I am back. Though less than I have hoped. That being said, I am considering be adjusting the schedule. Stay tuned.
I originally found Blood Bowl thanks to youtubers TotalBiscuit and cKnoor. I recently went a watched a few games with the Brettonnians in Blood Bowl 2. This got me thinking about the Brettonian roster and its development. The best forum thread I could find on the team is
here.
TLDR for the thread: knights/blitzers change to from GS to GP skill access is bad for player development See the fumbbl Brettonnian
roster for the baseline.
So the critical difference is the skill access for a 7/3/3/8 player that starts with block, dauntless, and catch. The primary question is how to develop this player. Strength access: guard, mighty blow, piling, and tackle on are the obvious choices because murder is a good strategy in our wonderful game. Passing access: sure hands, pass, nerves of steel, and dump off could work. However, the last couple skills feel low impact. The alternative is to ignore passing: tackle, strip ball, leader, or frenzy. The bottom line is that the murder skills just provide so much more for the team value.
Regardless of what you think of the rosters, the consensus on player development shows something important. Unless the team has good catchers (like elves or gutter runners), most of the passing skills are not worth 20k of team value. To further illustrate my point, consider adding this to the Chaos roster:
0-2 Beastman Passer 70k 6/3/3/8 horns pass GPM
If there are no catchers, the passer has negative value compared to a normal beastman with strength access. Indeed, the only way not to lose team value is a runner build with skills like sure hands, block, and leader. The 2nd one would never be purchased by coaches intent on maximizing team value.
What's the point of all this? Simply that skill categories are not created equal. To get the most bang for your team value, prefer to level up players with general, strength, agility, passing, and *mutation in that order. For players with access to multiple categories, combinations that are earlier in the list takes priority over the players that come later. So for humans, prioritize blitzers over catchers over throwers over linemen.
Sal-utations
*Mutation is last because rerolls are better than +1 to a roll. We aren't ignoring claw, just saying that all of the other skills are strictly worst than similar skills in the other categories.