NBFL NFC South Draft Grading Roundtable
Atlatl Flechettes (NEW!)
Lizardman, Nelphine (NEW!)
Kroxigor, Sauri, a baller Skink.
4, 36; Comp 1.2, 2.8, 3.6.
#4 Malcolm Pridgeon [BSU], Kroxigor. +ST, Guard, Grab, Block, 53 SPP.
#36 Bronco Tex [BUFF], Saurus. Block, Break Tackle, Strip Ball, [Skill], 53 SPP.
#C1.2 Buta Chris [DET], Skink. +AG, +AG, +MA, Block.
#C2.8 Cornelius Bennett [BUF[, Saurus. Block, Mighty Blow, Tackle, Piling On, 51 SPP.
#C3.6 Maxwell “Silver” Hammer [BAL], Saurus. Block, Guard, 24 SPP.
• Bazakastine: C+
This one is hard for me as their 2-star picks have clear value. The skink is great and can win games on its own while the Krox is about as good of a Krox as you will get. The issue is I look at the Saurus on the team and it’s a struggle to see how they will get anything done. 2 of the drafted Saurus have dead skills (PO and Strip Ball) that both limit their current effectiveness and puts their long term ceiling low. Nelphines hand was forced though because of his first 2 picks and that’s one of the reasons its hard to be as high on those as possible. Now there is long-term upside but will it be realized.
• JackassRampant: A-
The Flechettes hit all the right notes and have all the right players. The only reason this isn’t a straight-A is that I can see a criticism in that the team overspent in draft value for its carrier and big guy. But they sure are nice.
• Arrested Development: B+
The front office came into this with a blank slate and some needs. Have they filled them all? No, but that was an impossibility.Their franchise players will clearly be the Krox and stud skink. But the rest is where it falls down for me - a pomber simply isn't good value initially on a liz team that will be starved of guard in every matchup, and while the BT SB saurus is a decent stopgap for the moment, he again lacks guard. So we downgrade this one a bit, but note that without flat out drafting six saurus and a crazy skink (which is impossible), a liz draft will always be a bit bare.
People are going to HATE Buta. HATE HATE HATE. If he's alive when I face Nelphine, I would advise leaving him on the bench.
Carolin’ Reapers (NEW!)
3-4-7 (with Undead).
Flesh Golems, Werewolves, Wights, maybe a Ghoul.
11, 43; Comp 1.1, 2.9, 3.7.
#11, #43 traded up for #3.
#3 Trayveon Williams [EnM], Ghoul. +MA, Block, +AG, Sure Hands, 55 SPP.
#C1.1 Herger [BUFF][SF], Werewolf. Block, +ST, +ST, +AG, Side Step, 101 SPP.
#C2.9 Genome Ratkin [CIN], Flesh Golem. Diving Tackle, Block, Mighty Blow, 34 SPP.
#C3.7 Jaylon Smith [DAL], Flesh Golem. Guard, Mighty Blow, 24 SPP.
• Bazakastine: C+
Basically, take what I said about division rival Atlatl and necro it. Top 2 picks are clear game changing players, but it leaves you with 2 Golems that are each missing a core skill (block on one and guard on the other) as well as 2 1 skill wights. Much like Atlatl they will be completely reliant on Herger (and Williams) to keep them in games but the lack of support around them will hold them back. By their 3rd season if Herger and Williams are still there the team could be nasty though,
• JackassRampant: C+
I like Herger as a Werewolf, and while I like Trayveon as a Ghoul, I would not have advocated trading up to get him, because he’s … a Ghoul. You know what happens to Ghouls. If he fell to Carolin’ at #11, it would have been a steal worth celebrating.
• Arrested Development: C+
Herger is absolutely promising, but he is now backed up by a sea of mediocrity and one ghoul. One imagines the reapers HC might as well just spend the season trying to get Herger to dodge. Both flesh golems seriously leave a lot to be desired - one misses guard, one misses block. Smith is close to block which mitigates his project player status a bit. The real issue here is an extremely bloaty top heavy roster on a team that wants to ride lean, and most of the TV is tied up on a player who cannot completely utilise his assets for a long time. We would have seriously considered trading on Herger mania to get a much more balanced team, and the trade up to get a ghoul carrier when you have an ag4 st5 wolf you want to load spp on is questionable.
At this point, I'm calling it. Herger is a curse. Reapers will self-destruct. Herger very well may develop Thrud-Syndrome and start playing for the opposition midway through each match. It's not going to be pretty.
Nawlins Lost Saints
Chaos Renegades, BillBrasky
Great Renegades, passable Troll, some fair Humans.
#14 Stan Eisenhooth [HOWL], Human. Block, Guard, Mighty Blow, Tackle, 54 SPP.
#46 Ralston Dews [TX], Ogre. Guard, Break Tackle, Piling On, [Skill], 52 SPP.
• JackassRampant: C
Eisenhooth is a good player but not sexy like this draft demands. That’s fine. Dews sucks. Guard is nice, and Break Tackle is better than no skill at all, but Piling On for a Loner is a horrible value because it’s 50% likely to just not happen every time it’s used.
• Bazakastine: C-
Sorry Brasky but I just can’t support taking Piling On a loner. This becomes doubly true when its only carrying normal skills. (Yes it gets a skill role but so does a rookie). The first pick is fine but unspectacular and there were some statted up players on the board at the time.
• Arrested Development: C
Nice lino. Insane Big. What more can you say? Good luck on the Loner rolls, Bill, I'm sure you'll try them.
I went camping with Brasky … I’m in the back of a pickup with Bill Brasky and Ralston Dews. Well, Brasky, he grabs Ralston by his ears, looks at him and says, ‘I’m Bill Brasky! Say it!’ Then he squeezes Dews's testicles in such a way that he squeals out — “Billbrasky!” It wasn’t exactly it, but it was pretty good for an ogre gettin' his nuts crushed.
Decay Bay Bloateneers
4-6-4. Playoffs: #4 seed, 0-1.
Rotspawn, 3 Bloaters, 3 Pestigors.
#23 and #55 traded up for #15.
#15 Zorn “Greater Scaup” Hunter [O], Pestigor. Dodge, Wrestle, +AG, Leap, 56 SPP.
• Bazakastine: A-
Trading up makes perfect sense for Nurgle and I absolutely adore the player they took. It is not a typical Nurgle player at all but opens options for them you rarely see and could combo well with all the stymie skills they have on their bloaters.
• JackassRampant: B-
Trading up for a rare sacker isn’t a bad ploy, but this guy’s kinda “meh” compared to the few picks after him. Dodge is sort of unfortunate: it’s not a horrible sacker skill for AG4 players, and it’s got good general utility, but you’d like to be able to give him both Tackle and Very Long Legs, and that’s not going to happen now.
• Arrested Development: B+
Solid pick, potential game changer in one skill, and already a threat as is. Nurgle need a player that changes the way their opponents play to be a long term threat to all teams, and Decay Bay now have it.
Uhh... Pestigors get mutation access?! This might be the sneakiest underrated pick in the draft. No jokes.