitzer made me salty. The Owlbears were retired out of spite. After some thought, I went and calculated the odds of the casualty results. The luck had been bad, I felt bad, and I seriously considered quitting Blood Bowl after only two games.

Instead, I fully embraced the gambler's fallacy and decided to try one more time to make a human team, Noble's Physicists. Results with Nobel's Physicists have been much better. Some of it was better luck, some of it was better match-ups, and some of it was learning how to play Blood Bowl. Most of the games were close. If the bashing went well, the humans usually did well.

Nobel's Physicists
  1. Underworld 2-0
  2. High Elf 1-0
  3. Dark Elf 2-1
  4. Undead 1-0
  5. Undead 0-2
  6. Amazon 2-1
  7. Necromantic 0-2
  8. Norse 0-1
  9. Dwarf 1-0
  10. Goblin 2-1

By far the most difficult of these games was the 0-2 loss to the Undead. Unlike other losses, I got seriously outclassed by the opposing coach, Magicporncup, as well as getting the worse luck. This game convinced me that coaching skill makes a significant difference, and that I still have plenty of room for improvement.

Record with humans after one dozen games: 7/1/4

Lessons Learned
  1. The ogre is not reliable. Sometimes it is better to leave him just standing around.
  2. When everybody is ST 3, correctly calculating assists is more important.
  3. Block is a good skill.


Assessment
The common wisdom is that humans are average focuses too much on the lineman and not enough on the blitzers and catchers. A typical lineup averages to about ST 3, AGI 3, and AV8 all of which are typical. However, MA 6.5 is decidedly above average for speed*. In the matches with fast/agile teams (like High Elves), the blitzers and catchers were able to keep up. Humans are also pretty good handling the ball with a fresh team having pass, sure hands, and catch.

Bottom line: humans are fast* and good at handling the ball.

Sal-utations


*Caveat: I have never played humans against wood elves or skaven so maybe they will be a bit slow in those match-ups.
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Comments
Posted by Uedder on 2015-11-29 18:03:27
Nice write up and nice analysis. Also congrats, 7/0/3 is a good record on a human team!

Humans are competitive against almost any opponent, expecially vs agile. What really kicks them badly is playing vs av9. Orcs i think are the worst match up. Stronger, tougher and not that much slower.
Posted by MattDakka on 2015-11-29 18:22:22
They are fast but AG 3 doesn't make them good at handling the ball, you need AG 4 for that.
Humans are apparently the jacks of all trades, in reality they are the jacks of all fails, they can't dodge reliably enough, they can't handle the ball very reliably (they generally pick it up and run), they can't bash very well (no clawpomb and AV 8).
They can bully agile teams thanks to Tacklepomb Blitzers though, especially the AV 7 ones like Skaven, Wood Elves and Elves.
They struggle the most when playing vs bash teams because they can't bash them back nor they can dodge reliably from their opponents.
Once they lose some players they can't play like an AG 4 team could.
Posted by ArrestedDevelopment on 2015-11-29 20:09:20
A dozen games may be enough to give you a basic understanding of how a team would like to play, but it is not enough to give anything like a proper assessment of the strengths and weaknesses of the squad.

This is especially true when it comes to humans who start off in a fairly reasonable position and then get left behind by a lot of other teams. The assessment of humans as average (or even mediocre depending on coach) is not based on their early game performance, but their performances at low, mid and high TV combined, and the player's suitability to develop into roles.

As Matt has pointed out, humans are suitable to be anything, but they're never going to be the best at anything. That doesn't mean they can't compete, but it does mean you need to be on your toes and make sure that every move you make does not simply result in an opportunity for your opponent to exploit.
Posted by harvestmouse on 2015-11-29 22:56:28
Undead are tough to play against at low TV.
Posted by Dunenzed on 2015-11-30 03:08:48
Fun write up. I think you need to add another conclusion: Humans will make their coach want to rage quit 1 in 7 games.
Posted by PaddyMick on 2015-11-30 03:25:57
I like playing humans risky and expanisevly using the whole pitch. You can build a solid team with normal skill rolls only imo, as they have access to eveything (except mutations obvs).

The 1 in 9 fail that they live by (to paraphrase painstate) doesn't bother me, and i've a lot of success with slimmer odds - because opponents don't expect it. Sure, elves can take risks they think, dodge into a tackle zone once in a while. But not humans. So mark that catcher with one guy and i'll still pass to him. 5+ dodge for a 1d surf on the ball cos thats the only thing that will stop that blodger scoring? as long as I have a rr it's a coin flip. And i've got lots to spare 'cos humans are best for built in rr.

Posted by ImpactedAnimal on 2015-11-30 15:39:35
Yeah im still not convinced by the argument that humies are the best place to start but i guess they can give u tasters of the strategies of other sides...

Also what about fouling?

M6 50k linemen could make for at least one decent dp to stomp on pombers and strikes me as a handy facet for humies to try use
Posted by Uedder on 2015-11-30 18:53:19
Humies are great for starters. Great not in the sense of "will give decent amounts of wins" but great at actually teaching the game.

The fact they don't excell at anything really means you need to be able to deal with failure, learn when to take risks, learn to play safe and learn various strategies to be successful, as opposed to, say, orcs who are much more monodimensional: bash, grind, bash.

Also if you learn with humans, you will be much much more competitive when coaching a tier1 team.