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SalTheChin
Last seen 7 years ago
Overall
Rookie
Overall
Record
0/0/0
Win Percentage
n/a
Archive

2016

2016-01-31 06:31:29
rating 3
2016-01-29 05:48:54
rating 2.8
2016-01-26 06:01:17
rating 3.6
2016-01-17 04:43:38
rating 3
2016-01-15 05:45:37
rating 3.4
2016-01-13 05:19:33
rating 3.1
2016-01-11 05:18:33
rating 4.3
2016-01-10 04:43:18
rating 3.9
2016-01-08 05:52:36
rating 4.4
2016-01-06 05:57:50
rating 3
2016-01-04 04:29:11
rating 4.9
2016-01-01 05:59:42
rating 2.9

2015

2015-12-30 06:06:46
rating 4.8
2015-12-27 06:25:22
rating 5.3
2015-12-25 07:02:56
rating 3.8
2015-12-23 06:27:43
rating 4.4
2015-12-21 06:21:00
rating 4
2015-12-20 06:21:28
rating 4.1
2015-12-18 05:49:01
rating 3.8
2015-12-16 06:10:33
rating 3.5
2015-12-14 05:52:04
rating 4.8
2015-12-13 01:45:28
rating 4.3
2015-12-11 06:18:57
rating 3.7
2015-12-09 04:58:50
rating 3.9
2015-12-07 05:38:48
rating 5.4
2015-12-06 03:55:35
rating 3.8
2015-12-04 05:41:11
rating 3.9
2015-12-02 05:59:35
rating 3.2
2015-11-29 17:50:52
rating 4.6
2015-11-29 00:05:52
rating 5.4
2015-12-20 06:21:28
7 votes, rating 4.1
A Dozen Games: Undead
This is the third entry of my series where I play 12 games with a team then give my impressions. This time our focus is undead.

Compared to orcs and humans, the undead feel like they are in between the other two. Their average speed is similar to orcs, but they feel much faster. The low speed of mummies and zombies is less often a problem as they are in the scrum. The wights and ghouls allow them to keep up against the faster teams.

Orators from the Attic
OpponentScoreCasualties
Wood Elf2-02-2
Orc1-20-2
Chaos Pact0-01-2
Dwarf2-02-1
Norse1-11-4
Human2-05-1
Lizardmen0-23-1
High Elf2-11-0
Dwarf1-12-1
Orc0-11-3
Necromantic2-03-0
Amazon0-10-0

The results show that undead can be bashy (see the game vs humans) or get bashed (see the game vs norse). Games were generally low scoring as they lack the skills to score often. However, they do have enough speed to steal the ball against bashy teams which turned a couple of games in my favor.

Record with undead after one dozen games: 5/3/4

Lessons Learned
  1. Don't give away free two dice blocks just because zombies make good punching bags.
  2. Regeneration provides advantage near the end of violent matches. It can lessen the impact of bad luck on injury rolls.
  3. Tackle needs to be on multiple players to do its job well.
  4. The best defense is a good stall on offense.
  5. Undead must be flexible. The path to victory is to respond to the opponent. Learning this lesson took two losses and a tie.


Assessment
Mummies are the reason to play undead, and provide a significant advantage: ST 5, mighty blow, and no loner/bonehead so they can get three dice blocks frequently. MA 3 was only a problem in two matches. Ghouls are usually superior to human catchers and orc goblins due to ST 3. Starting with only two wights with block required adjustments to my playstyle. No ball handling skills on anyone made managing rerolls more difficult. Each position fills a role, and the team's only real lack is a thrower. This makes them feel more "average" than the humans or orcs. However, they are also atypical with reliable ST 5, regeneration, and specialized positionals. Most importantly, the matches were fun as none of the match-ups seem lopsided.

Development plans for the team include stand firm on the mummies, guard on the wights, sure hands on the throwing ghoul, and tackle on the sacking ghoul.

Bottom line: A well-rounded team that requires adaptation to play optimally.

Sal-utations
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Comments
Posted by Antithesisoftime on 2015-12-20 08:58:27
I'd suggest Khemri for your next dozens foray
Or Vamps if you want a challenge.
Posted by Timetis on 2015-12-20 12:44:37
Nice blog. Perhaps it's time for an agility team, after two bashers and a hybrid!

I'd advice delfs :-)
Posted by jdm on 2015-12-20 17:44:39
Nah, ogres next. It's time Sal learnt to play with the big boys!

Not sure I agree that undead lack the skills to score often. Potential of 4 ma7 players with inbuilt dodge seems pretty nifty. As to if you want to score often, that's a different question.

Also no mention of fouling which is a great part of any dead (necro, khem, undead) team's game plan. Use the boot often, be aware sometimes it may fall off.

Pass really isn't an essential part of an undead team's gameplan. Sure, it can be useful in a handful of games but it's much better to just use a reroll for a pass rather than build a specialist passing player. You want to really be playing a running game, with a loose screen, rather than a tight cage as you lack the ag to easily free up players if you get swamped.
Posted by delusional on 2016-01-31 14:31:10
Having read the delf post, I find timetis's comments hilarious.

I wonder if some coaches are more suited to bashy over speedy.